OPPORTUNITY FIRE MODIFIERS |
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Terrain (if not in column): (+/-) check Terrain Chart |
Range (vs. unarmored): (0) 1 hex; (-1) all each additional hex |
Range (vs. armored): (0) 1 hex; (-2) last hex if > 1, (-1) all others |
Defence Rating: (+/-) Defence Rating of target |
Mass: (0) 0-4 Steps, (+1) 5-6 Steps, (+2) 7-8 Steps, (+3) 9+ Steps |
Night: (-2) |
Fog/Rain: (-1) |
Tally all applicable markers: (+/-) marker totals |
FZ to non-FZ: (-1) for any Move Action that starts in an FZ but ends in non-FZ |
FZ to FZ: (+3) for any Move Action that starts and ends in an FZ |
Firing at a unit running away from Assault: (+2) |
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* Company Bonus never applies to Opportunity Fire |
* Indirect Opportunity Fire never use range or FZ movement modifiers |