TRC 4th WEATHER TABLE
DIE
ROLL
JAN/FEB MAR/APR MAY/JUN JUL/AUG SEP/OCT NOV/DEC DIE
ROLL
0 SNOW CLEAR+3 CLEAR CLEAR CLEAR+1 LT MUD+4 0
1 SNOW LT MUD+2 CLEAR CLEAR CLEAR+1 LT MUD+4 1
2 SNOW LT MUD+2 CLEAR CLEAR CLEAR+1 LT MUD+4 2
3 SNOW LT MUD+2 CLEAR CLEAR CLEAR+1 MUD+2 3
4 SNOW LT MUD+2 CLEAR CLEAR LT MUD+0 SNOW-3 4
5 SNOW MUD-3 CLEAR CLEAR LT MUD+0 SNOW-3 5
6 SNOW MUD-3 CLEAR CLEAR LT MUD+0 SNOW-3 6
7 SNOW SNOW-6 CLEAR CLEAR MUD-3 SNOW-3 7

Weather die rolls <0 =0; >7=7;

The Weather DRM begins the game at 0 and is modified each turn in which the weather result has a DRM associated with it. This modified DRM used in the next turn with exception of Jan/Feb, May/June, or Sep/Oct