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How do I play?
If you’re
new to Vassal, but have gotten this far and you are even remotely familiar with
basic “Windows” operations, it should be fairly user friendly. If you want the module
to do something game-wise, it will either be available as a menu option, pull
down, or right click. If you have gotten this far, but still feel completely
lost, feel free to e-mail me at clanmacrae9@yahoo.com
to guide you along. Additionally, the
help/guide files available on the Vassal website should assist you to becoming
fluent, or at least familiar in Vassal. One
important note. If you have a Kingmaker specific rules or situation question, I
am not the one to ask, as I am not a Kingmaker aficionado per se, but if you
have a question with no one to turn to, I can probably forward it along to
someone who can help.
This
version applies several necessary and sometimes arbitrary changes, but I
believe that players may navigate the module and play Kingmaker to the original
rules, or any specific house rules they as the like.
What functions have been added to
this version?
Several
small, but useful (and one non-useful) functions have been added to this
version.
·
Provided
each faction with their own player board to eliminate the Vassal effect of
having your cards and pieces be in a state of constant movement as other
players adjust their cards.
·
Moved the
Crown deck to the map board, but included the Plantagenet and discard piles as
well.
·
Removed
the individual card names, as it was impossible to mask cards due to their
identity being revealed in the chat window.
·
Included
right-click options to send the nobles, heirs and ships to their possible
starting locations.
·
Improved mouseovers, to provide the pieces names. This is especially
helpful in identifying the nobles.
·
Display
garrison permanent levels visible at all times for all building/city/town
types.
·
Added mouseover for garrison level and max troop level for all
building/city/town types.
·
Added the
ability to right click and change troop levels (This is the non-useful
addition) if desired. If you don’t want to use this, just ignore it.
·
Removed
movement trails as much as possible, where not needed and removed stacking
where unnecessary.
What is different about the “improved”
map and cards?
This new map has restored 2 ports
missing from the classic A-H version, Preston and Caernarvon, as well as the
port boxes which abut specific land and sea squares. Additionally, ports
have been added to Ireland and Dublin. The whole of Ireland is a port in
the same manner as the Continent. Inlets which may or may not block
movement have been delineated to a greater degree. The general tendency in this
map has been to impede off-road movement. Roads have been rerouted at
Shrewsbury and London to make it plain that those towns control
passage. Town cards have been color-coded to their regions and optional
troop strengths are added as per A-H 1978 variants. Regarding town
troops, players may want to try an option in which the troops may be used for
attack and defense, but only in the home region. Therefore,
Shrewsbury's 20 men can be used anywhere in England, but not north of the River
Trent, in Wales or Cornwall. As always, house rules rule!
Here’s to hoping everyone interested
in playing Kingmaker enjoys this Vassal version.
Thanks,
Rob McCray/clanmacrae9
p.s. If you would like to request
any specific functional improvements, fell free to e-mail me with the subject
title Kingmaker Vassal request.