Locations reference
Galactica:
FTL Control
– Action: If the Jump Preparation
Track is not in the red zone, roll a die. If 6 or less, lose
population (3 population if Jump Preparation Track is
in the -3 area, 1 population if Jump Preparation Track is in the -1 area).
Then jump the fleet.
Weapons control – Action: Attack 1 Cylon ship
with Galactica. Raider is destroyed on 3-8. Heavy raider is destroyed on 7-8.
Basestar is damaged on 5-8.
Command – Action: Activate up to 2 unmanned vipers.
Communications
– Action: Look at the back of 2
civilian ships. You may then move them to adjacent area(s).
Admiral’s quarters – Action: Choose a character,
then pass this skill check (difficulty 7, positive skills: leadership and tactics) to send him to
the “Brig”.
Research lab
– Action: Draw 1 engineering or 1 tactics skill card.
Hangar Deck
– Action: If you have piloting within your skill set,
launch yourself in a viper. You may then take 1 more action.
Armory – Action: Attack a centurion on the
Boarding Party track. It is destroyed on 7-8.
Sickbay (hazardous) – You may only draw 1 Skill
Card during your Receive Skills step.
Brig (hazardous) – You
may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check
(difficulty 7, positive skills: politics and tactics)
to move to any location on Galactica.
Colonial One:
[Daybreak]
Quorum chamber [Base game: ] President’s office – Action: If you are the President, draw 1
Quorum card. You may then draw 1 additional Quorum card or play 1 from your
hand.
[Daybreak]
President’s office [Base game: ] Press room – Action: draw 2 politics
Skill cards.
[Daybreak]
Press room – Action: Choose another
player to draw 1 Mutiny Card [He does not move to the Brig]. He keeps 1 of his
Mutiny cards and discards the rest. You may then discard a Mutiny card.
Administration – [Daybreak] Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards,
choose a player to gain the President title. If the “Accept Prophecy” <Quorum> card is in play, the
President may discard it to keep his title. [Base game: ] Action:
Choose a character, then pass this skill check (difficulty 5, positive skills: politics and leadership) to give him the
President title.
Cylon locations:
Caprica – Action: play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to
resolve and discard the other. [Any expansion:
] No Activate Cylon Ships step.
[Base game: ]
No Activate Cylon Ships or Prepare For Jump steps.
Cylon fleet
– Action: Activate all Cylon ships of
one type (raiders / heavy raiders and centurions / basestar shooting / basestar
launching raiders), or launch 2 raiders and 1 heavy raider from each basestar.
Human fleet
– [Any expansion:] Action: Look at the top
card of the Crisis or Destination deck and place it on the top or the bottom of
that deck. Then draw 2 Skill Cards of different types [may come from outside
your skill set] or if you are Cylon
leader or Sympathetic Cylon, infiltrate Galactica. [Base game: ]
Action: look at any player’s hand,
and steal 1 Skill Card (place it in your hand). Then roll a die, and if 5 or
higher, damage Galactica.
Resurrection ship – [Any expansion:] (hazardous) You draw only 1 Skill Card during
your Receive Skill Cards step. Action:
Draw 1 Super Crisis Card. [Base game: ]
Action: you may discard your Super
Crisis Card to draw a new one. Then, if distance is 7 or less , give your unrevealed Loyalty card(s) to any
player.
[Daybreak,
replaces
Resurrection ship after passing the skill check on
one of the Mission cards] Hub
destroyed – (hazardous) During your Draw Skills
step, discard all of your Super Crisis Cards and do not draw Skill Cards. Action: Discard 3 Skill Cards to draw 1
Super Crisis Card and move to the “Cylon Fleet” location.
[Exodus Cylon Fleet Board] Basestar
bridge – Action: Choose 2 of the following
abilities (Choose 2 abilities and the
order of resolving them first, then resolve them one at a time):
[Option
1] – The CAG must place 1 civilian ship (following all placement rules).
[Option 2] – Place 1 basestar or 3
raiders in any one area on this [Cylon
Fleet] Game Board.
[Option 3] – Roll a die. 1-3: Decrease
the Jump Preparation Track by 1. 4-8: Increase the pursuit track by 1.
[Option 4] – Roll a die. If the result is
less than the number of raiders on the main game board, draw 2 Galactica Damage
tokens and choose 1 to resolve.
[Pegasus: ] Pegasus:
Pegasus CIC
– Action: Choose a Basestar and roll
a die. 1-3: damage Pegasus. 4-6: damage basestar. 7-8: damage basestar twice.
Airlock – Action: Choose a character and pass this
skill check to execute him (difficulty 12 <8 if chosen character is in the
Brig>, positive skills: treachery,
politics and tactics).
Main batteries
– Action: choose a space area to
affect and roll a die. 1: destroy 1 civilian ship. 2-3: damage 1 viper. 4-6:
destroy 2 raiders. 7-8: destroy 4 raiders.
Engine room
– Action: discard 2 Skill Cards to
treat the next Crisis Card drawn this turn as if it had a “prepare for jump”
icon.
[Pegasus: ] New Caprica:
Any location
– Human Action: Roll a die. If 5 or
higher, destroy an occupation force on your location. You may discard a
“Maximum firepower” Skill card to reroll that die roll. Cylon Action: if you are in the location containing a human
character and an occupation force, roll a die. 1-3: Move the human to
“Detention”. 4-7: Move the Human to “Medical Center”. 8: no effect.
Medical Center
(hazardous) – You may only draw 1
Skill Card during your Receive Skill Cards step.
Resistance HQ –
Human action: Choose a character on
New Caprica [human or Cylon], then pass this skill check to execute him
(difficulty 7, positive skills: treachery, leadership
and tactics).
Detention (hazardous) -
You may not move or add more than 2 cards to skill checks. Action: Pass this skill check (difficulty 9, positive skills: politics and tactics) to move to any
location on New Caprica.
Occupation authority – Human action: If you are the
President, you may draw 1 Quorum card. Then you may play 1 Quorum card. Cylon action: Activate 1 occupation
force and then place 1 occupation force on this location.
Breeder’s Canyon – Human action: [only before Galactica returns to orbit] Reduce the highest resource by 1 to
advance the fleet marker 1 space up the Jump track. Cylon action: Draw and resolve the top card of the Crisis deck.
Skip the Prepare For Jump
Step of this turn.
Shipyard – Human Action: Prepare or [after Galactica returns to orbit]
evacuate 1 civilian ship. If you evacuate a civilian ship, you may then move to
any Galactica location. Cylon action:
look at the top ship of the Locked Civilian Ship stack, and place it on the top
or the bottom of the stack.
[Daybreak: ] Demetrius:
Bridge – Action: if there is no Mission Card on
the “Active Mission” space, activate the top card of the Mission Deck. Do not draw a Crisis card this turn.
Tactical plot
– Action: Look at the top card of the
Mission deck and place on top or the bottom of the deck.
Captain’s Cabin – Action: Choose a skill type
[it may be from outside your skill set]. Each player, including Cylon players,
draws 1 Skill card of that type.
[Daybreak,
available after resolving the skill check on one of the Mission cards:]
Rebel
Basestar:
Hybrid Tank
– Action: discard a miracle token or
a Super Crisis Card to look at the top 5 cards of the Crisis deck. Then, place
them on top of the deck in the order of your choosing.
Datastream – Action: discard a miracle token or a
Super Crisis Card to search 1 Skill deck and its discard pile for any 3 cards.
Then add those cards in your hand and shuffle the discard pile into the deck.
Raider bay –
Action: discard a miracle token or a
Super Crisis Card to choose a space area. Place either 2 raiders or 4 unmanned
vipers n this area and
immediately activate them.