COMBAT
ODDS | |||||||
DIE
ROLL |
1-1 |
2-1 |
3-1 |
4-1 |
5-1 |
6-1 |
DIE
ROLL |
0 |
AE |
AA |
AA |
AD |
BD |
BD |
0 |
1 |
AA |
AA |
AD |
BD |
BD |
DD |
1 |
2 |
AD |
AD |
BD |
BD |
DD |
DX |
2 |
3 |
BD |
BD |
BD |
DD |
DX |
DE |
3 |
4 |
BD |
BD |
DD |
DX |
DE |
DE |
4 |
5 |
DD |
DD |
DX |
DE |
DE |
DE |
5 |
6 |
DX |
DX |
DE |
DE |
DE |
DE |
6 |
Explanation:
AE = Attacker Eliminated;
AA = Attacker Attrition; AD = Attacker
Demoralized; BD = Both Demoralized; DD =
Defender Demoralized; DX = Defender Exchange;
DE = Defender Eliminated (see Rule 13.4);
| |||||||
Combat
Modifiers: | |||||||
(-2) |
If defending units
under a Fort marker. | ||||||
(-1) |
If defending units
under Entrenchment marker | ||||||
(-1) |
If all defending units
occupy a rough, swamp, or city hex; | ||||||
(-1) |
If all attacking units
occupy a river hex and none of the defending units occupy a hex transverse
by the same river. | ||||||
(+1) |
If any defending unit
is demoralized. | ||||||
(+1) |
For each siege
artillery unit attacking units under a Fort marker.
| ||||||
(+1) |
For every six regular
artillery strength points participating in any attack (fractions rounded
down). | ||||||
(+1) |
For each attacking
tank, Strosstruppen, and/or air unit.
| ||||||
Notes:
| |||||||
1 |
A die roll less than
zero is treated as zero. | ||||||
2 |
A die roll greater than
six is treated as six. | ||||||
3 |
At adds less than
1-1, the die roll is treated by
one. | ||||||
4 |
At odds greater than
6-1, the die roll is increased by one. | ||||||
5 |
All modifiers are
cumulative. However, the die roll may not be increased or decreased by
more than three. |