VERSION 1.2 (released 20 September 2012) ----------- FORENOTE: With the upcoming release of Vassal 3.2.0 it was possible to solve a couple network-play-related bugs (see items 18 and 19 below) and add independent language choice (for cards). More precisely, you need to download Vassal 3.2.0 build 8355 or later from http://www.vassalengine.org/~uckelman/builds/ However, since Vassal 3.2.0 is still not released at time of writing, please note that Vassal 3.1.18 (or later 3.1 release) is still fully supported. The module will work except that couple of bugs will still be there, and it won't be possible for each player in a network or hot seat play to independently choose their own preferred card language. Please check on the support forum thread for yet unsolved known issues or bugs and/or to report any new bug or malfunction. The support forum thread can be found at http://www.vassalengine.org/forum/viewtopic.php?f=8&t=5557 NEW FEATURES: 1) Added Spanish versions of all cards (thanks to Inefable Urik from boardgamegeek forum for the scans!) 2) Card language can now be set differently for each player in a network or hot-seat game 3) Added extra "continue" steps during combat to give hero/villains a chance to respond with an ability/ally/effect of their own to any ability/ally/effect activated by the opponent, subject to the usual limit of one activation of any given ability/ally per combat phase BUG FIXES (from the previous bugs list, all items below are now *solved*): 1) In some circumstance hero/villain continue buttons in the combat window are still presented at the same time, causing potential freezes if all players (online) click on them at the same time 2) Basic story action (=just take one resource) is not working in solo play mode 3) Cerebro/Peter Parker/Blue-Eyed Thing supporting actions is not working when trying to advance story track or just take 1 resource card (solo play mode bug only) 4) Cerebro is not working if there are no X-Men cards in the track or freezes waiting for 2nd story action if there is only 1 X-Men card in the track and first story action was moving it to top (solo play mode bug only) 5) Combat with multiple villain players freezes when head villain was Absorbing Man and he was activated to give a KO on his defense roll with hero dead as a result 6) The phase log (showing current initiative, current event, next event) is not showing if no villain shows up and game proceeds directly to masterplan resolution 7) Sabretooth and Abomination should not be able to activate their ability to remove the KO just taken (i.e. when they just took their first KO) 8) Rhino's combat ability shows as properly activating at the right time but it is not really used in dice comparison 9) In some circumstances ready (supporting?) small miniatures are left behind in the combat window when the game moves on after combat 10) Invisible Woman's supporting combat ability was removing an extra hit when activated 11) Some reports used for module editing and debugging are showing up in game window by mistake (e.g. during Head Villain definition phase) and should be removed 12) When moving on to masterplan resolution the "Used" labels on the ready hero combat ability(ies) should be removed 13) Fantastic Four could not play any ally linked to them (solo play mode only) 14) The Enchantress Enchanted Kiss should not carry on to different ready hero if troubleshooting team changes fighting hero in multiple ready hero situations 15) When a team is requested to acknowledge solving an headline all heroes can be sent back home for free 16) Bullseye/Venom combat ability is not working 17) For many villains, but not all, activation of the villain combat ability is working for lead villain player only 18) At game start the (randomly selected) first player is not able to do any plotting unless he/she was the one starting the game itself (network play bug only and due to a Vassal known bug) (**needs Vassal 3.2.0 build 8355 or later**) 19) Game log (in the chat window) shows out of synch on remote computers (i.e. when player A takes its turn it shows in wrong order for player B and viceversa) (**needs Vassal 3.2.0 build 8355 or later**) _________________________________________________________________________________________________________ _________________________________________________________________________________________________________ _________________________________________________________________________________________________________ Release Notes for previous versions: Version 1.1 ----------- Changes from version 1.0: 1) Added English versions of all cards (thanks to Oiler and Soronic from boardgamegeek forum for the scans!) 2) Added also German versions of all cards (these ones thanks to faithful beta tester Miraculix from boardgamegeek forum!) 3) Supporting heroes token miniatures are now showing in combat screen both as a reminder that hero has support (dice boosting) and to monitor possible KO's on them (from the Sentinels' Area Attack) 4) Added support for the Sentinel's Area Attack 5) Added "solo play" mode which allows a single player to play multiple sides without the need to retire all the time Bug fixes: 1) Fixed twice as normal villain cards being distributed after rolling for trouble 2) Fixed combat vs mastermind not starting properly when only one hero is fighting 3) Fixed the following problems with Storm: .3a) warning to nemesis that Storm is increasing trouble costs is now correctly reported in nemesis screen .3b) game no longer gets stuck when playing head villain from Most Wanted track with trouble level becoming zero .3c) fixed Danger and Crime level 4) Combat abilities of Red Skull, Hulk, Jean Grey, Dr Strange, Venom, Bullseye, Rogue and Human Torch now properly activate; for the Human Torch note that you can activate his combat ability either right after attacking or after villain has taken his/her defense roll 5) Fixed problem with return home action where heroes would still show "ready" (thus not getting plot point for them) 6) Fixed a problem with some abilities (Cap's supporting ability, Avalanche's, Crimson Dynamo's and Black Cat's) malfunctioning when an outwit reroll is taken for the side without initiative 7) Fixed most wanted villain track (was allowing use of villains with cost greater than trouble level) 8) Fixed heroes not reverting to ready when moving from support after playing Heroes Assemble! card 9) Fixed issue with scenario choice immediately given if first player checking in was X-Men 10) New players should bow be blocked from messying up the game when one is already in progress Known issues (which I plan to solve asap): 1) Albeit some preliminary support for alternating hero/villain "continue" buttons (used in combat) was introduced, it is still not complete and it could happen that the "continue" buttons freeze-up when clicked simultaneously by hero and villain; to unfreeze one player should hit "undo last move" once and click the "continue" button again 2) The rare events of hero and villain simultaneously getting knocked off are not yet completely supported Known issues (Vassal related and beyond my capability to solve with current version of the engine) 1) General slowness of response.. keep in mind the module is doing a lot of behind the scenes actions for you.. and Vassal was never really designed for this type of automation 2) Resources and villain cards should not be movable at all (current Vassal limitiation): players are not supposed to drag them anywhere 3) Multiple heroes in the same district do not stack properly (current Vassal limitation): players need to use UP/DOWN arrows to bring chosen hero to front 4) Similarly, solved headlines and story cards don't stack properly in team windows: used UP/DOWN arrows if you want to look at them 5) Combat log in combat screen doesn't roll well: sometimes, when hero/villain takes a KO and looks beaten, text overlaps instead of rolling 6) Game log (in the chat window) shows out of synch on remote computers (i.e. when player A takes its turn it shows in wrong order for player B and viceversa) ---------------------------------------------------------------------------------------------------------------------------- Version 1.0 ----------- Changes from version 0.91 (last closed beta): 1) Added support for multiple heroes combat 2) Added support for United Heroes card 3) Added support for House of M scenario 4) Added support for Acts of Vengeance scenario 5) Initiative, current and next event explicitely displayed in combat window 6) Dice boosting by mastermind (scheming) is no longer automatic and needs to be explicitely selected 7) The English version of the rulebook can be found in the module (use winzip or similar to open the .vmod and extract the PDF) Bug/rule fixes: 1) Fixed Mistery level of Invisible Woman, fixed combat ratings of Magneto 2) Fixed Peter Parker / Blue Eyed Thing / Cerebro actions not working after playing energy card 3) Fixed bug with random selection of starting sides (resulting in biased randomness) 4) Fixed bug with supporting heroes not going to second supporting area if first already taken Known issues: 1) Italian version of cards only, need somebody to volunteer scans for any other language (even raw scans will suffice, it really only takes a few minutes: just put the cards side by side and take like a dozen scans... then I will do the trimming and rescaling!) 2) Resources and villain cards should not be movable at all (current Vassal limitiation): players are not supposed to drag them anywhere 3) Multiple heroes in the same district do not stack properly (current Vassal limitation): players need to use UP/DOWN arrows to bring chosen hero to front 4) Similarly, solved headlines and story cards don't stack properly in team windows: used UP/DOWN arrows if you want to look at them 5) Combat log in combat screen doesn't roll well: sometimes, when hero/villain takes a KO and looks beaten, text overlaps instead of rolling 6) Game log (in the chat window) shows out of synch on remote computers (i.e. when player A takes its turn it shows in wrong order for player B and viceversa)