LAND STACKING LIMITS
• 3 land units per clear or fortified hex.
• 2 land units per (non-city) jungle &/or mountain hex.
• 4 land units per city or supply base hex.

Exceptions:
• Chinese land units can stak only 1 per hex, 2 per city
• Paratroops and engineers do not count against stacking limits.

AIRBASE STACKING LIMITS
• 1 air unit and ATP counter per city, minor port, or small airfield.
• 2 air units and ATP counters per major port, large airfiels, or supply base

PORTS STACKING LIMITS
• An unlimited number of naval units can enter a major port.
• A maximum of 10 friendly naval units can enter a minor port.
• A limited port is a city or airfield (including airfields under construction) not marked as a port, but which occupies a coastal hex. Can hold up to five naval units.

SUPPLY MARKERS STACKING LIMITS
• Only one sea supply marker can be placed on a normal port or airbase in a coastal hex. Two can be placed on a major port.
• Only one air supply marker can be placed on an airbase; one marker can be placed for each airbase in a hex.

TRANSPORT TABLE
Transporting
Cost in STPs
Infantry, paratroop, engineer, marine 1 STP per division or brigade
Armor, air unit 2 STPs per unit
American corps 3 STP per corps
Sea Supply marker 1 STP per marker

These transport capabilities are altered as follows:

• Evacuation requires double the listed number of STPs.
• Transporting a unit to be debarked in a friendly coastal hex that is not a port also requires doble the listed number of STPs.
• Transport a unit for an amphibious assault requires double the listed number of STPs if the assault units are carried a distance of 6 naval movement points or less. The STP requirement is tripled if the assault is carried farther than 6 movement points. Japanese marines, however, require only 1 STP to transport for assault, regardless of the distance traveled.