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How do I play?

If you’re new to Vassal, but have gotten this far and you are even remotely familiar with basic “Windows” operations, it should be fairly user friendly. If you want the module to do something game-wise, it will either be available as a menu option, pull down, or right click. If you have gotten this far, but still feel completely lost, feel free to e-mail me at clanmacrae9@yahoo.com to guide you along.  Additionally, the help/guide files available on the Vassal website should assist you to becoming fluent, or at least familiar in Vassal.  One important note. If you have a Kingmaker specific rules or situation question, I am not the one to ask, as I am not a Kingmaker aficionado per se, but if you have a question with no one to turn to, I can probably forward it along to someone who can help.

This version applies several necessary and sometimes arbitrary changes, but I believe that players may navigate the module and play Kingmaker to the original rules, or any specific house rules they as the like.  

What functions have been added to this version?

Several small, but useful (and one non-useful) functions have been added to this version.

·         Provided each faction with their own player board to eliminate the Vassal effect of having your cards and pieces be in a state of constant movement as other players adjust their cards.

·         Moved the Crown deck to the map board, but included the Plantagenet and discard piles as well.

·         Removed the individual card names, as it was impossible to mask cards due to their identity being revealed in the chat window.

·         Included right-click options to send the nobles, heirs and ships to their possible starting locations.

·         Improved mouseovers, to provide the pieces names. This is especially helpful in identifying the nobles.

·         Display garrison permanent levels visible at all times for all building/city/town types.

·         Added mouseover for garrison level and max troop level for all building/city/town types.

·         Added the ability to right click and change troop levels (This is the non-useful addition) if desired. If you don’t want to use this, just ignore it.

·         Removed movement trails as much as possible, where not needed and removed stacking where unnecessary.  

What is different about the “improved” map and cards?

This new map has restored 2 ports missing from the classic A-H version, Preston and Caernarvon, as well as the port boxes which abut specific land and sea squares.  Additionally, ports have been added to Ireland and Dublin.  The whole of Ireland is a port in the same manner as the Continent. Inlets which may or may not block movement have been delineated to a greater degree. The general tendency in this map has been to impede off-road movement. Roads have been rerouted at Shrewsbury and London to make it plain that those towns control passage. Town cards have been color-coded to their regions and optional troop strengths are added as per A-H 1978 variants.  Regarding town troops, players may want to try an option in which the troops may be used for attack and defense, but only in the home region.  Therefore, Shrewsbury's 20 men can be used anywhere in England, but not north of the River Trent, in Wales or Cornwall.  As always, house rules rule!

Here’s to hoping everyone interested in playing Kingmaker enjoys this Vassal version.

 

Thanks,

Rob McCray/clanmacrae9

 

p.s. If you would like to request any specific functional improvements, fell free to e-mail me with the subject title Kingmaker Vassal request.