COMBAT RESULTS TABLE |
Die Roll | 1-2 | 2-3 | 1-1 | 3-2 | 2-1 | 3-1 | 4-1 | 6-1 |
-1 | AE | AE | AE | AE | xxx | xxx | xxx | xxx |
0 | AE | AE | AE | xxx | xx | xx | xx | xx |
1 | AE | AE | xx | xx | xx | D1xx | D1x | D2x |
2 | AE | xx | xx | D1x | D1x | D2x | D2x | D3x |
3 | xx | xx | D1x | D1 | D2x | D3x | DEx | DEx |
4 | x | x | D1 | D2x | D3x | DEx | DEx | DE |
5 | D1x | D1x | D2x | D3x | DE | DE | DE | DE |
6 | D2 | D2 | D2 | DE | DE | DE | DE | DE |
7 | D3 | D3 | DE | DE | DE | DE | DE | DE |
x = The attacker losses one step (22.2) from one attacking unit of his choice. xx (or xxx) = The attacker losses two (or three) steps from any attacking unit or units of his choice. D1 = The defender must lose one step from the defending stack, or retreat that stack one hex. D2 (or D3) = The defender must lose two (or three) steps, or retreat the defending two (or three) hexes; or a combination of step losses and retreats equaling two (or three). One step loss from one unit is equivalent to retreating the entire stack one hex. AE = All attacking units are eliminated. DE = All defending units are eliminated. |
Combat Strength Modifiers - Fortifications double 1 defending unit's strength. - DD units, if any, add 1 SP for all DDs. - CL units, if any, add 1SP for all CLs. - CA and BB units add 1 SP per 4 gunnery rating points present. - Bombers add all their Strength points to attacking units. - Bombers add 1 point per bomber (max 2) to defending units. |
Combat Die Rolls Modifiers Attacker +1 Attacker air superiority +1 Undepleted paratroop attacks +1 Defender out of supply +2 Marine amphibious assault |
Defender -1 Defender air superiority -1 Defender in monsoon or winter -1 Defender in jungle or mountain -2 Attacker out of supply -1 Attacking across river -2 Defender in jungle/mountain -1 Attacking across river if only defenders are in monsoon -2 Attacking across river if all units are in monsoon -3 Amphibious assault |