The CAR System

 

·       What is the CAR System?

This module has undergone a lot of significant changes since its beginning. The most complex of these being its Commands, Actions and Reporting features being linked together (CAR). The purpose of the CAR system is to keep your opponent informed of your actions without having to explain all the time what you are doing or what your intentions are. In all cases the information is relayed either to the Chat window or log file (if PBEM/recording game) keeping your opponent informed.

 

This guide has been put together for user reference and understanding so that they can use the system or find specific things.

 

·        Main Window Commands

 

   Fairly self explanatory -activating this button will inform the opponent a player has completed their turn

Ex:         German player declares end of turn

 

  This button provides a submenu selection to inform an opponent when a player is performing a basic attack, which group is attacking and who they are attacking.

Ex:         German A attacks Grp B

 

  This button allows declaration via sub menus of the final Fire Strength of any attack that might be performed by a player during their turn

Ex:         German Attack: Fire Strength 3

 

  This button provides a selection of choices where it is possible to play a concealment card and the player declines to do so.

Ex:         German declares no concealment for Fire attack

Ex:         German declares no concealment for Infiltration resolution

Ex:         German declares no concealment for Close combat

Ex:         German declares no concealment for Ordnance To Hit attempt

Ex:         German declares no concealment for Artillery support check

 

  Using this Icon allows a player to declare which group is going to perform a Sniper check on a Sniper card recently discarded as its action for that turn

Ex:         German performs a Sniper check with Group A

 

  This Icon allows a player to declare if a group is going to perform a Ford action if they do not have a playable ford card, and the success or failure of that action

Ex:         German attempts to ford: Group B

Ex:         German attempts to ford: Failed

Ex:         German attempts to ford: Achieved

 

 Selecting the appropriate group below this selection declares that a Movement card is being player to remove Wire

Ex:         German plays a Movement card on Group C to remove Wire

 

  This Icon allows a player to declare if a group is going to perform a Entrenching action on the selected group, and the success or failure of that action

Ex:         German attempts to entrench: Group B

Ex:         German attempts to entrench: Failed

Ex:         German attempts to entrench: Achieved

 

  This button allows a player to declare which group is flanking an opponents group if a Flanking card has been player or as a result of Natural Flanking Fire

Ex:         German B flanks Grp C

 

  For use in night scenarios, this button allows a player to declare if a group is trying to spot an enemy group

Ex:         German C observes Grp B

 

  This button provides a submenu selection to inform an opponent when a player is performing ordnance to hit attempt, which group is attempting and who they are attempting to hit.

Ex:         German attempts To Hit with Ordnance from Grp A against Grp B

 

  If a player has successfully scored a Hit with Ordnance, selecting this Icon will announce a players intent to Fire the Ordnance from a selected group at a selected target

Ex:         German fires Ordnance from Grp A against Grp B

 

  This button will declare the success or failure of a To Hit attempt with Ordnance

Ex:         German Ordnance misses!

Ex:         German Ordnance hits!

 

  Selecting this button allows a player to declare if an eligible AFV  intends to place smoke as an action and where

Ex:         German places smoke from Grp B onto Grp A

 

  This Icon announces if a player intends to reject a Terrain card discarded on one of their groups

Ex:         German rejects terrain placed on Group C

 

 This Icon discards all RNC cards and RPC cards on the map from the zones RNC and RPC.

 

·       Action card commands and actions

 

 

Regardless of face side showing or location within the game (except in decks), right clicking an action card will pop up a selectable menu of actions. All are fairly self explanatory. Only one requires special explanation here.

 

Send to discard pile: if a card should ever be sent to a discard pile, using this command is the preferred method if a player does not wish to reveal their discards from their private hand. Other methods such as dragging the card to the discard pile will result in your opponent receiving a report notifying them what the card was.

 

·       Personality Cards

There are several sub-menus on the personality cards accessed via the right click. Below each picture a summary of each of its commands are provided

 

 Actions sub-menu

 

Infiltrate: reports card name, location and function

              Pvt. Beck in Group A attempts to infiltrate

 

Close combat: reports card name, location and function

              Pvt. Beck in Group A attempts to enter Close combat

 

Repair weapon: reports card name, location and function

              Pvt. Beck in Group A attempts to repair weapon

 

Acquire weapon: reports card name, location and function

              Pvt. Beck in Group A attempts to acquire weapon

 

Radio Artillery: reports card name, location and function

              Pvt. Beck in Group A attempts to radio artillery

 

Clear Minefield: reports card name, location and function

              Pvt. Beck in Group A attempts to clear minefield

 

Demo Charge: reports card name, location and function

              Pvt. Beck in Group A uses a demo charge

 

Anti tank wpn: reports card name, location and function

              Pvt. Beck in Group A conducts an attack using an Anti tank wpn

 

2x firepower: reports card name, location and function

              Pvt. Beck in Group A attacks using 2x firepower

 

Flamethrower: reports card name, location and function

              Pvt. Beck in Group A attacks with flamethrower

 

Condition sub-menu

 

KIA: sends personality card to the graveyard map and generates a report

              Pvt. Beck is killed in action

 

Routed: sends personality card to the routed map and generates a report

              Pvt. Beck routs

 

Wounded: Places a wounded counter on the personality card automatically and reports

              Pvt. Beck is wounded

 

Surrender: Places a surrender counter on the personality card automatically and reports

              Pvt. Beck surrenders

 

Berserk: Places a berserk counter on the personality card automatically and reports

              Pvt. Beck goes berserk

 

Unarmed:  Places a unarmed counter on the personality card automatically and reports

              Pvt. Beck is unarmed

 

Infiltrator:  Places a infiltrator counter on the personality card automatically and reports

              Pvt. Beck gains infiltrator status

 

Guard:  Places a guard counter on the personality card automatically and reports

              Pvt. Beck assigned guard duty

 

Transfer:  Places an individual transfer counter on the personality card automatically and reports

              Pvt. Beck begins individual transfer

 

Crew:  Places a crew counter on the personality card automatically and reports

              Pvt. Beck is part of a crew

 

Weapon status sub-menu

 

By selecting the appropriate function in this sub menu a layer will be turned on or off showing the status of the personality cards’ default printed weapon. All relevant information regarding repairs / broken, morale and panic values are also displayed both front and back side, in addition to sending a report to the chat window when activated

              Pvt. Beck’s weapon malfunctions

              Pvt. Beck’s weapon is fixed

              Pvt. Beck’s weapon has broken

 

·       AFV personality cards

 

In general the AFV personality cards generates reports and place markers when necessary, similar to the Individual personality cards outlined above except the AFV card menu is tailored for their specific purposes instead.

 

·       Miscellaneous

Some of the counters also will generate reports upon their removal to and from the main board. Also when playing the Japanese players will notice a button within the Japanese players’ hand for declaring Banzai attacks

·       Miscellaneous

Adding zoom on the counters.

Adding Reduced Hand command.

 

 

·       Miscellaneous

Adding new counter for auto-counting terrain cards removed.