COMBAT RESULTS TABLE
Die Roll 1-2 2-3 1-1 3-2 2-1 3-1 4-1 6-1
-1 AE AE AE AE xxx xxx xxx xxx
0 AE AE AE xxx xx xx xx xx
1 AE AE xx xx xx D1xx D1x D2x
2 AE xx xx D1x D1x D2x D2x D3x
3 xx xx D1x D1 D2x D3x DEx DEx
4 x x D1 D2x D3x DEx DEx DE
5 D1x D1x D2x D3x DE DE DE DE
6 D2 D2 D2 DE DE DE DE DE
7 D3 D3 DE DE DE DE DE DE

x = The attacker losses one step (22.2) from one attacking unit of his choice.
xx (or xxx) = The attacker losses two (or three) steps from any attacking unit or units of his choice.
D1 = The defender must lose one step from the defending stack, or retreat that stack one hex.
D2 (or D3) = The defender must lose two (or three) steps, or retreat the defending two (or three) hexes; or a combination of step losses and retreats equaling two (or three). One step loss from one unit is equivalent to retreating the entire stack one hex.
AE = All attacking units are eliminated.
DE = All defending units are eliminated.
Combat Strength Modifiers
- Fortifications double 1 defending unit's strength.
- DD units, if any, add 1 SP for all DDs.
- CL units, if any, add 1SP for all CLs.
- CA and BB units add 1 SP per 4 gunnery rating points present.
- Bombers add all their Strength points to attacking units.
- Bombers add 1 point per bomber (max 2) to defending units.
Combat Die Rolls Modifiers

Attacker
+1 Attacker air superiority
+1 Undepleted paratroop attacks
+1 Defender out of supply
+2 Marine amphibious assault


Defender
-1 Defender air superiority
-1 Defender in monsoon or winter
-1 Defender in jungle or mountain
-2 Attacker out of supply
-1 Attacking across river
-2 Defender in jungle/mountain
-1 Attacking across river if only defenders are in monsoon
-2 Attacking across river if all units are in monsoon
-3 Amphibious assault