Deluxe Bitter Woods Version History
Updated 180812
180812: Version 1.6bxx (Bill Thomson)
- Replaced all armor units NATO icons with appropriate armor silhouettes.
- Corrected unit id of 653 JdPz, was 633 JdPz.
- Change traits of all German artillery to reset on Control-G. Reset after
American Turn
- Changed traits of all Allied artillery to reset on Control-U. Reset after
American or German turn.
- Added counter to denote which American units have full MP on first US turn.
- Updated help for for BTW/DBW tournament champions, WBC, Prezcon, and BPA
PBEM events.
- Added help file for 16AM special Rules.
- Added missing basic traits to Leader Counters (Mark Moved, Movement Trail,
Graveyard).
- Changed counter trait text from Mark Moved to Mark Moved/Unmoved.
- Changed counter moved notation for set of arrows on yellow background at
bottom of counter to vertical white on black text 'moved' at right side of
counter.
- Added labels to various markers, such as Battle.
- Added artillery target markers for each non-rocket artillery unit. The can
be activated by Alt+P on the selected non-rocket artillery unit or pulled
from the Markers menu. (Does not work for am 142 for reasons unknown).
- Added 'Moved' layer for German non-rocket, non-army artillery.
- Added Abbreviated Sequence of Play Help file.
- Updated all Help Files and tournament histories.
- Updated all scenario files per new counter traits.
- Updated TEM chart per Designer's Edition.
- Army artillery must be selected with Shift+Mouse click to move (in the game
the are fixed in place).
- Changed button from Flugplaz to and Air counter.
- Added counter traits to place markers for Bridge (Alt+B), Counterattack
(Alt+C), Engaged (Alt+E); Firefight (Alt+F), Improved Position (Alt+I), OOS
(Alt+O), Reserve (Alt+R), Shocked (Alt+S), Suppressed (Alt+U)
- PENDING: Add Cleanup commands (under whisk broom) to reset all Allied Artillery
after every player turn, reset all German artillery after every Allied turn,
reset all German moved artillery at end of Allied turn.
- PENDING: Add help files detailing six turn and eight turn tournament scenarios.
180723: Version 1.5bxx (Bill Thomson)
- Firefight marker now reports as Firefight instead of Engaged.
- Suppressed marker now reports as Suppressed instead of Engaged.
- German 9th rocket artillery will now flips.
- Fixed 7th Army Garrison markers so they index to all four locations.
- 7th Army and VP markers do not stack (can only be moved when selected with
Shift click).
- Leaders Standardized from Step (Cntr-S) to Flip (Ctrl-F) to show Moved backside
side
- Add reporting to log when combat units are of Flipped & Stepped.
- Added offset to German Victory Point Marker so not hidden by other units
in hex when on map.
- Change US Green color 4th column, 6th row from right on Vassal color palate.
- Created indexing Battle Markers 01-20 with player definable Combat Factors
- Deleted Odds Markers as replaced by Battle Markers
- Added offset to 7th Army Garrison markers so not hide by other other units
in hex when on map.
- In ceased size of unit border from 2 to 5 when selected.
- Add marker Advance (indexes 1, 2, 3, 4).
- Add marker Blank (indexes white, British, German, US; all with two lines
of player definable text.
- Add marker British Do Not Cross Meuse!.Add indexing Army Boundary marker
(backside 5th PzArmy, 6th PzArmy, 7th Army).
- Add marker Ford.
- Add marker Operation Spatlese!.
- Add marker Surprise.
- All scenario files updated (missing Plan Martin and Erasing the Bulge files).
- PENDING: Change Move Notation.
- PENDING: Add help files detailing six turn and eight turn tournament scenarios.
- PENDING: Update all Help Files and tournament histories.
- PENDING: Update TEM chart per Designer's Edition
- PENDING: Replace NATO Armor & Mach icons with silhouettes.
130310: Version 1.4bxx (Bill Thomson)
- Corrected size on German Army Artillery to XXXX
- Added Rotation to combat results CA, EMG, FF, SU
- Removed German air interdiction; Updated all air support layers
- Improved most markers to be consistent with game images; added missing markers
- Fixed Patton Counter
- Fixed 9th Nw counter
- Updated Scenarios
- Modified zoom levels and initial zoom
- Updated all scenarios for new traits.
100914: Version 1.3b07 (Bill Thomson)
- Fixed the loss of the text label trait that occurred in b06 (reason unknown,
deleted and re added)
- Modified leader counter format to match the game piece
- Fixed the army color on Ge 11/110 and Ge 11/111 mech units (was dark blue)
- Changed name of Peiper armor counter to 'Peiper'
- Changed name of Peiper leader counter to 'Peiper Ldr'
- Updated scenario files for new traits: New, Campaign, Patton's Relief
- Eliminated Moved notation for any unit in the Graveyard.
- British air unit fully defined
100913: Version 1.3b06 (Bill Thomson)
- Improved appearance of Air and Leader Units.
- Added markers for all combat results.
100823: Version 1.3b05 (Bill Thomson)
- Modified all artillery adding Control F for Fired; replacing Control S for
Step.
- Campaign and Patton's Relief of the Bulge updated for above trait.
- Odds marker now has odds 1-6 through 7-1 (1-6 through 1-2 were missing).
- Added Suppressed and Counterattack markers.
100724: Version 1.3b04 (Bill Thomson)
- Added labels to odds s so can be labeled with attack information as typically
they are the top unit in the defending stack.
- Modified movement trails so they are not shown by default; must be turned
on as needed for counter in question.
- Modified increase and decrease odds on Odds marker via control-A to increase
and control S to decrease.
100218: Version 1.3b03 (Larry Hollern, Bill Thomson)
- All counters now have both layers named so unit ID will report in the log.
'IDx' indicates stepped or fired side versus 'ID' which denotes full strength
side. An a suffix identified an armor unit. American CCA, CCB, CCR and Brit
33T and 34T are assumed armor by the id.
- Corrected am 1/26 step side.
- Corrected am 5/11 full side.
- Corrected am 26/101 step side.
- Corrected am 35/134 full side.
- Corrected am 84/333 step side
- Corrected am 99/394 step side.
- Corrected all am artillery deleting 'ra' artifact from Fired side.
- Corrected am XII 177 both sides.
- Corrected br 53/160 step side.
- Replaced nebelwerfer air defense NATO icons with rocket symbol.
- Updated scenario files: Campaign, New, Patton's relief of the Bulge. Erasing
the Bulge and Plan Martin are not yet defined.
- PENDING: Aircraft counter images; Leader counter images; Tank icons to replace
NATO armor icon.
100213: Version 1.3b02 (Larry Hollern, Bill Thomson)
- Corrected US 3/32 armor arriving on 20AM.
- Adjusted German 150 Brigade to correct start location (0111) in Campaign
game.
- Corrected German 62/164 counter and adjusted to full strength in Campaign
game.
- Updated Campaign to add Blown bridged at 0533, 1129, 1424 which were previously
deleted in error.
- Corrected 106/422 counter to read 422.
- Corrected by swapping Campaign At Start positions of 99/393 and 99/394.
- Updated US VIII/179 artillery to show range of 7 on FIRED side.
- Updated German variant 7A artillery to show a range of 7 on both sides.
- Marginally increased the space between the first and second stats on German
SS and British armor as when two digit combat factors exists, there is no
spacing front eh middle stat. However this affects other units in of this
type that do have a single digit combat value.
100130: Version 1.3b01 (Larry Hollern, Bill Thomson)
- Updated Campaign game file as Pz Lehr Recon (555) was MIA.
- Reset initial zoom level on OOB to 1.0.
- Corrections applied to American OOB units
- 17 pm american....9/47 regiment has an endurance rating of 5 so the
unit should be 5-5-4 not 5-4-4.
- All 3 armor units of the 17 pm should have an endurance rating of 4..not
5 so change as follows
- 10 armor A 8-4-4
- 10 armor b 8-4-4
- 10 armor R 5-4-4
- 4 division 8/22 should be 4-4-4, not 4-5-4
- 18 pm 9/39 should be 5-5-4 not 5-4-4
- 21 pm 9/60 should be 5-5-4 not 5-4-4
- problems on 3/33 armor on 20am...no step reduction
- Corrections applied to German OOB units
- 19 AM german 2/4 regiment should be 7-5-4 not reduced step of 4-5-4;
full step missing
- 21pm 79/212 should be 3-3-3...as it is on board...already reduce; full
step missing.
- Updated Campaign file to reflect these changes.
- PENDING: Updated Turn Tracker so will progress from Ge 16 AM to Am 26 PM.
- PENDING: Modify counters such that counter IDs will display in log when
moved.
- Deleted three bridge built counters that were initially on board in Campaign
game file.
090131: Version 1.2b03 (Bill Thomson)
- Complete Patton's Relief of Bastogne tournament scenario file and minor
edits.
090126: Version 1.2b02 (Bill Thomson et al)
- Assimilated basic markers into general list (bridge, Engaged, CA, Improved
Positions)
- Fixed NEW scenario so basic map and all counters on OOB appear for scenario
creation.
- Errors fixed for the US 2/39 and 7/CCB to show correct reduced stats.
- PENDING: Complete creating tournament scenarios, others and edits).
080726: Version 1.1b06 (Bill Thomson)
- Mapboard updated as the 1.0 version was cropped at the south side.
- Hex ID implemented; now displayed with mouse-over view.
- Added Zoom Capability; Hide Pieces, and Capture to secondary maps.
- Functional markers added.
- Campaign scenario integrated into FILE/SCENARIO pull-down menu.
- Order of Battle (aka Appearance) secondary maps added for Allies and Germans.
- Corrected Div ID of American 99/394.
- Default changed so Movement trails are visible.
- Corrected id of 8th rocket.
- Corrected flip capability from 16th rocket.
- Corrected 560 Division start locations.
- Corrected 2/304 Start location.
- Added Lehr/Recon unit.
- Added 7th Army Garrisons.
- Deleted 1d10 and 2d10 buttons.
- Changed initial zoom level of map and OOBs.
- Added a thin yellow border to SS units.
- Added Range to American artillery with ranges higher than the default 4.
- Added do not stack trait to VP, bridge, bottleneck, and garrison markers.
These are selected by holding down the shift key when selecting.
- PENDING: Adding standard set of HELP files.
- PENDING: Turn counter corrected.
- PENDING: Add missing bridge at location XXXX.
080707: Version 1.0 (Bill Thomson)
- Initial version based on WGA Vassal module template credited to Brent Easton,
Jeff Wise & Bill Thomson.
- Full permission for module created granted by Bruno Sinigaglio, DBW Game
Developer.
Please send all additional comments, suggestions for enhancements/modifications/error
correction to
bill@wargameacademy.org; 817-501-2978