TERRAIN EFFECTS TABLE
Hex Effects
Plain It costs all ground units 1 MP to enter a plain hex.
River It costs all ground units, except LBs, 2 MPs to enter a river hex. LBs enter river hexes at a cost of 1 MP.
Forest All ground units move through forest hexes at a rate of 1 hex per turn. Ground units must stop when they enter a forest hex, and cannot move again until next turn.  DBs have their combat strength halved when they attack ground units in forest hexes.
Marsh No ground units, except LBs, can enter marsh hexes. LBs enter marsh hexes at a cost of 1 MP.
Crater No ground units can enter crater hexes.