Change notes: Hero Token size for Player Boards Hero Tolens available from the Token panel have been reduced to 75% size to better fit on the tracking circles on ability cards. Player Tokens Small "Ctrl+H" text added to automated Player tokens to indicate how to change the token to the image of the player hero easily. Automated HPs for Enemies Right mouse menu item "Set AutoHP" added which sets unit HPs based on the Enemy sheet orientation (can be done with multiple tokens selected) Predefined scenarios now automatically fill in the enemy hit points Boss HP are calculated off the number of heroes in play Anything which is automatically calculated off a scenario level "L" is increased to "L+1" if playing in Solo mode. Scenario Level is calculated off the active level of one of the enemy sheets in the sceanrio. Enemy Sheets Enemy sheets nare now flippable to show levels above 3. Hero Tokens for Player Boards: Hero Tokens from the Token panel now have a "Copy" option in the right mouse menu. Retire button: Changed the name shown on this button from "Retire" to "Change Side" to reflect what the button does and avoid confusion. Retire Hero button: Added a Retire Hero button to Player Boards Sends Hero Board back to Hero Setup board Resets HP to zero Sends ability cards back to the player hand, and cleans up all other items on the board Sends New City and Road Events to the relevant decks and shuffles them Resets the Battle Deck Adds 1 to Prosperity Ticks (see below) Various messages are reported to the message area. Added Retire Hero Step 2 button to Player Hands Reports a message to the message window If Retire Hero button on Player Board has been used then it sends all Ability cards back to Hero Setup board or removes them from play Open Hero: When opening a new Hero envelope on the Hero Setup panel, it automatically adds Event cards to the relevant decks and shuffles them Player Board: Added right mouse "ResetHP" command to the red HP tracker which automatically resets your HP to the maximum for your Hero's level. Dungeon Board: Board name has changed to Curs&Bless/Random Dungeon Board Bless and Curse cards are now stacked in decks. A "count Decks" button has been added to the top of the Dungeon board to report the number of cards in each deck. Status buttons now affect tokens on any boards Number of Heroes button added to top of panel to define the number of heroes involved in the scenario (a driver for boss HP) by default this is set to 2. Dungeon Tokens: All dungeon tokens can now have HP assigned, for use as destructable obstacles and doors. New Hero and Enemy Token Graphics: Updated graphics from Gatsu's 4 player version 3.1. Predefined Scenarios: Updated in line with Gatsu's 4 player version 3.1. These maps can now be used to play each scenario without having to build it on the Dungeon Map. The Status/Bless/Dungeon Board should be used for Curse and Bless decks and the status buttons on the top of that board. All Predefined Scenarios are set up for 2 - 4 players, if playing 5 players I recommend upping the scenario level by 1. Obstacles are predefined on the maps and not editable, if an obstacle is to be removed/destroyed, an empty hex tile can be placed over the top of it from the Dungeon Setup panel. Doors are layered above heroes and enemies, A right mouse menu item "Open Door" has been added, which will replace the door with an empty hex tile beneath the hero. Right mouse menu Destroy removes an enemy and places a coin. Scenario markers modified to be hidden by tile overlays. Various minor issues corrected in predefined scenarios. New maps created for each scenario to align to hex grid and add starting tiles. Setup Scenario button now prompts for number of active heroes. Enemy HPs are automatically assigned based on the orientation of the Enemy sheets. Initiative numbers are automatically assigned based on where the enemy appears in the scenario - Feel free to edit these if they don't match which door you've entered a room by etc. Status bar has beena dded to the top of each map to allow assignment and removal of statuses and hit points. Random Item Design Deck: Removed option to Save and Load this deck (loading an incomplete deck just loses cards from the game which should be in the Available Items pool) Player board discard decks: Added a sound effect when Discard deck is shuffled. Added a notification message when Discard deck is shuffled. Random Scenario deck: Random scenario room deck now shows back of card that will be drawn next. The deck no longer auto shuffles, but can be shuffled via the right mouse button. Shuffling the deck generates sound and report. Event Decks: Event decks now play a sound and report when shuffled. Right mouse menu item added to return cards to the New Event Decks (see below) if added in error New Event Decks: Removed the New Event Decks scrollable lists A new board has been added containing two New Event decks The New Event decks have a right mouse menu option to draw specific cards Personal Quests Personal quests cards can no longer be deleted, just returned to deck - During retirement, leave the personal quest on the hero sheet on the Old Heroes panel. Active tick boxes Where possible, all tick boxes are now active, and can have a cross toggled on or off either by selecting the box itself, or where it's a numerical property, by clicking a + or - button. Hero Sheets: Hero Sheets now have active perk buttons Hero Level updates automatically based on the HeroXP. Hero sheets now have mark/clear tick buttons to add and remove ticks in the lower right panel (buttons are either side of the word "Notes") Added "Setup New Hero" option to hero sheet right mouse menu, only visible when you first add a fresh hero sheet to the Party Overview panel - This option automatically sets up the hero level, starting XP and Starting Gold based on current Prosperity, then prompts you for a Hero Name. Hero sheets automatically update a global variable for the hero level which is used to drive the "ResetHP" command on the Player Boards Party Sheet: Reputation track is now modified by the +/- buttons at the top of the track World Map: Location Stickers now have right mouse menu to add check marks to show whether they are completed, blocked or locked out until a requirement is met. There is also a right mouse menu option to clear all check marks. Prosperity: World Map now has + and - buttons to increase prosperity track, and automatically tracks current prosperity level in a global variable(Note, you can not lose Prosperity Ticks if it would drop you past a Level Checkpoint, implemented as per the FAQ) When a new prosperity level is reached a message will be shown and apropriate items will be added to the Available Items deck. Special Condition Envelopes: The Great Oak Donation tracker on the Special Con Env panel now has active buttons for the Great Oak Donations. Clicking these increments a property counting the total number of ticks. Completing all 10 donations automatically ticks the achievement box. The other achievement tick boxes are also active Treasure panel: All tick boxes are now active Great Oak Donations on the World map: This also has +/- buttons to track donations, and automatically adds a tick to the Prosperity track when a milestone is reached. These buttons WILL NOT FUNCTION until the 10 donation tick boxes on the Special Con Env page have been ticked. New Two Mini second token: There is now a summons token for the second Two Mini token, available in the Token>Summons panel Road Event 36 Corrected Typo in unusual text in line with FAQ