DRAGON’S TOWER |
At the centre if the land of Talisman stands an ancient,
ruined tower. In ages past it belonged to the Wizard who ruled the, but now it
is the lair of the ferocious Dragon King. This expansion set contains a new
three-dimensional game board representing the tower, which is topped by an
awesome plastic Citadel miniature of the Dragon King. Now, to win the game, you
must battle your way to the top of the tower past hideous monsters and cunning
traps. And defeat the Dragon King in mortal combat..
COMPONENTS |
Your copy of Dragon’s Tower should contain the following
cardboard and plastic components:
1 self-assembly card Tower playing board
1 multi-part plastic Dragon King miniature
4 Character sheets
28 Tower cards
1 Rules sheet
1 Realm dice
4 Citadel miniatures – Alchemist, Astronomer, Sorceress, and Chaos Sorcerer
4 plastic Slottabases
SETTING UP |
Set up all the pieces from the Talisman game as normal.
Replace the Tower cards that came with the main Talisman game
with the new deck of Tower cards to one side, you won’t need to use them when
you’re playing with the Dragon’s Tower expansion.
Shuffle the new Character sheets in with the other Talisman
character sheets.
Before you start playing, you will need to construct the card
Tower and assemble the plastic Dragon model. You will find full assembly
instructions for both these models in the box.
Place the Tower on the main talisman board so that the base of
the model covers the Dragon’s Tower space at the centre of the board. The Portal
of Power space on the bottom layer of the Tower should adjoin the Causeway space
on the main board. The Dragon King sits on top of the Tower.
PLAYING THE GAME |
The basic Talisman rules are unchanged, and the game is still
won by defeating the Dragon King. In the normal Talisman game, you fight the
Dragon King on the turn that you enter the Wizard’s Tower space. When you play
with the Dragon’s Tower rules, you now move your character through the Tower to
reach the Dragon King at the top, which will probably take several turns.
There are special rules for entering the Tower, and for moving
in it. In addition, when you are in the Tower, you must draw cards from the new
Tower card deck, rather than the normal Talisman Adventure card deck.
ENTERING AND LEAVING THE TOWER |
Each realm is connected to the main Talisman board at a
specific space: the City connects at the City Gates space, and the Forest
connects at the Forest space on the Talisman board. You may enter a realm
simply by moving from the main board to the realm from the appropriate
connecting space. However, your move ends as soon as you enter the realm, even
if you had some spaces of movement left over. To leave a realm, simply reverse
the procedure, moving from the entry/exit space in the realm back to the
connecting space on the main board. You do not have to stop moving when you move
back to the main board, and must use up your full move as normal
MOVING IN THE TOWER |
If your character starts a turn in the Tower you must roll
the special Realm dice to see how many spaces your character may move. The Realm
dice is different from a normal six sided dice, and bears the numbers 1, 1, 2,
2, 3 & 4 instead of the normal 1-6 pips. You will notice that this means you
move more slowly in the Tower, which is as it should be because the Tower is,
in its own way, more difficult to move through than the normal board.
Note that you only roll the Realm dice for movement; use the
normal six sided dice for battles, psychic combat, or anything else that calls
for a dice roll.
The following special rules apply to movement in the Tower:
1.
The Tower is split into three levels. You may only move up or down levels at
Stairway spaces. The ‘Stairs Up’ space on the bottom level connects to the
‘Stairs Down’ space on the middle level. The ‘Stairs Up’ on the middle level
connect to the ‘Dragon King’ space at the top of the Tower.
2.
Each level is divided by walls. You may only move through a wall if there is an
open doorway. You may not move through a solid wall to the space on the other
side.
Note that you are allowed to move in either direction in the Tower, you do not have to keep on climbing until you reach the top. You may leave the Tower if you wish by going back down to the Portal of Power and crossing back to the main board via the Causeway space.
WINNING THE GAME |
In order to win Talisman you must battle your way to the top of the Tower, then defeat the Dragon King in battle or psychic combat (you may choose which). If you defeat the Dragon King you have won the game!