Scenario 10
Decision in the South Pacific
A Hypothetical Scenario by James Lutz
Time: 0500, 24 October to 1200, 31 October (175 turns)
Weather: Scattered Clouds
Allied Order of Battle
CV Enterprise
CV Saratoga
CV Yorktown
BB Mississippi
BB South Dakota
BB Tennessee
BB Oklahoma
BB Washington
BB West Virginia
CA Astoria
CA Australia
CA Chester
CA Minneapolis
CA New Orleans
CA Northampton
CA Pensacola
CA Quincy
CA San Francisco
CL Atlanta
CL Detroit
CL Helena
CL Hobart
CL Honolulu
CL Juneau
CL San Diego
CL San Juan
34DD, 4PG, 9AP,
3AO, 14SS
Sea Based
Planes: 12 Avenger, 33 Dauntless, 30 Wildcat
Land Based
Planes at Espiritu
Santo, Henderson, New Caledonia and/or Ndeni: 5 B-17, 4 A-20, 9
Catalina, 3 Hudson, 13 Wildcat,
8 P-38, 5 P-40, 8 Dauntless
Land Based
Planes at Australia, Port Moresby and/or Gili-Gili:
13 B-17, 21 B-26, 20 B-25, 5 Hudson, 3 Catalina, 14 P-39, 27 P-40, 5 Buffalo, 4
Beaufort, 4 Beaufighter
Allied Ships’ Starting Positions
- West Virginia, Oklahoma, Tennessee,
Mississippi, Atlanta, Detroit, 12DD, 4PG, 9AP, 5APD and 2AO may start at
Port Moresby or within two hexes of the south board edge.
- All other ships enter Turn 1 or later
anywhere on the east edge south of Ndeni or on Turn 12 or later anywhere
on the south edge.
Japanese Order of Battle
CV Hiryu
CV Junyo
CV Shokaku
CV Zuikaku
CVL Zuiho
AV Chitose
AV Kamikawa
BB Fuso
BB Hiei
BB Ise
BB Kirishima
BB Kongo
BB Musashi
BB Mutsu
CA Aoba
CA Atago
CA Ashigara
CA Chokai
CA Haguro
CA Kinugasa
CA Maya
CA Mikuma
CA Mogami
CA Myoko
CA Nachi
CA Suzuya
CL Abukama
CL Jintsu
CL Nagara
CL Oi
CL Sendai
CL Tama
CL Tatsuta
39DD, 12PG, 4APD,
12AP, 4AO, 19SS
Sea Based Planes:
5 Dave, 6 Jake, 2 Judy, 28 Kate, 8 Pete, 26 Val, 37
Zero
Land Based
Planes at Buka, Buna, Buin, Gasmata, Kavieng, Lae,
Rabaul, Shortland and/or Truk: 27 Betty, 3 Emily, 13 Kate, 6 Mavis, 19
Nell, 1 Pete, 4 Rufe, 22 Val, 42 Zero
Japanese Ships’ Starting Positions
- Mutsu, Ise, Fuso, Kamikawa, Tama, 14DD,
12PG, 12AP, 4APD, 3AO may start at Rabaul or enter on Turn 1 anywhere on
the north board edge.
- All other ships enter Turn 1 anywhere on
the north edge east of New Ireland or on Turn 5 anywhere on the north edge
west of New Ireland.
Special Rules – Allied Only
- All Allied bases have radar.
- All Allied ships except PGs have radar.
- Captured bases can handle only P-38,
P-39, P-40, Wildcat, Dauntless, Avenger and Buffalo.
- BBs loaded with HE have their gunnery
factors reduced to the following; South Dakota and Washington 11, West
Virginia 10, Tenessee and Mississippi 9, and Oklahoma 8.
Special Rules – Japanese Only
- All Japanese bases and CV have radar.
- Captured bases can handle only Zero, Val
and Kate.
- BBs loaded with HE have their gunnery
factors reduced to the following; Musashi 12, Mutsu, Hiei, Kirishima and Kongo
8, Fuso and Ise 7.
- AV Kamikawa and/or AV Chitose may start
the scenario anchored with double maximum launch capacity active.
Special Rules – Both Players
- Use base values as given for the Guadalcanal scenario (#5).
- The Optional Rule - Expanded Ship
Functions, 7. Ammunition Reloads, is compulsory.
- APs and APDs may transfer troops amoung
themselves at the rate of 3 points per turn that the ships are anchored in
port, including a captured port.
- Captured bases may be used to launch friendly aircraft two
turns after the turn they were captured.
- Battleships may be designated at start or at reload time
to be loaded with HE. BBs with HE use a BHT value of 16
for bombardment.
Special Victory Conditions
- Automatic Victory Level = 500 points
- To win, a side must accumulate 250 VP and have at
least 50 VP more than its opponent. Any other result is a draw.
- Additional VP are allocated for the following:
- Japanese receive 100
VP for unloading 150 points more at Port Moresby than the Allies
(thus capturing the base)
- Japanese receive 75
VP for unloading 75 points more at Espiritu Santo than the Allies
(thus capturing the base)
- Japanese receive 50
VP for unloading 50 points more at Gili-Gili than the Allies (thus
capturing the base)
- Japanese receive 50
VP for unloading 50 points more in any Guadalcanal hex than the
Allies do at Henderson
- Japanese receive 25
VP for unloading 50 points more at Ndeni than the Allies (thus
capturing the base)
- Allies receive 100
VP for unloading 125 points more at Lae than the Japanese (thus
capturing the base)
- Allies receive 75
VP for unloading 100 points more at Buka than the Japanese (thus
capturing the base)
- Allies receive 75
VP for unloading 100 points more at Gasmata than the Japanese
(thus capturing the base)
- Allies receive 50
VP for unloading 50 points more at Buna than the Japanese (thus
capturing the base)
- Allies receive 50
VP for unloading 75 points more at Buin than the Japanese (thus
capturing the base)
- Allies receive 25
VP for unloading 50 points more at Shortland than the Japanese
(thus capturing the base)
- If the above superiorities are not maintained, the extra
Victory Points are lost but the base does not change hands. Once captured
a base remains captured for the duration of the scenario.
- Victory Points for unloading are awarded only if:
- Unloading in a hex containing an enemy base, or
- Unloading in any Guadalcanal hex if Japanese and in the
Henderson hex if Allied.
From James Lutz’ Players’ Notes
“Both the Japanese and the Allies throw almost all available
forces into one last battle for the South Pacific. A ‘monster’ scenario. The
potential exists for massive battles being waged. Emphasis is placed on
eliminating the enemy fleets or capturing his bases.”