ScenarioFour "l944o'
A. CIIRRENT DATE: June 1944(Turn37)
B. ACCUMULATED REPLACEMENTS:0
C. CIIRRENT VICTORY LEVEL: NiA
D. AVAILABLE PARTISAN FACTORS:2
E. FACTORIES: 5 arein the OFFTBOARD FACITORIESarea and 3 arein the city hexes(atGorki,Lenningrad,andMoscorv)
F. UNTTSIN HOLDING BOXES:
Axis: l4'h Ann (turn25) 4'h Air (turn3l ) 47'h Arm (lurn35) 1'(and2"dSS(turn36)Thesetrvo units returnJan45 (turn46)asper
rarianlrules. Russian. l9'h and27th(turn l0) The l9t1' returns when Finlandsurrenders. Four mountain andI air arrnies (turn20)
G. MINEFIELDS: Soviet minefieldunits are placedin hexes Jl0 (Odessa),Dl3 (Sevastapol)andRRlS (Leningrad).Axis minefield units are placein hexes SSl2 Tallinn,UU13(Helsinki)andIr5(Constanta).
'Ihe
H. HITS: followrng hits should be marked (asdesrredby the controlling players) on the combat unrts.
l. SOVIETS:40 on infantry annies, l0 on armor armies, 2 onmountain anlies,3 on cavalry, I on marinecorps,I onparatroopercorps,6 on air armies and 5 onnaval units.
2. AXIS: Finns: 2 hits German: 20on anror corps,20 on inf'antrycorps.4 onmountaincorps,4 on air corps,4 on navalunits. Hungarians: None Romanians:None
I. AXIS AND SOVIET SETT]PS:
l. SOVIET FORCES:Fromamong the Soviet Combat forcesavailable throughTurn 37, gatherthe fbllowing fbr this scenario.3 (9-7-6)and 5 (86-4)armorannies:l0 (7-6-5),5(7-5-4).I (6-5-4-donotusethe 19'n
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infantryarrny),l7 (5-4-4 donotuse the 27'h infantry army). 29 (4-3-4) infantry armies.2 (3-3-4)mountarnarmres:4(4-3-6)and3(2-2-6)cavalry corps:2 (3-3-3)rnarine corps. 3 (2-2-3)paratroopercorps; 3 (4-2-3) artillery corps; 12(3-2-10)air annies: I (5-5-7)and I (4-4-7)fleets;and2 (3-3-7) and2 (2-2-7)fl otillas
a.NAVAL IINITS: Both sides setuptheirnavalandmarineunits at the sametimein these exact portcrties.
SOVIET: Leningrad:5-5-7 fleet,3-3-7 f'lotilla,and3-3-3marine Odessa:,l-4-7fleet,3-3-7and2-2-7flotlllas 3-3-3 manne. Volkhov: 2-2-7 flotilla
AXIS: Helsinki:l-l-7 Finnflotilla
Constantaz3-3-7Germanflotillaand1-1-7Romanian flotilla. Tallinn: 4-4-7 flotilla.
b.OTHER COMBAT tiNITS : TheGennanplaversets up first.The Sovietplayersetsup second. The Gerrnan player places his units onhis side of thestartline, rvhile the Soviet playernrayplacehis units on his side or on the start line itself
Start hexes for Soviet Units (inclusive):
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Use43(3)startlineXX25 to RR21 as peroriginalmap.
-Near Leningrad SS20, SS 19, SS I 8
-Fromthe Gulf of Finland to Odessa RR16,QQ16,PPl5,OO15, NNI4, NNI5. MMI6, LLI5, KK16, J.II5, III6,HHI5,GGI6, FF I6, EEI6, DD16, CCI6,BBI5, AAI5,214,213, YI3,Y12, YI1, YIO, y9, Y8. Y7,X6. W7, V6,U5" T'5. 55, R4,Q4,P4,05, N5, N6, N7, N8,M9,L9, Kl0, Jl0 (Odessa).
J. SPECIAL RTILES
It rnust comefiom units already anyGeman rvithdrarvals during1945do not givethe Germans any replacernent
points.
10.Carpathian Rivers: Consider all the river hexes of the following rivers to besolely mountain hexes:Theiss,Maros,andAltura.
1 1. Axis Allies setup: Romanianunits cannot start in Hungary and Hungarian units cannot start in Romania. When Romania falls, Hungarian units can lnove in Romania.
12.SovietPartisans: Partisans havenoeffect on Axis rail capabilities west of thegrayboundary.
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13.VolksturmUnits:These units only appearin Germancities Stettin, Berlin.Breslau. Magdeburg, Leipzig, Dresden, Memel, Danzig, and Konigsburg.
14.Historical Weather: l'o better simulate the actual spring 45 campaign. subtract(-l) frorn the rveather die rolls on April (turn47)andMay 45 (turn48) turns only.
OPTIONAL RULES:
L Sovietscan convert rail hexes tbr one extra n'rovementpoint (not two) at thestart of the scenario (June44-turn 37) If youf-eelthisgivesthe Sovietplayertoomuchof,an advantage, youcan enact this ruleon Jan 45 (turn44).
2. Germanreplacementsmay not be used fbr armor units starting June44 (turn37). Thev still can be refitted normally.
NOTE: This scenario references several custom units that have not been developed for this Vassal module yet. These will be added at a future date.