Kingdom of Flaym (Fiyreksis) | Battle Arts
Pounce
- Pounce is an additional action you can choose within the Maneuver Tactical Order, for a Arms [6] Battalion of Flaym.
- Applies to Battalion Arms: [6]
- MA cost: [1] MA per Pounce
- Pounce is treated as a form of Move action when resolving rules for Pounce Attacking Battalions occupying a Zone modified with Battlefield Terrain.
- Your Kingdom of Flaym’s Arms [6] Battalion can Pounce, in your Battalion’s Facing direction, instantly onto the first Enemy Battalion occupying a Zone any orthogonal-straight-line distance away from your Battalion.
- The Enemy Battalion is thereby Attacked and instantly Slaughtered.
- Your Battalion cannot Pounce if there is a Rampart situated between your Battalion and the Enemy Battalion.
- Your Battalion cannot Pounce if a non-contiguous Battlefield segment edge is situated between your Battalion and the Enemy Battalion.
Burn
- Burn is an additional action you can choose within the Maneuver Tactical Order, for any Arms Battalion of Flaym.
- Applies to Battalion Arms: [1], [2], [3], [4], [5], [6]
- MA cost: All remaining MA
- Your Kingdom of Flaym Battalion can Burn each Battalion situated in a Battlefield Zone adjacent to your Battalion.
- Reduce in Arms by [2] any Burned Battalion.
Incinerate
- Incinerate is an additional action you can choose within the Maneuver Tactical Order, for a Arms [4], Arms [5], or Arms [6] Battalion of Flaym.
- Applies to Battalion Arms: [4], [5], [6]
- MA cost: All remaining MA
- Requirement: Situated upon a Forest Terrain modifier
- Your Kingdom of Flaym’s Arms [4], Arms [5], or Arms [6] Battalion can Incinerate (Burn) a Forest Terrain modifier that your Battalion is situated upon.
- The Forest Terrain modifier is immediately Incinerated and Destroyed (permanently removed from play). Remove the Incinerated Forest Terrain from the Battlefield.
- All other Forest Terrain modifiers that can be traced contiguously back - through other Forest Terrain - to the Incinerated Forest your Battalion is situated upon are also Incinerated and Destroyed.
- Reduce in Arms by [3] (Severe Burn) any Battalion occupying an Incinerated Forest Terrain Zone.
- Terrain occupied by a Rampart cannot be Incinerated.
Scald
- Scald is an additional action you can choose within the Maneuver Tactical Order, for a Arms [4], Arms [5], or Arms [6] Battalion of Flaym.
- Applies to Battalion Arms: [4], [5], [6]
- MA cost: All remaining MA
- Requirement: Situated upon a Marsh Terrain modifier
- Your Kingdom of Flaym’s Arms [4], Arms [5], or Arms [6] Battalion can Scald (heat to a boil and Evaporate) a Marsh Terrain modifier that your Battalion is situated upon.
- The Marsh Terrain modifier is immediately Scalded, Evaporates and is Destroyed (permanently removed from play). Remove the Destroyed Marsh Terrain from the Battlefield Zone.
- All other Marsh Terrain modifiers that are adjacent to the Scalded Marsh that your Battalion is situated upon are also Scalded, Evaporate and are Destroyed.
- Reduce in Arms by [2] (Severe Burn) any Enemy Battalion occupying a Scalded Marsh Terrain Zone.
- Terrain occupied by a Rampart cannot be Scalded.
Fireproof
- Fireproof is a passive ability that applies to any Arms Battalion of Flaym, when the Battalion interacts with certain modifiers on the Battlefield.
- Applies to Battalion Arms: [1], [2], [3], [4], [5], [6]
- Your Kingdom of Flaym Battalion is immune to the Arms reduction effects from Burning and Scalding.
Melt
- Melt is an additional action you can choose within the Maneuver Tactical Order, for a Arms [4], Arms [5], or Arms [6] Battalion of Flaym.
- Applies to Battalion Arms: [4], [5], [6]
- MA cost: All remaining MA
- Requirement: Situated upon a Ice Terrain modifier
- Your Kingdom of Frost’s Arms [4], Arms [5], or Arms [6] Battalion can Melt (transform into water) an Ice Terrain modifier that your Battalion is situated upon.
- The Ice Terrain modifier is immediately Melted and transformed into water. Replace the Melted Ice Terrain modifier with a Waterbody Terrain Modifier.
- All other Ice Terrain modifiers that are adjacent to the Melted Ice that your Battalion is situated upon are also Melted and replaced with Waterbody Terrain modifiers.
- Terrain occupied by a Rampart cannot be Melted.