Roads
RoadMovementSupply
Highways+4*
Tracks+23 hexes
Trails+12 hexes
Off-road01 hex
Unit Speeds
4Recon
3Armor, Mech Inf, Mobile A/T, Self Propelled Artillery
2Motorized infantry, Motorized A/T
1Foot infantry, paratroopers, Artillery
Faster units fire 2 dice. Equally fast units fire 1 die. One hit is scored for each roll of 4-6.

Forced Marches
Announce a 1-hex forced march after all movement is complete. Roll 1 die, 4-6 is success. On 1-3 the attempt fails. The unit is disrupted in the last hex (group move) or original hex (regroup move).