SCENARIO #9: RESCUE AT RIGEL
Play with Cadet ships First then try with Full scale ships.
PLAYERS: Two, each controls a
starship. For purposes of this scenario, we will assume the two players to
be Federation (conducting the rescue) and Klingon (trying to stop it).
Note, however, that any ships could be used, or the Federation and Klingon
could reverse roles.
REQUIRED MATERIALS:
You will need the 32-Impulse Movement Chart, the Advanced Impulse
Procedure Chart and Sequence of Play, the DAC, the map of sectors A and B,
the counters for two opposing ships and their shuttlecraft (and torpedoes
or drones as appropriate), the counter for the planet, a die,
a scratch paper (to track damage to the drones and plasma torpedoes), and
copies of the SSDs for the selected ships.
MAP: Use the entire A+B map. Place the planet counter in hex 1508. Any ship which leaves the map cannot return.
SCENARIO SET UP: For purposes of
the acceleration limits, all ships are presumed to have been moving at
maximum speed (31 for most ships) on the turn before the scenario begins.
Federation cruiser in hex 2816 facing F.
Klingon cruiser in hex 0101 facing C.
LENGTH: The scenario continues until the Federation ship has left the map, or has been destroyed or captured, or until 10 turns have been played, or as required by the Objective rules below.
SPECIAL RULE: Located on the planet is a group of 10 survivors from the crash of a shuttlecraft. The Federation ship has been sent to rescue them. (Ten personnel amount to one crew unit and can be carried by one shuttlecraft or transported by one transporter action. While a boarding party of six people also requires one transporter action, those six are heavily armed and prepared for tactical combat, not simply being transported.) The survivors cannot be attacked while on the planet. They can be Killed only if a shuttlecraft carrying them is destroyed.
(P2.0) COMBAT RULES FOR THE PLANET:
Ships cannot enter or fire weapons into or through the planet hex.
Shuttlecraft can enter the planet hex. The owning player can declare them
to have landed; shuttles on a planet cannot be hit by any weapons. A line
of fire exactly along the edge of a planet hex is not blocked. Seeking
weapons and ships which enter the planet hex crash into the surface and
are destroyed.
OBJECTIVE: If the Federation ship rescues the survivors and escapes from the map, the Federation wins the scenario. If the survivors are killed, the Klingons win and the scenario is over. If the Klingon ship leaves the map before the scenario is over, the Federation wins. Any other result is a Klingon victory.
ADVICE: The fundamental problem for the Federation is that rescuing the survivors will require either dropping a shield or using a shuttlecraft. Either option exposes the ship or the survivors to damage or destruction.
INSTANT REPLAY: Shuttlecraft can be used in any duel scenario. Also, a planet could be added as a terrain feature or obstacle. You might even create a scenario of your own where one ship is trying to damage the planet. The targets are specific facilities, not the planet in general. Roll "to hit" these facilities and record the total number of damage points.