How to Use the Surface Combat Map
- Both players visibly place their ships anywhere
on their nationality’s side of the Surface Combat map to permit the other
player to examine them as required by the rules.
- Once the ships have been scrutinized each
player should group select his own ships and the white BHT counter on his
side of the map and select “invisible” from the ships’ context menu.
- While invisible, each player should deploy
his ships in the combat zones of his choice (torpedo, bombardment or
screen).
- Once the ships are deployed, each player
sets his invisible white BHT counter to the desired BHT number using the
counter’s context menu for assistance.
- After both players have acknowledged that
they are ready to commence the combat step, each player again group
selects his ships and his BHT counter and selects “invisible” from the drop
down menu to make them visible once again.
- If there is an unreasonable delay in the
appearance of one player’s BHT counter or any of his ships, he suffers and
immediate penalty. The opposing player selects any on-map ship belonging
to the tardy player. That ship is immediately reduced to “crippled” status
and placed in the owning players “screen” position. Place the requisite number
of “hit” and “cripple” markers on it.
APPEAL – Rule #6 would not be necessary
if someone can create a button to make all invisible ships and BHT counters
appear at one click of the button. VASSAL has a “global command” option that
appears to make this possible but I have been unable to figure out how to make
it work.