INSTRUCTIONS FOR THIS MODULE

END OF TURN

The USSR player is the last player to play each turn and is responsible for advancing to the next turn by pressing the + on the turn counter in the main menu toolbar.

The turn advance removes the "moved" status of all counters on the map and displays a window on the map (below the Actions box) where the special rules for that turn (if any) can be viewed.

Players have a button called MOV on the map toolbar to mark units as not moved (if necessary before the end of the turn).

The last turn is SPRING 1945.

CONTROL MARKERS

They can be placed on the map by dragging them from the CONTROL panel of the toolbar, and can be removed by right-clicking on the marker and choosing Delete.

DEVELOPMENT PANEL

All players can see it and it is used to place the finished developments of all players.

PLAYERS' PANELS

Each player has a panel that only he can see, where he has all his military units and his unresearched developments.

To research a development, the player can flip its tile and move it to the corresponding square of the main map. When he has finished it, he must move it to the Developments panel.

The military units are moved to the map by dragging them with the left mouse button, to return them to the player's panel when they are destroyed (or used in the case of aviation), click the right mouse button on the unit and choose the option Return to panel.