TRC3 Module Version History
updated 071103
Version 2.0b06 (Jeff Wise, Bill Thomson) 071103
- Improved OOBs for legibility and background counter image.
- Corrected several counter location codes, Romanian 3rd infanty, Hungarian
2nd infantry.
- Updated New and Campaign start files..
Version 2.0b05 (Jeff Wise, Bill Thomson) 070901
- Hex JJ22 now corrected to a mountain terrain.
- German 52nd PZG location code corrected to S for South. Will not change
in games in progress when converting to b05.
Version 2.0b04 (Bill Thomson) 070720
- Mouseover display now includes markers.
- Mouseover display now works on empty hexes to show hex ID.
- Mouseover hex ID increased from 9 to 14 font.
- Mouseover display increased from 800ms to 1000ms.
- Battle counters added (#1-15) which have a label trait for the odds.
- Corrected Ratings on German 43 inf from 4-4 to 5-4.
- Updated Campaign start so at start units are on board.
- Internet die roller deleted as function does not work.
Version 2.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff
Wise) 070106
- Version 1.0 used a beta component called Autoimages to generate the counters.
As VASSAL evolved, Autoimages was obsolete and replaced with a GamePieceImages
whose principle benefit is stability. Unfortunately, all the images created,
which fully populated the OOBs disappeared. These have been regenerated. All
TRC units are unique with individual unit id. Consistent with the WGA VASSAL
Template standard, units cannot be cloned or deleted, and there is no counter
template. Units are either on the map, on the OOB, in the eliminated pile,
or in the replacement pile. The populated OOB is on the start files.
- The die roller buttons have been replaced with those using Mersene Twister
code as noted by the yellow background. Refer to the 'About Mersene Twister;
help file for justification.
- Mouseover display increased from 800ms to 1000ms
Version 1.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise)
- Regenerated version initial structure creating the Wargame Academy Vassal
module template.
- New map and graphic secondary maps installed.
- Info Windows added. Delayed tab is used to denote Sudden Death objectives
at start of the game and revealed to the opponent at the appropriate time
if this option is in use.
- Units are now marked moved when moved.
- Reinforcement secondary map added with counter trait for eliminated units.
- Surrendered secondary map added with counter trait for surrendered units.
- Optional units secondary map added with counters as needed by variants.
- WGA standard set of Helps files added (WGA module splash screen, AREA player
ratings, Articles, Game Credits, Game Info, Hot Keys, Internet
Die Roller, Online Tools, Optional Rules; Organized PBEM play, Rules, Tournament
Play, Trustees, Variants, Variable OOB, Version History, Victory Conditions).
All now in HTML format.
- Die roll button updated.
- Mouse over view enabled, will expand the counter stack for 500 ns.
- Hex Id will be displayed for 700nm when a counter is selected.
- German and Russian Order of Battle secondary maps added with all units present.
- Counter images generated by Autoimage, vassal inherent feature.
- Optional units added to OPT secondary map.
- Added Movement Trail Counter traits
- Nine scenario files built in. Accessed via FILE/SCENARIOS
- City control markers placed on scenario files. The value is variable depending
which side controls a VP hex beyond the end line.
- A VP summary button tallies the current VP status
- Units now have a Invisible trait to enable double blind setup as a scenario
variant.
- Clone and Delete traits removed from all combat counters. Units exist either
on the map or on one of the secondary maps. These include the Order of Battle,
in the reinforcement pool, POW cage, Airfield, Partisan box or Paratroop box.
Units cannot be MIA or duplicated.
Version 0.5 (Brian Con land, Charles Bentley)
FEEDBACK:
Please send all additional comments, modification/error correction to Wargame
Academy
- vassal@wargameacademy.org
- www.wargameacademy.org