MOVEMENT ALLOWANCE TABLE
First Impulse Second Impulse
ALL UNITS
German
Ger
Axis
Rus
Axis
Rus
CLEAR FULL MOVEMENT 4 2 0
LT MUD 4 2 2 0
MUD 2 0 0 0
SNOW HALF MOVEMENT
(Fractions rounded up)
1 1 0
  • Numbers are maximum number of hexes a unit can move.
  • Units can never move further than their movement factors.
  • Axis refers to Hungarian, Rumanian, Italian and Finnish units only.
Do not move on 1st impulse and move their full movement allowance on 2nd impulse regardless of weather, stopping upon entering woods, swamp or mountains.
Can use rail or sea movement. Cannot move otherwise.