Locations reference

Galactica:

FTL ControlAction: If the Jump Preparation Track is not in the red zone, roll a die. If 6 or less, lose population (3 population if Jump Preparation Track is in the -3 area, 1 population if Jump Preparation Track is in the -1 area). Then jump the fleet.

Weapons controlAction: Attack 1 Cylon ship with Galactica. Raider is destroyed on 3-8. Heavy raider is destroyed on 7-8. Basestar is damaged on 5-8.

CommandAction: Activate up to 2 unmanned vipers.

CommunicationsAction: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Admiral’s quartersAction: Choose a character, then pass this skill check (difficulty 7, positive skills: leadership and tactics) to send him to the “Brig”.

Research labAction: Draw 1 engineering or 1 tactics skill card.

Hangar DeckAction: If you have piloting within your skill set, launch yourself in a viper. You may then take 1 more action.

ArmoryAction: Attack a centurion on the Boarding Party track. It is destroyed on 7-8.

Sickbay (hazardous) – You may only draw 1 Skill Card during your Receive Skills step.

Brig (hazardous) – You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check (difficulty 7, positive skills: politics and tactics) to move to any location on Galactica.

Colonial One:

[Daybreak] Quorum chamber [Base game: ] President’s office Action: If you are the President, draw 1 Quorum card. You may then draw 1 additional Quorum card or play 1 from your hand.

[Daybreak] President’s office [Base game: ] Press roomAction: draw 2 politics Skill cards.

[Daybreak] Press room Action: Choose another player to draw 1 Mutiny Card [He does not move to the Brig]. He keeps 1 of his Mutiny cards and discards the rest. You may then discard a Mutiny card.

Administration – [Daybreak] Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to gain the President title. If the “Accept Prophecy  <Quorum> card is in play, the President may discard it to keep his title. [Base game: ] Action: Choose a character, then pass this skill check (difficulty 5, positive skills: politics and leadership) to give him the President title.

Cylon locations:

CapricaAction: play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve and discard the other.  [Any expansion: ] No Activate Cylon Ships step. [Base game: ] No Activate Cylon Ships or Prepare For Jump steps.

Cylon fleetAction: Activate all Cylon ships of one type (raiders / heavy raiders and centurions / basestar shooting / basestar launching raiders), or launch 2 raiders and 1 heavy raider from each basestar.

Human fleet – [Any expansion:] Action: Look at the top card of the Crisis or Destination deck and place it on the top or the bottom of that deck. Then draw 2 Skill Cards of different types [may come from outside your skill set] or if you are Cylon leader or Sympathetic Cylon, infiltrate Galactica. [Base game: ] Action: look at any player’s hand, and steal 1 Skill Card (place it in your hand). Then roll a die, and if 5 or higher, damage Galactica.

Resurrection ship – [Any expansion:] (hazardous) You draw only 1 Skill Card during your Receive Skill Cards step. Action: Draw 1 Super Crisis Card. [Base game: ] Action: you may discard your Super Crisis Card to draw a new one. Then, if distance is 7 or less , give your unrevealed Loyalty card(s) to any player.

[Daybreak, replaces  Resurrection ship after passing the skill check on one of the Mission cards] Hub destroyed – (hazardous) During your Draw Skills step, discard all of your Super Crisis Cards and do not draw Skill Cards. Action: Discard 3 Skill Cards to draw 1 Super Crisis Card and move to the “Cylon Fleet” location.

 [Exodus Cylon Fleet Board] Basestar bridge – Action: Choose 2 of the following abilities (Choose 2 abilities and the order of resolving them first, then resolve them one at a time):

 [Option 1] – The CAG must place 1 civilian ship (following all placement rules).

[Option 2] – Place 1 basestar or 3 raiders in any one area on this [Cylon Fleet] Game Board.

[Option 3] – Roll a die. 1-3: Decrease the Jump Preparation Track by 1. 4-8: Increase the pursuit track by 1.

[Option 4] – Roll a die. If the result is less than the number of raiders on the main game board, draw 2 Galactica Damage tokens and choose 1 to resolve.

[Pegasus: ] Pegasus:

Pegasus CICAction: Choose a Basestar and roll a die. 1-3: damage Pegasus. 4-6: damage basestar. 7-8: damage basestar twice.

Airlock Action: Choose a character and pass this skill check to execute him (difficulty 12 <8 if chosen character is in the Brig>, positive skills: treachery, politics and tactics).

Main batteriesAction: choose a space area to affect and roll a die. 1: destroy 1 civilian ship. 2-3: damage 1 viper. 4-6: destroy 2 raiders. 7-8: destroy 4 raiders.

Engine roomAction: discard 2 Skill Cards to treat the next Crisis Card drawn this turn as if it had a “prepare for jump” icon.

[Pegasus: ] New Caprica:

Any locationHuman Action: Roll a die. If 5 or higher, destroy an occupation force on your location. You may discard a “Maximum firepower” Skill card to reroll that die roll. Cylon Action: if you are in the location containing a human character and an occupation force, roll a die. 1-3: Move the human to “Detention”. 4-7: Move the Human to “Medical Center”. 8: no effect.

Medical Center (hazardous) – You may only draw 1 Skill Card during your Receive Skill Cards step.

Resistance HQ Human action: Choose a character on New Caprica [human or Cylon], then pass this skill check to execute him (difficulty 7, positive skills: treachery, leadership and tactics).

Detention (hazardous)  - You may not move or add more than 2 cards to skill checks. Action: Pass this skill check (difficulty 9, positive skills: politics and tactics) to move to any location on New Caprica.

Occupation authority – Human action: If you are the President, you may draw 1 Quorum card. Then you may play 1 Quorum card. Cylon action: Activate 1 occupation force and then place 1 occupation force on this location. If there are no occupation forces present, place 2 on this location.

Breeder’s CanyonHuman action: [only before Galactica returns to orbit] Reduce the highest resource by 1 to advance the fleet marker 1 space up the Jump track. Cylon action: Draw and resolve the top card of the Crisis deck. Skip the Prepare For Jump Step of this turn.

Shipyard Human Action: Prepare or [after Galactica returns to orbit] evacuate 1 civilian ship. If you evacuate a civilian ship, you may then move to any Galactica location. Cylon action: look at the top ship of the Locked Civilian Ship stack, and place it on the top or the bottom of the stack.

[Daybreak: ] Demetrius:

Bridge Action: if there is no Mission Card on the “Active Mission” space, activate the top card of the Mission Deck. Do not draw a Crisis card this turn.

Tactical plotAction: Look at the top card of the Mission deck and place on top or the bottom of the deck.

Captain’s CabinAction: Choose a skill type [it may be from outside your skill set]. Each player, including Cylon players, draws 1 Skill card of that type.

[Daybreak, available after resolving the skill check on one of the Mission cards:]
Rebel Basestar:

Hybrid TankAction: discard a miracle token or a Super Crisis Card to look at the top 5 cards of the Crisis deck. Then, place them on top of the deck in the order of your choosing.

Datastream Action: discard a miracle token or a Super Crisis Card to search 1 Skill deck and its discard pile for any 3 cards. Then add those cards in your hand and shuffle the discard pile into the deck.

Raider bayAction: discard a miracle token or a Super Crisis Card to choose a space area. Place either 2 raiders or 4 unmanned vipers n this area and immediately activate them.