This game is the property of Columbia Games, and I present the vassal module with their permission and cooperation. Stan Hilinski, May 2008
The cards are in the Cards window. Open the window by pressing the Cards icon on the buttonbar. Drag cards to your Athens or Sparta window. (The card deck shuffles itself automatically.) If you see a miniature card back in the corner, it means it is facedown to your opponent, but you can see its face with your Superman X-Ray vision. When you play a card, drop it below the deck in the Cards window. If will be facedown. You will need to flip it up (right click command) to use it. If you are playing by email, you can reveal them by dropping each on the discard pile, which is in the Cards window. You can also flip both cards if your opponent allowed you to unmask his pieces. When the hand is over, right click the discard pile to shuffle it into the deck.
Your blocks will be upright facing you when they have a 3-D border and a red ball in the center of the block, and they are revealed when they don't. It's easy to forget. You must remember to right click and hide/reveal each block when you need to do it. Note that you can "draw" a box around a bunch of blocks and do commands for all of them at one time.
If you have trouble remembering which units you moved, there is an option (File/Edit Preferences/ Mark Moved Piece) when enabled that will label all piece you move. You can clear all the flags at once by pressing the right-most button on the buttonbar.
The time track on the right has a marker that flips to a blue side if you need to remember who goes first. Right click it.
There is a scoreboard window on the buttonbar, and I suggest you might want to keep a running total. You can also use it to keep track of your build point expenditures. Use the colored beads in the Markers window as markers.
There are 4 battleboards on the buttonbar. You can drag blocks there to resolve battles, and you can put the battle marker on the hex to remember where the battle was fought. Use the red numbers (clonable and deletable) to mark hits. Use the target marker to indicate which unit is shooting and get another from the Markers to indicate who is the target. It's easier than writing it all out in the Chat window. You can use the Siege marker however you like. It flips over to a blue side.
The units window holds all blocks not in play, and killed units go there when killed with the right-click command. When you take control of neutrals, you can right click them to change their allegiance. This is helpful in solo play but not absolutely necessary.
There are markers in the Markers window (buttonbar) that are meant to be helpful.
There is a scoreboard window on the buttonbar. You mind find it really convenient if you update the score track as you go. Extra units and dead units are in the common tray window.
You can mark each block with two colored marks. It's a right click command. Why? For whatever you want. Think of these markers as marking pennies. You might use them to mark besieged blocks who are besieged if it gets confusing.
If you have not played before, I urge you to play a few turns solitaire. When you start a game, choose Solo as the side. This lets you see both player windows, and you can use the two "S" buttons to hide the blue or red blocks. You can change the ownership of a green block by right-clicking and changing its side. If you don't do this when they change sides, they won't hide when you use the solitaire button.