Version 1.9.3 - 21-Sep-20
- Attack Wizard Allow PageDown to step through Beach Attacks.
- Attack Wizard Fix HE firepower colour.
Version 1.9.2 - 20-Sep-20
- Vassal 3.4+ required.
- Fixed "12./III./SS-PG 25". One step unit behaved as two step unit.
- Fixed "13./Gren 915". One step unit behaved as two step unit.
- Added Clone (Alt-C) to all Counters in the Markers/General tray.
- Modified OP and Strongpoint "floating" markers to have a Destroyed flip side. Useful after Rubble has been cleared.
- Added a 'Task' description to MenAtWork counter, to be set via context menu commands to: IP, ENT, RG, Rubble, Road Block, Remove Mines, Wire Bridge, Tnk Rcvry, Ferry, RR Bridge.
- "Div. Begleit (12ss)" and "Flak/Div. Begleit" removed from the 12SS division. These units are auto-command. They will not activate when the 12SS DivAct is drawn.
- German Ind¨Pz 101 Attachmenent Marker did not activate units - Fixed
- Fixed Delete command on units disabled but pressing CtrlX triggers report message abt it.
- Fixed Null Pointer Error in Counter Detail Viewer.
- Fixed bug in Attack Wizard causing crash and leaving Attack Wizard inoperable.
- Fixed Attack Wizard bug using incorrect terrain modifier when attacking a stack of mixed armoured/unarmoured units.
- Added Source and Target location to the Attack Wizard Display.
- Artillery & Unit units no longer have range limited to 1 when under a Barrage marker.
- Fixed bug where Attack Wizard could pick up additional nearby units not in the target hex.
- Screen will recenter to target if opponent opens Attack Wizard if 'Recenter on opponents moves' preference is selected.
- Fix bug where Attack With Artillery Park marker could pick up non-combat units as targets in the Attack Wizard.
- Prevent crashes when using Artillery Park markers off-map.
- Remove obsolete 'VASSAL Userguide' and 'VASSAL Quickstart' links in the Help menu
- GTS scenarios (Refreshed to v192 + added Chit Counter under cup)
Version 1.9.1 - 5-May-20
- Vassal 3.3 support.
- Reduce size of Landing Wave Box zones in GJS Nemesis scenario to prevent infinging on overlay beach hexes.
- Can now use Down Arrow to step through Attack Wizard when replaying log file.
- Fixed step count on 6AB AT units.
- Fixed typo on Tilly 50th Division card.
- Added Hotkeys to main toolbar buttons. Added missing tooltip text to buttons.
- Standardize zoom settings across all GTS modules (0.1 to 1.5, default to 0.444)
- Added Focus, Attention Required and Label generic markers.
- Added Clone command to various markers.
- Added Activation Chit remaining counter to Chit Mug.
- Added Activate all non-independent units option to DC chits.
Version 1.9.0 - 20-Apr-20
- Vassal 3.3.0 support.
- HiDPI display support.
Version 1.8.9 - 14-Jul-17
- Replace 346 Division Artillery Units in Campaign 2 scenarios to fix Enter/Leave Artillery Park behaviour
Version 1.8.8 - 10-Jul-17
- Fixed spelling of Supressed to Suppressed.
- Fixed C/Ins of Crt unit to be properly independent.
- Fixed Scharfsch.Sch. unit to be properly independent.
- Fixed 3./SS-PzArt 12 Contact/Pending marker to show correct unit.
- Fixed incorrect -2 Defence Rating of A, B/13/18 KRH to -3.
- Fixed Hex 51.018 to be Bocage, not Orchard. Fixed hex 22.012 to be Woods, not impassable.
- Added Entrenchments to units in Radar Stations in Campaign Scenarios.
- Fixed A,B,C/2 Middlesex and A,B,C/CHO counters to have 2 range.
- Rebuilt Black Baron scenario to match v1.1 Scenario book.
- Fixed incorrect LC, Support G counter in Campaign Scenarios.
- Fixed Phone Units to be In Command regardless of Leader location.
- Fixed Battalion ownership issues with 2 Devon units.
- Fixed Command issue with Brig Wyman counter.
- Fixed Issues with Attacking from Artillery Parks for 50th and 346/711 Divisions
- Barrage markers now affect stats of units in Artillery Parks.
- Can use Artillery Contact markers to attack with their associated Artillery.
- Barrage Markers to show as Blocking terrain in Attack Wizard LOS.
- Black Stripe Independents are automatically activated when in command range of a Leader whose Formation Activation chit is drawn.
- Refreshed all scenario startup counters.
Version 1.8.7 - 28-Mar-16
- Change Hex 70.033 from Town to Village
- Add missing Clear terrain to 2 Nemesis hexes
- Add missing submenus and commands to Rearguard units
- Fix 2 Can Arm Command issues - Rec/1st Hussars, Rec/ShWdFs
- Remove incorrect -2 defence modifier for units In Column on Hill
- Fix incorrect -2 defence modifier for attacking accross ridge against unarmored target to -1
- Fix incorrect -3 defence modifier to -1 for Recce/5 RTR & Recce4/CLY
- Fixed Beach terrain on overlays not being recognised by Attack Wizard
- Fixed Bocage marker to show correct defence adjustment of -1
- Update graphics for 12ss IN5 and Lehr IN6 scenario cards
- Update versions of scenarios IN#1, AD#3, CA#1, CA#2
- Made Michael Wittman counter a proper leader and fixed setup for Black Baron Scenario LE#1
- Change hex 78.061 to not Hill
Version 1.8.6 - 4-Oct-15
- Fix reversed Sunken and Embankment terrain modifiers and mouseover display
- Fix Armoured combat modifiers for City, Fortified and Hill hexes
- Fix scenarios with side already taken
- Fix Telephone cut marker on Wn33a
- Rebuild Storming Gold scenario to fix counter selection issues
- Fix Step marker on 6AB s3/s4 AL AT, RA counters to show 2 steps
- Leaders in Landing Wave have no command range
- Added Bridge Destroyed marker
- Added Destroyed command to Bridge counters to show 'Destroyed' text
- Fix Command checking for 48 Cdo units
- Drift markers created by Attack Wizard now seen by both players
- Air units and LCR's no longer affected by negative attack modifiers
- Changed Company Bonus die button icon in Attack Wizard to d10
- Hex 74.004 on Gold overlay changed from Beach to correct terrain of Clear
- Opponent sees correct Indpendent attachment level when Leader adds attached unit
- Add chat message when leader activates an independent
Version 1.8.5 - 1-Sep-15