LAND STACKING LIMITS |
• 3 land units per clear or fortified hex. • 2 land units per (non-city) jungle &/or mountain hex. • 4 land units per city or supply base hex. Exceptions: • Chinese land units can stak only 1 per hex, 2 per city • Paratroops and engineers do not count against stacking limits. |
AIRBASE STACKING LIMITS |
• 1 air unit and ATP counter per city, minor port, or small airfield. • 2 air units and ATP counters per major port, large airfiels, or supply base |
PORTS STACKING LIMITS |
• An unlimited number of naval units can enter a major port. • A maximum of 10 friendly naval units can enter a minor port. • A limited port is a city or airfield (including airfields under construction) not marked as a port, but which occupies a coastal hex. Can hold up to five naval units. |
SUPPLY MARKERS STACKING LIMITS |
• Only one sea supply marker can be placed on a normal port or airbase in a coastal hex. Two can be placed on a major port. • Only one air supply marker can be placed on an airbase; one marker can be placed for each airbase in a hex. |
TRANSPORT TABLE |
Transporting
|
Cost in STPs
|
Infantry, paratroop, engineer, marine | 1 STP per division or brigade |
Armor, air unit | 2 STPs per unit |
American corps | 3 STP per corps |
Sea Supply marker | 1 STP per marker |
These transport capabilities are altered as follows: • Evacuation requires double the listed number of STPs. • Transporting a unit to be debarked in a friendly coastal hex that is not a port also requires doble the listed number of STPs. • Transport a unit for an amphibious assault requires double the listed number of STPs if the assault units are carried a distance of 6 naval movement points or less. The STP requirement is tripled if the assault is carried farther than 6 movement points. Japanese marines, however, require only 1 STP to transport for assault, regardless of the distance traveled. |