VIP UNIVERSAL PBEM OPTIONAL RULES.
Updated 130113
Prior to the first bid, both players may optionally agree to use one or more
of the following nine minor rules adjustments (each of which benefits the USN)
or the Normal Turn One variant:
- I-Boat Raid: On Turn 1 any I-Boat assigned to the Hawaiian
Islands is part of the Pearl Harbor raid force and may only target ships which
leave Pearl Harbor.
- CPO Withdrawal: Both sides (beginning with the IJN) may
freely withdraw from the Central Pacific Ocean before the first round of battle
with no pursuit. USN ships using this free withdrawal must base in Pearl Harbor;
USN ships that fight and survive may base wherever they wish. The I-Boat may
not shoot at ships using the free withdrawal.
- 2a. North Pacific Option: Place a US flag in the North
Pacific Ocean at the start of the game. On a Location Uncertain roll of
1, the USN player may choose to place the group in either the Central
Pacific Ocean or North Pacific Ocean. The Allied player must choose before
rolling for any subsequent Location Uncertain Group. All Location Uncertain
Groups appear as raiders. If Adjustment #1 is also used, the I-Boat may
not be placed in the North Pacific Ocean.
- 2b. Individual CPO Withdrawal: After each Location
Uncertain roll of "1", the USN may freely withdraw the associated
group with no pursuit. USN ships using this free withdrawal must base
at Johnston Island. The Allied player must choose before rolling for any
subsequent Location Uncertain Group. Any groups that do not withdraw immediately
do not have another chance to retreat prior to the end of the first combat
round (per normal rules).
- Reinforcement Flexibility: Each USN reinforcement may elect
to appear at either Pearl Harbor or Samoa.\
- 3a. Free Pearl Harbor: The Turn 3 reinforcements which arrive at Pearl
Harbor may move through the Hawaiian Islands on Turn 3 as if the area
were uncontrolled regardless of the presence (or absence) of an IJN Control
Flag. Other USN forces are restricted normally.
- 3b. Pearl Harbor Escape: If there's an IJN Control Flag in the Hawaiian
Islands during Turn 3 movement, Turn 3 Pearl Harbor reinforcements may
also move to the U.S. Mandate.
- San Diego Repair Yards: After the basing phase, any floating
USN ship (i.e., with damage less than or equal to its armor factor) may be
withdrawn from the map. Such ships miss the following turn and then return,
fully repaired, with the next turn's reinforcements. For Example: Saratoga,
based at Guadalcanal with 3 damage points, is removed at the end of Turn 2.
She misses Turn 3 and returns, fully repaired, at the start of Turn 4 to Pearl
Harbor (with all of the other reinforcements) or to Samoa (if Pearl Harbor
has fallen).
- West Coast Bases: USN ship reinforcements arrive as raiders
(during raider movement) in either the Hawaiian Islands or the U.S. Mandate
in the event that both Samoa and Pearl Harbor are Japanese-controlled. Marines
arrive during the amphibious unit movement phase but are also limited to the
U.S. Mandate and Hawaiian Islands.
These adjustments and the Normal Turn One variant are used only if BOTH players
agree. If you wish to use any of these adjustments, notify your opponent of
the option (or combinations) which you'd like to use. If your opponent agrees,
the adjustments apply to your game and bidding may proceed accordingly. Notify
the GM of any adjustments agreed upon once bidding is complete.