OUT OF SUPPLY DEPLETION |
Roll a die for every friendly stack of land units that contains at least one out of supply unit. Modify the die roll as follows: |
-1 | If the hex is mountain terrain or jungle terrain. |
-3 | If the hex is mountain terrain and jungle terrain, or desert. |
-1 | For each out of supply land unit (beyond the first one) in the hex. |
The modified die roll determines the effect, implemented immediately: |
D6 Roll
|
Result
|
3-6 | No effect |
0-2 | Lose one step |
-1 or lower | Lose two steps |
WEATHER DIE ROLLS |
Weather Condition/Weather Zone
|
Air Grounded on Roll of:
|
Fair/Artic Zone | 7-12 |
Monsoon/Artic Zone | 8-12 |
Monsoon/Monsoon Zone | 7-12 |
Winter/Artic Zone | 6-12 |
Winter/Temperate Zone | 8-12 |
PARADROP TABLE |
Modified Result
|
Effect on Paratroops
|
2 or less | Paratroops eliminated immediately |
3 or 4 | Paratroops depleted immediately |
5 or more | Paratroops undamaged |
Modifiers to the paradrop roll: +2 for friendly air superiority in the combat hex. -2 for enemy air superiority. -1 if landing in a jungle or mountain hex. -2 if landing in a jungle and mountain hex. -2 if combat hex is not adjacent to a friendly land unit*. *Land units occupying the hex in preparation for an amphibious assault qualify as adjacent; so do paratroops dropped in adjacent hexes any time previously. |