Hold the Line

 

Hold the Line is a board game depicting battles of the American Revolutionary War published and copyrighted by Worthington Games in 2008.  This module is intended for the use of those who own a copy of the game and wish to play with opponents via the internet.

 

How to Play

There is a tutorial game included in the module which explains its features and how to use them to play a game in detail.  The following is a brief overview:

 

When the module is opened, you can find all the saved games in the module by looking for the menu under “Files > Scenarios”.  The base module contains all the scenarios from Hold the Line, the French and Indian War Expansion Set, and those from Clash for a Continent.

 

Once you’ve opened a game and chosen a side to play, you can review any special rules and the victory conditions by clicking the “Notes” button and viewing the notes for that scenario.

 

The side board shows (from top to bottom) the scenario title, an empty space where images of combat dice rolls appear, a turn tracker label, an empty space where images of the AP die roll appears, an Action Point track, two Victory Point tracks.

 

To begin your turn, you would click the control panel button “APs”, which causes the 1D3 random Action Point die to roll and display.  You add the result to your side’s Command APs, noted on the Action Point track by a small flag, and drag the AP marker to the total.

 

You spend your APs by moving and attacking with units on the board.  You can indicate attacks using markers generated from the units on the map, which can be viewed by selecting the unit and right-clicking.  You can keep track of spent APs by moving the AP marker down the track.

 

Once your APs are all spent, you end your turn by clicking the “End” button on the control panel.  This does several things at once:  removes movement trails and highlights, clears any combat markers on the board, clears any dice images from the side board, advances the turn tracker, and flips the AP marker to the other player’s side.

 

During the game, as VPs are earned for eliminating units or capturing VP counters, they can be placed on the appropriate spot on that side’s Victory Track.  A VP marker for that nationality marks which track belongs to which side.  There is also a text label in the header that notes how many turns a particular side has to achieve its victory conditions.

 

If a leader is lost during a game, the Command AP marker on the AP Track can be moved down to reflect the loss of a Command AP.  Just hold down the shift key while clicking on the flag to select and move it.  The piece is actually square and transparent, so if both flags are on the same number, you may have to move one to reach the other.

 

Contact

Module created by Bill Bennett.

Email: bilben04@gmail.com