IMPORTANT WESTERN DESERT GAME DATES
updated January 28, 2013
The Western Desert rules contain several dates that can be easily overlooked by players. This document contains many of the most important dates, grouped by year, in an effort to make it easier for the players to not forget them.
1940
- Dec II, Axis player turn (Rule 28.A.1) - One random unit per turn from the Italian Fifth Army box may be placed in Tripoli
1941
- Jan II, End of turn (Rule 31.D) - Victory point update check.
- Apr I, Axis player turn (Rule 28.C.1) - Axis player may start attempting to pressure Vichy France, once per turn, to allow German units to enter and operate in the Levant.
- Jun I, Allied player turn (Rule 29.C.1) - British forces return from Greece.
- Jun I, Axis player turn (Rule 29.B.1) - Replaced and reinforcement Axis air units may be placed in Crete or Rhodes.
- Jun I, Axis player turn (Rule 26.D) - Axis player may now perform naval transport on map 19.
- Jun II, Axis player turn (Rule 27.B.1) - Axis player may start planning for use of the German 1941 special forces.
- Jun II, End of turn (Rule 31.D) - Victory point update check.
- Jul I, Allied player turn (Rule 23) - The repair die roll for Allied inoperative air units is 1, 2, 3.
- Aug II, Allied player turn (Rule 7.D) - Allied player may start extending the railroad from Matruh (hex 19/1225) to Tobruk (hex 18/4818).
- Sep I, Axis player turn (Rule 27.B.1) - German 1941 special forces may enter play from now until the end of the year (must plan for 5 turns in advance).
- Oct II, Axis player turn (Rule 27.B.1) - If the 1941 special forces were not used, then Axis player may start planning for use of the German 1942 special forces.
- Nov I, Allied player turn (Rule 28.B.4) - Allied player may start attempting to raid Axis air bases in Egypt or Libya once per month.
1942
- Jan I, Axis player turn (Rule 27.B.1) - If the 1941 special forces were not used, German 1942 special forces may enter play from now until the end of the year (must plan for 5 turns in advance).
- Jan I, Axis player turn (Rule 27.B.2) - Axis player may start planning for use of the Italian 1941 special forces only for an invasion of Malta.
- Jan II, Axis player turn (Rule 27.B.1) - If the 1941 special forces were used, Axis player may start planning for use of the German 1942 special forces.
- Jan II, End of turn (Rule 31.D) - Victory point update check.
- Mar II, Axis player turn (Rule 27.B.2) - Italian 1942 special forces may enter play from now until the end of the year (must plan for 5 turns in advance).
- Apr I, Axis player turn (Rule 27.B.1) - If the 1941 special forces were used, German 1942 special forces may enter play from now until the end of the year (must plan for 5 turns in advance).
- Jun II, End of turn (Rule 31.D) - Victory point update check.
- Jul I, Allied player turn (Rule 23) - The repair die roll for Allied inoperative air units is 1, 2, 3, 4.
1943
- Jan II, End of turn (Rule 31.D) - Victory point update check. Check final victory totals and determine winner.