BALTIC SEA MOVEMENT; Sea Transfer and Evacuations |
No
invasions. One unit per side per turn. Russian may use sea movement only
if he controls Leningrad. |
Net
Die Roll |
2
or less: Sea Movement Successful |
Die
Roll Modifiers |
-1 per friendly port (Riga,
Tallinn, Helsinki, Leningrad) |
BLACK
SEA/SEA OF AZOV SEA MOVEMENT |
Two invasions per
side per game. One unit per side per turn All sea movement is successful on a dire roll of 1-3. Subtract one from the die roll for each of Odessa, Sevastopol, and Rostov in your control. |