CADET SCENARIO #2: UNDER ATTACK
Your starship, the Constellation, has been assigned by Star Fleet to
patrol a given area as a show of force and determination during treaty
negotiations at a nearby planet. The Klingons want your ship to leave the
area (so that the planet will see the Federation is weak and sell their
products to the Klingons), but are not willing to engage you directly in
combat. To force you to retreat, they have launched drones into your
patrol area. This scenario can be played several times with slight
variations. You'll hear about that later; see INSTANT REPLAY.
PLAYERS: This is a scenario for one player only. Use the SPECIAL RULE in (F2.0) for moving seeking weapons when there is no player controlling them. If there is a second player available, have that player move the drones using rule (F2.0).REQUIRED
MATERIALS: You will need the Federation Cadet cruiser SSD, the 8-Impulse Movement Chart, the Basic Impulse Procedure Chart (ignore LAUNCH SEEKING WEAPONS for this scenario), the map of sectors A and B, the counter for the Constellation, all eight Klingon drone counters, a die, a pencil, and some scratch paper. NOTE: As the ship can be damaged if hit by the drones, you will need a copy of the SSD. If you do not have a photocopy of it, secure one before trying to play this scenario. NEVER mark on the original SSD as you will need it to make copies. If you simply cannot wait to begin playing, you will have to keep track on scratch paper (not on the SSD) of the damage done to the ship. To do this, use one line for each shield. Write the original strength of that shield on the line, and subtract six from it whenever a drone hits it. Below this, keep track of which system boxes in the hull have been destroyed.
SCENARIO SET UP: This scenario uses the entire A+B map. The ship cannot leave the map, or the Klingons will have succeeded in forcing you to withdraw. Place the ship in hex 0913 facing direction A (toward hex 0912). The ship will move at a speed of eight hexes per turn during the entire scenario. The player can turn the ship as allowed by its turn mode (which is 2 at that speed).
Place drone A in hex 0109-C (facing C), drone B in hex 0301-D, drone C in hex 1101-D, drone D in hex 1701-E, drone E in hex 2501-E, drone F in hex 2803-E, drone G in hex 2808-E, and drone H in hex 2815-F. Each drone moves at a speed of eight hexes per turn; these are seeking weapons targeted on the ship. If a drone hits the ship, it causes six damage points. Each drone is destroyed by four damage points. Keep track of the damage you score on each drone on your scratch paper. When a drone is destroyed, remove the counter from the board.
OBJECTIVE: If you leave the area, or if your ship receives internal damage, you will fail in your mission and the neutral planet will sign a treaty with the Klingons. If you succeed in destroying the drones before they can damage your ship (and do not leave your assigned area), you will have fulfilled your mission. Satisfied that the Federation can protect them from the Klingons, the neutral planet will sign a trade agreement with you.
ADVICE: We won't talk you through the first turn this time, but we will offer this advice. Moving generally left will increase the distance between you and the drones in area B. The area around hex 0308 would be a good place to go on the first turn. You should be able to destroy the first two drones easily; if you have a phaser left, use it on the third drone. On the second turn, carefully plan your movement so that the remaining five or six drones won't all arrive at the same time. Use your phasers on the drones that come close to you, and fire your photons on those drones farther away (but don't waste them on drones too far away). By turn 4 you will be facing the last few drones and can fire your photons at short range. Avoid getting yourself into a corner (of the map) as turning around will take space and the drones will arrive before you complete the turn.
INSTANT REPLAY: The scenario can be played several times with slight variations. Try it with the ship starting in 0415 or in 1510. You can play this scenario with the Klingon or Kzinti ships after reading the sections on Disruptors and Drones in Scenario #3. You could play this with the Lyran, Hydran, or ISC ships after reading the rules for those races in the Graduate Training Section. (The Romulan ship is not recommended; it has too few phasers.) You can play this scenario again (with either ship) after reading the section on Speeds and Impulses in Scenario #3.