RBS Module Version History
updated 180810
Version 1.2p12 (Bill Thomson) 180810
- Fixed label position of all units except on artillery Units (have not figured
out the configuration reason why artillery labels are far above the counters;
attempts at fixing breaks other things.).
- Update all start files.
- PENDING: working to get Control Summary to work with Axis control markers
for Scenario and Campaign play for automatic VP counting. does not yet work,
use of the button results in a bug report. Trying to extract this capability
from WGA Gettysburg and Russian Front modules.
Version 1.2p11 (Bill Thomson) 180224
- Added Rotation trait to Oil Well markers to denote they have be harvested
when captured, as an player alternative to using labeling.
- Added a full set of German oil well counters to match Russian. Some are
not in the game counter set.
- Fixed offset of label on all artillery counters.
- Updated all New and Campaign scenario start files.
- Cancelled intent of adding Sea Transport Counter; counter label is just
as effective.
Version 1.2p10 (Charlie Catania. Bill Thomson) 180210
- Corrected front side location of Ru 30 infantry from 30 to 3.
- PENDING: Add Sea Transport Counter.
- PENDING: Fix offset of label on all artillery counters.
- PENDING: Add a full set of German oil well counters to match Russian.
- PENDING: working to get Control Summary to work with Axis control markers
for Scenario and Campaign play for automatic VP counting. does not yet work,
use of the button results in a bug report. Trying to extract this capability
from WGA Gettysburg and Russian Front modules.
- Labeling trait added to Oil Well markers to detail when operational or harvasted
per 21.2.
- Updated all New and Campaign scenario start fiiles.
Version 1.2p09 (Bill Thomson) 180130
- Corrected back side color of Russian 2nd Guards Cavalry.
- Changed appearance of backside stats of all Russian Guards from red text
in a yellow box to yellow text in a clear box (unable to control size of text
box).
- Added missing backside image of (stage 2) Russian partisans.
- Updated all New and Campaign scenario start fiiles.
Version 1.2p08 (Bill Thomson) 180108
- Updated all counters with a flip side to report to log when unit is flipped.
Example: flips ru-Inf-04 to ru-Inf-04x (x denotes reduced state; in the case
of Shock Armies and SS Panzers, xx and xxx as appropriate).
- Updated all New and Campaign scenario start fiiles.
Version 1.2p07 (Bill Thomson) 171230
- Offset City Axis Major/Minor control flags.
- Offset Marker R4-R7s. I used these to denote where Russian 2nd impulse reinforcements
arrive for planning purposes.
- Added Weather-Historical chart.
- Added rail control markers to denote hexes units passed through during a
move.
- The 2 factor WEC counter used in past tournament scenario has been removed
from the Campaign game start file and added as a Marker/Tournament menu.
- The Russian 5811 Oil counter has been added to the Russian OOB display (was
missing).
- New and Campaign scenario files updated for the previous 2 changes.
- Made seperate Axis and Russian rail markers, added trait to call combat
units (place rail marker).
Version 1.2p06 (Bill Thomson) 171222
- The five Russian WECs that can be evacuated to the Urals now have their
city name in Yellow text (Dnepropetrovsk, Kharkov, Kiev, Rostov, Stalino).
- Added a 'Send to Urals' trait to the five Russian WEC counters that can
be evacuated to the Urals. This command moves them to the WEC box. Player
should label what turn they are again active, or move to the OOB display.
- Updated trait on Russian 9 Cav from Increase to Flip.
Version 1.2p0x (Charlie Catania, Charles Sutherland, Bill Thomson)
171219
- Corrected spelling on Charts Tab (Bombers Avail).
- Added Reset to Battle Marker.
- Corrected flip side of Italian 3rd infantry, arriving on turn 2, to 1-3.
- Deleted Italian 2nd infantry, arriving on turn 8, as unit is the wrong ID
and does not center in the hex.
- Created the Italian 5th infantry, arriving on turn 8, 3-4 & 1-3 ratings.
- Confirmed the Italian 4th infantry, arriving on turn 8, is a mountain unit
per 2nd edition errata, rulebook p45. The image on the OOB is correct, the
game counter should be modified accordingly. As such the Vassal counter ID
was changed from Alpini to 4th with the mountain infantry icon. Stats are
3-5 & 1-3. Players must modify their game counter to be a mountain unit
on both sides and the full strength rating from 3-4 to 3-5. [NOTE: Games started
in an earlier module version will have to edited to correct the Italian 4th
& 5th vassal pieces. Send the game file to bill@wargameacademy.org]. The
Campaign start file has been edited, any new game started with version 1.2
will be correct.
- Created a blank counter with 3 label lines, placed in Marker/Misc menu.
- Updated all Help Files.
- Added overlays to combat units to show Railed (one color) and free rail
(different color).
- Added MIA Russian Turn 12 WEC unit to Russian OOB in the campaign game file.
- Added Reduced Oil chart to Charts.
- Updated Russian 5 Gd Inf to turn 12 (was turn 13 at full strength side).
- Added all Russian four airbases and optional 3rd & 4th IL-2 (previously
missing).. The 3rd & 4th IL-2 and airbases are in the Optional units box.
- Added Invasion markers
- Added appropriate colors to the Weather markers.
- Updated New Scenario File.
- Added all the various variant units to the Optional Units window. Standardized
all variant counters; front side stats use black text, flipped side stats
use white text.
- Fixed German PZG counters, some were missing flipped side image.
- Field Marshals Sent to spent trait added. Sends to FM secondary map.
- Fixed all the step(s) sides images for the SS units that was uniformly missing.
Version 1.1b0x (Charlie Catania, Bill Thomson) 160816
- Added zoom controls for all secondary maps.
- Added Battle Markers, which may be indexed and labeled
- Added Italian Replacement Marker, Russian infantry & armor Replacement
Markers.
- Modified map zoom levels from [1.48, 0.51, 0.69, 0.83, 1.0, 1.2] to [0.5,
0.75, 1.0, 1.25. 1.5].
- Deleted 10 turn tournament scenario and replaced with Campaign scenario
(can be used for 10T).
- Customized Finnish Field Marshal by adding Finnish flag to distinguish from
German.
- Added General track for all reporting indexing markers such as replacements,
victory cities, etc. This is accessed by the GT button.
- The Game turn is now accessed by the Hourglass function per WGA standard
(formally the GT button was used).
- Added indexing weather DRM marker [its place on the General Track (GT),
cannot be placed on a chart]..
- Add Weather DRMs to the Weather Chart.
- Added help files stating retreat priorities for reference.
- Deleted the AxRepl secondary map as replaced with General Track. Deleted
corresponding AxRepl markers (different size from GT Replacement markers).
- The Victory Cities marker use for the Campaign game relates to sudden death
major Russian cities. Create a Scenario Bid marker (bid of sum of Rus 1 pt
minor cities and Rus 2 pt major cities).
- Added rail control marker for those who prefer these over railhead markers.
- Restored visibility of other markers in the Markers menu.
- Increase offset of stacked markers on the General Track.
- Optimize sizes of both unit ID and turn number.
- Deleted the extra Urals WEC marker that was used in past for Scenario play.
- Pending: Add Clean Up button (Display Menu Options) that flips things back
to default (can be used to flip all air units/bases, remove railed markers,
Airdropped markers, Sea move markers). This is found in the WGA Panzerblitz
& Victory in the Pacific modules.
- Added city control marker or Axis captured major cities in Russian. Both
Campaign game city marker (Russian Major Cities) and Scenario city marker
(minor cities worth 1 point, major cities worth 2 points).
- Pending: Import VP button, and custom code that exists in WGA Russian Front
module and WGA Gettysburg '88 modules. In Russian Front, the VP button that
totals Russian cities in German control. The RBS campaign game Sudden Death
conditions count the number of Russian Major Cities in German control at the
conclusion of each January turn. Can likewise be customized to total the sum
of minor Russian cities in German control (1 VP) and the number of Russian
Major cities (2 VP) for scenario play victory conditions. This feature is
one of many of Brent Easton's custom java code sets that is non-uniformly
sprinkled in many of the WGA modules that I have to learn how to successfully
import to other modules. (A person with java knowledge is sought).
Version 1.0b06 (Charlie Catania, Bill Thomson) 131005
- Added Replacement markers for Italian infantry and Romanian Armor.
- Updated At Start Russian WEC markers set to 4 oil and 14 WEC.
- Updated 10T scenario to include these changes.
Version 1.0b05 (Charles Drozd, Rob Beyma, Bill Thomson) 130718
- Added Terrain Effects Chart.
- Corrected Russian 9th Cavalry images and reporting.
- Corrected Russian 59th and 61st infantry images.
- Finnish field marshal Mannerheim made distinctive from German field marshals
via blue font.
Version 1.0b04 (Bill Thomson) 130628
- Fixed flipped image of Finn 6th Infantry.
- Fixed Change Label alignment to top of counter.
Version 1.0b03 (Bill Thomson, Rob Beyma) 130626
- Added missing FLIP trait to Finnish units.
- Added battle marker to denote battle order and odds.
Version 1.0b02 (Bill Thomson, Rob Beyma) 130624
- Corrected German AGS 4th Infantry to correct stats of 6-5[4-5] as was incorrect
as 5-5[3-5].
Version 1.0b01 (Bill Thomson, Rob Beyma) 130521
- Initial configuration. The module framework is based on the latest WGA TRC4
module.
FEEDBACK:
Please send all additional comments, modification/error correction to Bill
Thomson
ACKNOWLEDGEMENTS:
Thanks to the 2013 PBEM tournament groups for identifying module improvements.