Terrain Effects Chart
Terrain Movement (Column Cost) LOS? Fire Modifier Notes
Leg Wheel Track
Clear 2(1) 3(2) 2(1) Y 0 All "blank" hexes except for Polder color are "Clear"
Polder 2(1) 5(3) 3(2) Y 0
Orchard 2(1) 8(2) 3(2) Y* -1 Two Orchard hexes block LOS.
Woods 4(2) NP NP N -2 Treeburst - no terrain mod if fired on by HE fire (white, yellow, green or orange).
Road OT(1/2) OT(1/2) OT(1/2) OT OT No "jumping of roads" in hex is allowed.
Railroad OT(1/2) OT(2) OT(1) OT OT No "jumping of railroads" in hex is allowed.
Raised Road OTx2(1/2) NP(1/2) NP(1/2) N OT Vehicles may not cross. Infantry x2 to enter. Vehicles may only leave at intersections.
Raised Railroad OTx2(1/2) NP(2) NP(1) N OT Vehicles may not cross. Infantry x2 to enter. Vehicles may only leave at intersections.
Club Route OT(2) OT(4) OT(4) N +2
Village 2(1) 6(1) 4(1) N -1 No color in hex
Town 2(1) NP(1) NP(1) N -2 Gray colored hex
City 2(1) NP(1) NP(1) N -3
Fortified 2(1) NP(3) NP(2) N -4
Stream Hexside +2(+4) NP NP OT OT Additional movement costs for crossing hexside.
Impassable Hexside NP NP NP OT OT