Terrain | MOVEMENT COSTS a. | USUAL
COMBAT |
Fortress City |
1 | -2 Armor; +2/+3 Other Defenders c. |
Major City |
1 | -2 Armor; +2 Other Defenders c. |
Clear |
1 | No Effects |
Forest |
2 | -1 Armor; +1 Other Defenders. |
Mountain |
2 | -2 Armor; +1 to +3 Other Defenders d. |
Marsh |
3 | -3 Armor; +1 Other Defenders. |
Hex H16 |
1 | +4 All Defenders |
Kerch Strait |
Axis +3; Soviet +1 | Between hexes D17, D18, E18, E19 (6.1.5) |
Railroad/Oilfield |
Also see other terrain in the hex. | See other terrain in hex. |
Minor City |
See other terrain in hex c. | |
River |
+1 Defenders. | |
Lake Hexside |
Air units only. | |
CHART NOTES: |
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b:
Applies only to ground units. Terrain does not affect air unit
attack or defense factors. All modifiers are cumulative, but not attack
or defense facto is ever reduced to less than "1". |
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c: Maximum of two air units per airbase (4.3) |
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d:
Cavalry units are "+1" defending, mountain units are "+3"
defending, all others (except armor) are "+2" defending (7.2.2.5). |