Starting a New Scenario
- Load a Scenario Setup
- Review Scenario Notes
- Fixed Setup Forces
- Variable Setup Forces
- German Flak and Event Counters
- Allied Drop/No Drop Markers
- Variable Victory Conditions
- Reinforcements
- Holding boxes
- Setup Complete
From the File menu, select Scenarios, then one of the Scenario level submenus (in this
example, Advanced, then a specific scenario:-

Open the Notes Window using the
notes button.
Review the scenario notes. These notes are the same as those included in the Exclusive rules, with Errata applied.

Units of both sides that start the scenario in a specific hex are already in place on the map,
along with any associated IP or Entrenchment counters, as per the Scenario Notes.
All markers are distributed to the different status windows.
Units that have a variable setup can be found in the Scenario card for each Division. Open the
Scenario Cards window using the
button.
There is one tab for each of the 9 Divisions in the game. Divisions that do not take part in the
scenario have an empty 'Not deployed in this scenario card'. Divisions with forces taking part
in the scenario have a card similar to this :-

This shows the Variable setup forces for the 82nd Airborne for this scenario. These units must be manually
deployed by the Allied player by dragging the units from the Scenario setup card and dropping them onto the
main map, following any setup instructions. These instructions are from the Scenario description in the
Exclusive Rule.
Some scenarios include Stacks of Flak counters or Event counters that must be manually distributed to
preset locations on the main map by the German player. Here is the Hohenstaufen setup card for the Race for the Bridge scenario:-

Notice the three Deal buttons. These are present on all Hohenstaufen Scenario cards, whether or not
the scenario has Flak or Event counters available. In this scenario, there is a stack of face-down Flak counters and another of
of face-down Red (1AB) Event markers. These stacks are VASSAL 'Decks' that have special properties to shuffle sets of counters.
The correct number and mix of Flak or Event counters has been selected and added to the 'Decks'. The German player can distribute
these counters to the correct location by clicking on the appropriate button. Each time a new scenario is started and the Deal
buttons clicked, the counters will be distributed in a different sequence.
Use the Deal Flak Counters button to deal distribute the Flak counters. Depending on the scenario, not all Flak
counters may be distributed. If more than one Division has Flak counters to be distributed, then the Deal Flak Counters
button must be clicked on each Scenario Card.
Use the appropriate Deal Event Counters button to distribute the event markers. Event counters, where they are used
in a scenario, are always included on the Hohenstaufen Scenario Card.
Clicking on the buttons a second time, or where there is no matching counters for this scenario will have no effect.
It is important that the German player click the Deal buttons, as the player who deals out the counters is the
only player who has access to reveal them later in the game.
Some scenarios make use of a pair of Air Drop/No Drop markers with the same front (Air Drop?)
but different backs (Air Drop!, No Drop)
These counters are available on the Allied Scenario setup cards and can be used as per the rules by Flipping them over (Ctrl-F Flip)
command) and placing them on the Turn track on the specified times.
However, a better way to record this decision is to create a Delayed Note in the Notes window, accessed using the
button. Delayed notes are encrypted notes saved into the
game save file that cannot be changed once created, and can be revealed to your opponent at a later time.
See the 'Special Features' help for details on how to use Delayed Notes.
The Scenario A Bridge To Far requires the allied player to select one of three different Victory Conditions
at the start of the game and reveal the decision at the end of the game. The selection of a Variable Victory Condition should
be recorded using a Delayed Note.
See the 'Special Features' help for details on how to use Delayed Notes.
Reinforcements are stored on the scenario card, sorted into date, time of arrival and arrival location, ready for deployment
when the correct game time is reached. Reinforcements are deployed manually by drag and drop from the scenario card to the
main map.

Note that where a formation appears for the first time as a reinforcement, the stack includes
the Activation Chit for that Formation. The Activation Chit should be moved to the
'Available' chits box on the Activation window.
Where appropriate, the Scenario cards contain holding boxes to hold Roadblock and Rearguard counters not currently in play,
Airpower markers not yet used and artillery units currently located in the Divisional Artillery Park(s).
For information on the special features built into the Vassal TDC module to support play, see the Special Features
item on the Help menu.