SCENARIOS

Learning Scenario

Each player selects a force of Boppers totalling 30 combat points in combat strength. Each player gets one Inferior complex. No DB units are allowed in the learning scenario. The build capability function of the players' BCPC units starts on the 5th game turn.

Basic Scenario

Each player selects a force of Boppers totalling 36 combat points in combat strength. Each player gets one Inferior complex. DB units are allowed in the basic scenario. The build capability function of the players' BCPC units starts on the 5th game turn.

Intermediate Scenario

Each player selects a force of Boppers totalling 48 combat points in combat strength. Each player gets one Inferior complex. DB units are allowed in the intermediate scenario. One Neutral complex is also used in this scenario. The build capability function of the players' BCPC units starts on the 5th game turn.

NOTE: Due to the inclusion of the Neutral BCPC, the setup is altered. After selecting and programming their forces, the players show each other their BCPC locations. A hex equidistant from the two BCPCs is then used for the Neutral complex's position. The Neutral complex MAY be placed on a forest or river hex.

Debates over the exact positioning of the Neutral complex are to be resolved by die roll.

When a Neutral complex is used, all Boppers must be set up within 2 hexes of their owner's BCPC at the beginning of the game.

Advanced Scenario

Each player selects a force of Boppers totalling 60 combat points in combat strength. Each player gets one Superior complex. DB units are allowed in the advanced scenario. One Neutral complex is also used. The build capability function of the players' BCPC units starts on the 10th game turn. The alternate setup method described above is used.