TITLE: 2nd Fleet (VG) - designed by Joseph Balkoski (http://www.boardgamegeek.com/game/4090) Original Cyberboard Design: Glenn D.Rowley (rowleyg@accsoft.com.au) Version 1.0 (April 2000) Glenn's version used the expansion map and counter upgrade to bring the game in line with 3rd Fleet. Reset to original game standards by Michel Boucher (alsandor@rogers.com), August-September 2002. Corrections to board and counters, additional boards, etc. done at that time. Ported to Vassal by Michel Boucher (alsandor@rogers.com), March/April 2005. NOTES: Thin red line crossing from west to east above SOSUS marks the division between maps 1 and 2. All tracks that were around the map (both in the VG and the Cyberboard versions) have been moved off map and are accessible through buttons. Version 1.2 has double-blind three-player capability: US, NATO and Soviet, and a moderator with access to all hidden tracks, although it can be played two-player without moderator as well. Additional counters include a green or red counter with a big yellow question mark for two- or three-player games without moderator. Use right-hand click on counters to make them invisible to the other player(s) if playing with a moderator. If playing two-player, use the Conceal markers available in each player's counter area. Some counters originally available as singles in the board game are combined (use flip): - Local/Strategic Detect for each side - Marines use Increase/Decrease function rather than multiple counters. Some tracks are hidden from the opponent (but not from a moderator), specifically Reinforcement, CAP, Carrier units and kills, as well as Soviet Strategy track. Note, these tracks are not open to observers either. The Task Force tracks are public, but it is recommended that players in double-blind games keep their units invisible until it is time to reveal the order. This version cannot be played where no tracks are hidden from the opponent. A version where all tracks are open to the opponent (and consequently observers as well) can be made available upon request. Note: This module was made using GIMP (Graphics Interface Manipulation Software) and Paint.exe in Windows. A simple method for numbering hexes, using Vassal, will be made available in all my module areas in the near future. Currently (as of April 24, 2005) scenario 8 is available as a setup file. The units are placed roughly in one of the areas they should occupy. Clarifications and minor stylistic changes made, 19 May 2005