Combat Commander, Vol II:
Coral Sea.
1.
When you start a new game, you must
choose a side or "Solo" if you wish to play solitaire. There is more
solitaire information below.
2.
Before doing anything else, set
Preferences under the File menu item. The following items (except password) are
under the General sub-menu.
·
Choose a password if you have not
already. Do not change it once you start a game.
·
If you trust your opponent and are
playing by email, you might enable "opponents can unmask my pieces."
This lets your opponent reveal your blocks in case you forget.
·
Enable "Mark Moved Pieces"
if you want to track which units you or your opponent moved.
·
I like to enable "Moving stacks
should pick up non-moving pieces." It means when you put units on a stack,
they automatically create a new stack.
3.
Every card or piece in a Vassal
module has its own command menu. You see it if you hold the cursor over the
object and click your right-mouse button.
Initiative
chits and Operation chits.
4.
Each player's initiative chit is
located in his respective "hand" window, which cannot be seen by the
other player. Instead of a double-sided
chit, there are two different chits.
After you select the one that you want ("map" or
"cards"), then mask it (right click and select "Mask") and
place it on the board for the reveal stage.
5.
Each player has a copy of the
operation chit in his "hand" window.
This is double-sided, so when the player places it in the map area that
he wishes to activate, he can flip it to the correct side to show if the
operation is a land or sea operation.
6.
If the player right-clicks on the
chit, he can return the initiative or operation chit to his hand.
Working with the card deck
7.
When drawing cards, open your
"hand" window and drag the card from the top of the deck to your hand
window. Your opponent cannot view this
window.
8.
If you discard a card in order to
take a resource point, right click on the card and select
"Discard." It will send the
card to the discard deck, where it will remain upside down so your opponent
does not know which card you discarded.
9.
The draw deck is always shuffled.
10.
Each
player has a card that allows him to search his deck. If you play this card, then right-click on
your draw deck and send it to the "Select-A-Card" deck which is
located in the bottom left-hand corner of the map. From there, right-click on the card, select
the card that you wish to take and drag it to your hand. Then right-click and send your cards back to
your draw deck.
Combat chits
11. Each player has a specific combat chits
window. The window can be viewed by
either player. The left side of the
window shows the land battle chits and the right side of the window shows the
naval battle chits. This window also
displays the requirements necessary to add a combat chit to the cup (example:
an LS naval unit is required to use the "Torpedoes" chits), as well
as the number of each type of chit.
12. Each player also has a specific cup that only he can view.
13. During combat, open up "Chit cup" window and place
the correct combat chits in your respective cup by placing them on the logo of
the box cover on the side of the cup. When
you draw them out of the cup, they come out masked. To unmask them, right-click and select the "Mask
/ Unmask" option.
14. After combat has completed, right click on the chits in the
cup and select "Draw Multiple Cards" and select a number larger than
the number of chits (ex: 50) and pull them to the board. Then right-click on the stack and select
"To Chit Window" and all go to the Combat Chit Window in their
respective locations.
Victory Points Track
1. The Victory Points Track is a quick way for both players to tell how the game stands at any point, by adjusting his marker on the track. It was not part of the original game, which explains the homemade graphics. I also added the numbers to the Victory Points control panel on the board because they are not easy to see on the screen. Sorry, graphic design is not my forte.