CADET SCENARIO #6: THE ENEMY UNSEEN


PLAYERS: This scenario is designed for two players. It can be played by one; see rules for one player below.

REQUIRED MATERIALS: You will need the 16-Impulse Movement Chart, the Basic Impulse Procedure Chart, the Basic Sequence of Play, the Cadet Damage Allocation Chart (page 19), the map of sectors A and B, the counters for the Federation ship Constellation and the Romulan ship Eagle, a plasma torpedo counter, a die, some scratch paper (to keep track of damage to the plasma torpedo), a copy of the SSD for the Federation Cadet cruiser, and a copy of the SSD for the Romulan Cadet cruiser.

SCENARIO SET UP
Place the Federation cruiser in hex 0101 facing C.
Place the Romulan cruiser in hex 2816 facing F.
For purposes of the acceleration limits, all ships are presumed to have been moving at a speed of 16 on the turn before the scenario begins.


SCENARIO LENGTH: This scenario continues until one ship has been destroyed or has voluntarily left the map.

SPEED: The speed of each ship is determined in the Energy Allocation Phase. The plasma torpedoes move at a speed of 16

MAP: Use the entire A+B map. 0101 to 2816. Any ship that leaves the map has "disengaged" (i.e., gone home). It cannot be further damaged, but cannot return to the scenario.

OBJECTIVE: The objective of each player is to destroy the opposing ship or to damage it so severely that the owning player will voluntarily leave the map.

ADVICE: The Romulan ship has limited firepower except for the slow-firing plasma torpedo. The cloaking device allows the ship to survive during the reloading process.

RULES FOR ONE PLAYER: USING THE ROBOT SHIP: It will be almost impossible for the robot rules to control the Romulan ship; it simply isn't smart enough. For the robot rules to control the enemy ship, use these rules The robot ship will fire at an uncloaking ship on the first impulse. The robot ship will fire any available phasers at a torpedo if it moves within two hexes of the robot ship. This will be
done when the Impulse Procedure calls for phasers and when armed phasers have the torpedo in their firing arc; it might happen (with different phasers) on more than one impulse. The robot ship will turn away from the torpedo and move at the best speed away from the torpedo. The robot ship will ignore all other targets until the torpedo strikes or is reduced to zero strength (by phasers and/or range); then it will resume normal operations.

INSTANT REPLAY: THE KLINGON BATTLECRUISER:
The Klingons have not always been on friendly terms with the Romulans. The scenario can be played again by replacing the Federation Cadet cruiser with the Klingon Cadet battlecruiser.

INSTANT REPLAY: THE ROMULAN KR CRUISER: In an attempt to outmaneuver the Federation, the Klingons sold the Romulans several older D6 class ships. The Romulans refitted these as KRs. A counter for the KR-class cruiser "Kestrel" is included in Cadet Training Handbook, and the SSD is shown below. This ship can cloak (for a cost of eight energy points) and is a much more dangerous opponent than the War Eagle.