TRANSPORT TABLE
Transporting
Cost in STPs
Infantry, paratroop 1 STP per unit
Armor, air unit 2 STPs per unit.
Supply marker 1 STP per marker
HQ, general 1 STP*

• Any number of generals and HQs can be transported by any naval unit, including an STP. Transporting an HQ or a general with a land unit rquires no additional STPS; they are transported "free".

These transport capabilities are altered as follows:

• Evacuation requires double the listed number of STPs.
• Transporting a unit to be debarked in a friendly coastal hex that is not a port also requires double the listed number of STPs.
• Transporting a unit for amphibious assault requires double the listed number of STPs if the assault units are carried a distance of 6 naval movement points or less. The STP requirement is triple if the assault is carried further than 6 movement points. When the amphibious assault is made, one STP involved in the assault is automatically sunk for each unit that was carried.

PARADROP TABLE
Modified Result
Effect on Paratroops
2 or less Paratroops eliminated immediately
3 or 4 Paratroops depleted immediately
5 or more Paratroops undamaged

Modifiers to the paradrop roll:

+2 for friendly air superiority in the combat hex.
-2 for enemy air superiority.
-2 if combat hex is not adjacent to a friendly land unit*.

*Land units occupying the hex prior to making an amphibious assault qualify as adjacent; so do paratroops dropped any time previously.