Empire at Sunrise Readme

Using the module

Map Flare: Use LMB (left mouse button) + CTRL key to launch a flare at your current cursor position. This is to gain the attention of the other player/s.

Trenches are piece limited to 6. Therefore they cannot be deleted. Send them to Stock (on the OOB Chart window) if they are no longer required.

Redoubt Destroyed markers have been included in this module. They are on the OOB Chart window.

Shortcut Keys

Step losses: CTRL+F to Flip units to reduce steps. Most units are double sided and have two steps. Some units have one step. Some Japanese units have three steps.

Weather & Control Markers: CTRL+F - Flip markers to change control or the weather.

Supressed: CTRL+S to add Supressed status. Doing it again to remove Supressed status. Use the button on the Toolbar to remove Supressed status from all units.

Deadpile: CTRL+Z to send unit/s to the Deadpile on the main map. Remember to change VPs. Units can not be deleted.

Battlebox: CTRL+B to send unit/s to the Battlebox. Use the marker to note the Battle Location.

APM Land Movement: CTRL+L cycles through 1/2 to 2/2 to none status to mark APM Land movement.

Limber/Unlimber: CTRL+U cycles through limbered/unlimbered state for the two Japanese Siege artillery units

Game setup

Not all of the game pieces start setup on the map. These German and Japanese units are on the OOB Chart window. There are reminder plaques on the map to, guess what, remind the players to setup these units as per the OOB Chart. These can be deleted after they have served their purpose.

The Australian Troop Convoy, that enters play on turn 12, is also on the OOB Chart.

Some British units have conditional entry. These are also on the OOB Chart.


Many thanks to Hollandspiele for allowing me to create this Vassal module and the Tabletop Simulator module for this game. As per designers response on BGG: I have added mines to the KI map as D5 and all adjacent hexes have mines.

enjoy

Tim