Scenario 6

 

Midway

By Alan R. Moon

 

Time: 0100, 4 June to 2400, 6 June (72 turns)

Weather: Scattered Clouds

 

Allied Order of Battle

CV Enterprise

CV Hornet

CV Yorktown

CA Astoria

CA Minneapolis

CA New Orleans

CA Northampton

CA Pensacola

CA Portland

CA Vincennes

CL Atlanta

17DD, 12SS

Sea Based Planes: 37 Dauntless, 14 Devastator, 26 Wildcat

Land Based Planes at Midway: 2 Avenger, 3 B-17, 1 B-26, 7 Buffalo, 8 Catalina, 6 Dauntless, 5 Vindicator, 2 Wildcat

Land Based Planes at Hawaii: 6 B-17, 2 B-24

Land Based Planes at Johnston Island: 2 Catalina

 

Allied Ships’ Starting Positions

  1. CV Enterprise, CV Hornet, CV Yorktown, CA Minneapolis, CA New Orleans, CA Northampton, CA Pensacola, CA Vincennes, CA Astoria, CA Portland, CL Atlanta, 17DD, 12SS must begin in any hex in rows U-YY.
  2. Optional Rule: Allied submarines may not set up within 5 hexes of any Japanese potential deployment or entry hex.

 

Japanese Order of Battle

CV Akagi

CV Hiryu

CV Kaga

CV Soryu

CVL Hosho

CVL Zuiho

AS Chiyoda

AS Nisshin

AV Chitose

AV Kamikawa

CAV Chikuma

CAV Tone

BB Haruna

BB Hiei

BB Kirishima

BB Kongo

BB Mutsu

BB Nagato

BB Yamato

CA Atago

CA Chokai

CA Haguro

CA Kumano

CA Mikuma

CA Mogami

CA Suzuya

CA Myoko

CL Jintsu

CL Nagara

CL Sendai

CL Yura

42DD, 15AP, 3PG, 4SS

 

Japanese Planes’ Starting Positions

  1. Sea Based Planes with Group One: 2 Jake, 1 Judy, 23 Kate, 3 Pete, 30 Val, 25 Zero.
  2. Sea Based Planes with Group Three: 4 Kate, 4 Zero.
  3. Sea Based Planes with Group Four: 3 Dave, 10 Pete.
  4. Sea Based Planes with Group Five: 3 Kate.
  5. Land Based Planes at the Marshall Islands Base: 5 Mavis.

 

Japanese Ships’ Starting Positions

  1. Group One: CV Akagi, CV Kaga, CV Hiryu, CV Soryu, CAV Chikuma, CAV Tone, BB Haruna, BB Kirishima, CL Nagara, 12DD begin in any hex in area A.
  2. Group Two: CL Jintsu, 10DD, 15AP, 3PG begin in any hex in area B.
  3. Group Three: CVL Zuiho, BB Hiei, BB Kongo, CA Atago, CA Chokai, CA Haguro, CA Myoko, CL Yura, 8DD enter on turn 3 in any of hexes A15-A25.
  4. Group Four: AV Chitose, AV Kamikawa, CA Kumano, CA Mikuma, CA Mogami, CA Suzuya, 3DD enter on turn 4 in any of hexes A30-A35.
  5. Group Five: CVL Hosho, BB Mutsu, BB Nagato, BB Yamato, AS Chiyoda, AS Nisshin, CL Sendai, 9DD enter on turn 12 in any of hexes A1-A5.
  6. 4SS: According to the Optional Submarine rules.

 

Special Rules – Allied Only

  1. Allied CVs and Midway have radar.
  2. Wildcats have a BHT of 7 for Air-to-Air Combat.
  3. The 6 Dauntless that are based at Midway may not make Dive Bombing attacks.

 

Special Rules – Japanese Only

  1. Japanese APs may unload only in the Midway hex.
  2. If the Japanese unload 250 or more points in the Midway hex, Midway becomes a Japanese base for all intents and purposes, on the next turn. Any remaining Allied planes on the ground at Midway are considered eliminated.
  3. Only Kates may land on and take off from CVL Hosho.
  4. AS Chiyoda and AS Nisshin each have one midget submarine on board. These subs may only be launced in the Midway hex and must remain in the Midway hex at all times. To launch or retrive its midget submarine, an AS must not move that turn. A midget submarine has no AAF, and has only one attack factor.

 

Special Victory Conditions

  1. Automatic Victory Level: 300.
  2. Unless automatic victory has occurred, the American player wins if he can prevent the Japanese player unloading at least 200 points on Midway by game’s end.
  3. Unless automatic victory has occurred, the Japanese player wins if he unloads at least 200 points on Midway by game’s end.