Armor, Mech Inf, Mobile A/T, Self Propelled Artillery
2
Motorized infantry, Motorized A/T
1
Foot infantry, paratroopers, Artillery
Faster units fire 2 dice. Equally fast units fire 1 die.
One hit is scored for each roll of 4-6.
Forced Marches
Announce a 1-hex forced march after all movement is complete.
Roll 1 die, 4-6 is success. On 1-3 the attempt fails.
The unit is disrupted in the last hex (group move) or
original hex (regroup move).