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History |
MODULE DEVELOPMENT HISTORY
v1.0 APR2012
Revised the module ...
- Break the map into smaller tiles to make memory consumption on smaller PC's less
- Reduced all reference charts and game tracks in colour complexity. Again this is to make memory consumption on smaller PC's less.
- There is now a single toolbar button to mark ALL pieces on ALL maps as unused.
- Added a toolbar button command to turn off movement trails on ALL pieces on ALL maps.
- Movement trails for all units other than the one your currently moving are set to a very faint 10% transparency, so they should not be as distracting.
- The order of toolbar buttons and hotkeys have changed slightly.
- Added a d10 dice to the toolbar.
- Players can now place a white text on black background text label on the bottom of any counters and markers.
- Aircraft: Return to AMC now sends the aircraft to the bottom of the Air Craft Mission Chart, with a seperate pile for the Axis and Allied.
- So that planes can be placed ON the rivers on the map, any and all counters and markers can now ALSO be placed at the edges and corners of hexes.
- The Axis and Allied control markers are now much smaller (25x25px) and don't stack with counters. You can place them and they won't get dragged away with moving counters.
- Corrected the menu entry for the Raid marker to read "Flip" instead of "Increase".
- Now only Axis units in the "At Start" section of the OOB have a "Hidden" menu command.
- Flipped units and markers now report the change when flipped.
- Updated all help files.
v0.2 18NOV2011
- Weather markers to drop on the TRC to keep track of weather.
- The turn counter now includes "Impulse 1" and "Impulse 2" on opposite sides. Flip it to show the other side.
- Marker to indicate city is controlled by which side. (AXis one side and Allied the other but both are present in the Markers table).
- A fired marker for ships.
- Removed free rail marker (not necessary).
- Battle markers have Increase and Decrease for both battle number and odds now.
- Mouse over now shows for any numbers of units in a hex.
- Hex grid now aligned properly (was about 2 rows out).
- Counter colours now match the counter sheets from BGG.
- Eliminated Pile added
- Ground units have short cut key (CTRL-E) to send to the Eliminated Pile
- Aircraft: There was 1 extra Allied TAC aircraft (12 total instead of 11????). I removed the second 1st USAF counter.
- Aircraft need a Move to AMC chart short cut key.
- Fired marker option for naval units.
- German units that setup (units listed under "At Start" on the 1st OOB card), can be hidden.
- Each counter now has a label on the bottom edge, so players can add labels to counters.
- All maps and charts now have the same toolbar buttons for zoom, image capture, hide pieces, etc.
- Supply Capacity marker for ports with a number showing current SC level (increment/decrement).
- Paratroop Drop Markers (limited number: Allied 5, Axis 2) now increment/decrement.
- Invasion #1 and Invasion #2 counters to mark invasions.
- Dropping the Turn marker on the Time Record Chart makes inadequate report: Fixed.
- Paratroop units (all ground units actually) can now be marked as "dropped". A small parachute symbol appears on the side of the counter.
- The text in the 3 Invasion site boxes along the top of the map are now rotated to right way up.
- Marker to count Commando raids (RAID #1 and RAID #2)
- Marker to mark units that use sea movement.
v0.1 1NOV2011