Combat Odds | |||||||||||
1-5 | 1-4 | 1-3 | 1-2 | 1-1 | 2-1 | 3-1 | 4-1 | 5-1 | 6-1 | ||
Die Roll | 1 | AX | AX | AX | AX | AX | AR | NE | NE | DR | DX |
2 | AX | AX | AX | AX | AR | NE | NE | DR | DX | DX | |
3 | AX | AX | AX | AR | NE | NE | DR | DX | DX | DX | |
4 | AX | AX | AR | NE | NE | DR | DX | DX | DX | DX | |
5 | AX | AR | NE | NE | DR | DX | DX | DX | DX | DX | |
6 | AR | NE | NE | DR | DX | DX | DX | DX | DX | DX |
No effect: The CRT indicates no-effect results by NE. An NE result means that no units are destroyed in the combat.
Retreat: The CRT indicates retreat results by AR and DR. An AR result means that all the attacking units in that battle must retreat. A DR means that all defending units in that battle must retreat. Units forced to retreat are moved one hex in any direction by their owner. Retreating units are eliminated if they have to move on top of enemy units, or on top of friendly units if they cannot stack with them for any reason. Units forced to retreat off the map, into craters, or into marshes (except for LBs) are also eliminated.
Destruction: The CRT indicates destroyed results by AX and DX. An AX result means that all the attacking units in that battle are destroyed and removed from the board. A DX result means that all the defending units in that battle are destroyed and removed from the board.
Overrun Attacks: When the attack strength in a given battle would be 6 or more times greater than the defence strength – i.e., when the combat odds are 6 to 1 or better – the attack is an overrun. The defenders are automatically eliminated during the attackers' MOVEMENT phase. Units which did not participate in the overrun attack may then move through (but may not stop on) the hex formerly occupied by the defending unit.
NOTE: The enemy BCPC may not be overrun. Players cannot move ground units onto or over the enemy BCPC.
Movement After Combat: Any time attacking units destroy or retreat defending units, the attacking units may move into the hex vacated by the defending units. Although players may not move onto the enemy BCPC, they may move on top of a Neutral complex after destroying or retreating the enemy units defending it.