Hannibal: Rome vs Carthage Quick-Start Guide

 
Some things you need to know about this module. Changes in version 1.1 are marked in red color.
 
Starting a Game 
To start a new game with default setup, go to File -> New Game -> Standard Setup. To start a new game with clear map, go to File -> New Game -> Empty Map.
 
Reporting
I have spent a lot of time to add custom reporting. In Hannibal it is very easy to miss your opponent's actions if you don't see all the map. So every action is reported.
 
Strategy Cards
When a player draws strategy cards and puts them in his hand, they are automatically flipped face-up. 
When a strategy card is played face-up to the map, a list of clickable available actions appears next to the card. If you click on one of these actions, the action will be reported and the actions list will disappear. This way your opponent knows how you will play your card and you don't need to tell him. If you decide (before you make any actual actions!) that you want to change your action, then just move the card on the map and the available actions will re-appear.
When you discard some specific cards, a pop-up will appear asking you if you want to do something.
Example: When you discard "Hanno Counsels Carthage", you will be asked if you want to activate the effect of the card. Your decision will reflect on the Information Box (see Information Box below).
Example: When you discard "Syracuse allies with Carthage", you will be asked if you want to permanently remove the card from the game. Notice that you will have to manually flip Syracuse to Carthaginian Control. On the other hand, the counter in the Naval Movement Modifiers Table will be automatically placed if Syracuse is Carthaginian.
After a player plays Truce for it's event, every card that cancels Truce's event and goes to the Discard pile will ask you if you want to cancel it. 
If you right click the Discard pile, the option "Draw specific cards" appears. With this you can see alphabetically which cards are in the discard pile. 
 
Battle Board and Combat Cards
To open the Battle Board press the Battle button.
Same as the strategy cards, battle cards will be flipped face up when placed in a player's hand. In the Battle Board window there is a button named Reshuffle. Press it only after a battle has finished and it will reshuffle all battle cards (from hands, discard piles and anywhere else) in the Battle Deck.
Below Battle Deck, the Roman Playing Area and the Carthaginian Playing Area there is a number representing the number of cards in each pile. It will help you to track the number of battle rounds.
 
Political Control markers (PC), Cities and Tribes
When you accidentaly place a PC, City or Tribe over an existing PC, City or Tribe, the new one will be deleted. The same will happen if you place it in a non valid location. This was needed to prevent wrong placement of PCs and for correct scoring calculations (see Calculate Scoring Provinces Button).
To select a PC, City or Tribe on map click on it while pressing Shift.
 
Combat Units (CU)
As with PCs, if you place any CU in invalid locations (e.g. on a deck) it will be deleted. There is also a check for the number of elephants in game. If you try to place more than 4 elephants, they will be removed. Siege Train marker added.
 
End Turn Button
When you finish a turn, press the End Turn Button. This is very important and you should never forget it. It will update information on the Information Box, move the Turn Counter and reshuffle Strategy Cards if "Truce" is in the Discard Pile. Don't use it mid-turn if you forget it 'cause it will create a mess.
 
Information Box
Displays information about cards that can be removed and in-game effects. It can be selected and moved if you click on it while pressing Shift. 
 
Calculate Scoring Provinces (Provinces Button)
This button will calculate how many provinces each player controls. It needs 5-10 seconds to do the calculations and Vassal will seem to freeze. Don't worry, just let it do it's work. Don't press this more than once because vassal won't un-freeze until it calculates once for each button press. I recreated the calculation procedure. It now needs less than a second to complete.
 
Hide Armies (Armies Button)
Sometimes it's difficult to see which side controls a space because there are CUs over it. So I added this button that hides/un-hides all CUs, generals and the Turn Counter.
 
Charts
Added Turn Reference Sheet, Rules Summury and detailed Stratefy Card List.