Features of 3.4:
All personality and AFV cards are now available for all Nationalities
There are 4 decks to choose from based on game environment / player choice
Standard
Urban
Desert
Jungle
Where dictated by rules, the terrain cards were appropriately replaced with their specified equivalent (including the card information). Also all non specified terrains have been changed to an appropriate graphic and/or environment equivalent to suit the deck in question but their characteristics remain unchanged. See table below:
|
Deck |
||||
Terrain Type |
Standard |
Urban |
Desert |
Jungle |
Winter |
Brush |
Hedge |
Brush |
Brush |
Field |
|
Buildings
(-2) |
Buildings (-2) |
Escarpment |
Jungle (-2) |
Buildings (-2) |
|
Buildings
(-3) |
Buildings (-3) |
Escarpment |
Jungle (-3) |
Buildings (-3) |
|
Gully |
Trenches |
Gully |
Gully |
Gully |
|
Wall |
Wall |
Wall |
Wall |
Wall |
|
Hill |
Rooftops |
Dune |
Hill |
Hill |
|
Marsh |
Rubble |
Soft Sand |
Marsh |
Deep Snow |
|
Stream |
Waterway |
Wadi |
Stream |
Stream |
|
Woods |
Alleyways |
Oasis |
Jungle |
Woods |
Black: Standard terrain type as per game
Red: Image changed and card changed as per rulebook
Green: Image changed to suit environment, card functionality remains the same as original
Blue: Image and Name changed to suit environment. Card functionality remains the same as original
Purple: Image and Name changed for environment. Card functions same as original except no AFV/IG may enter this terrain type
If players so choose to use the provided alternate decks they may wish to also reconsider any scenario specified rules that calls for the discard and removal of terrain from the game.
Action Deck split action cards have been updated to reflect all uses by each nationality for ease of remembrance
The Map window is now divided into zones for ease of card management
Sub-menus have bee added to facilitate various actions that may be performed on the pieces, they are as follows:
Piece |
Sub menu |
Actions |
Description |
Key |
Personality Card |
Condition |
KIA |
Personality is KIA and removed from the main board |
Ctrl K |
|
|
Rout |
Personality routs and removed from the main board |
Ctrl R |
|
|
Wounded |
Places a wounded counter on the PC |
Ctrl W |
|
|
Surrender |
Places a Surrender counter on the PC |
Ctrl S |
|
|
Beserk |
Places a Beserk counter on the PC |
Ctrl E |
|
|
Unarmed |
Places an Unarmed counter on the PC |
Ctrl U |
|
|
Infiltrator |
Places an Infiltrator counter on the PC |
Ctrl I |
|
|
Guard |
Places a Guard counter on the PC |
Ctrl G |
|
|
Transfer |
Places an Individual Transfer counter on the PC |
Ctrl T |
|
|
Crew |
Places a Crew counter on the PC |
Ctrl C |
|
Weapons Status |
Broken |
Turns on/off a Layer indicating the PC's primary printed weapon has broken |
Ctrl B |
|
|
Malfunction |
Turns on a Layer indicating the PC's primary printed weapon has malfunctioned |
Ctrl M |
|
|
Fixed |
Turns off a Layer indicating the PC's primary printed weapon that has malfunctioned has been fixed |
Ctrl D |
AFV Card |
Condition |
KIA |
AFV is knocked out and removed from the main board |
Ctrl K |
|
|
Rout |
AFV routs and removed from the main board |
Ctrl R |
|
|
MG malfunction |
Places a counter on AFV indicating its MG has malfunctioned (if applicable) |
Ctrl M |
|
|
Ordnance Malfunction |
Places a counter on AFV indicating its Ordnance has malfunctioned (if applicable) |
Ctrl O |
|
|
FT malfunction |
Places a counter on AFV indicating its FT has malfunctioned (if applicable) |
Ctrl T |
|
|
Bog Down |
Places a counter on AFV that has bogged down |
Ctrl B |
|
|
Immobilized |
Places a counter on AFV that has been immobilized |
Ctrl I |
|
|
Stun |
Places a counter on AFV that has been stunned |
Ctrl S |
|
|
Commander KIA |
Places a counter on AFV indicating a commander has been killed |
Ctrl C |
Other right click menus are similar in design and function
Reporting of actions is now in place. Messages will appear in the chat text area when players perform various functions / actions (such as drawing a card) letting their opponent know what they are doing.
This is in an effort to help cut down the amount of typing a player need to do to explain their actions to their opponent leaving them free to chat instead J
Quick reference charts have been added for the more common tables/rules of Up Front. More will be added later