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The Naval Combat Results Table (NCRT) is used to
resolve combat between naval forces or between a naval force and
a fort or fortress.
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Combat between naval forces is initiated when opposing
naval forces occupy the same coastal hex or navigable river hexside.
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Each player determines the strength of his force:
ironclads are worth 1 NSP each, total number of transports is divided
by two (fractions rounded down).
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Both players find their strength at the top of the
table each on the column applicable to his force. Then both players
roll one die and apply the results.
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If a Union naval leader is present the Union player
adds his Tactical Combat Rating to his die roll (results of more
than 6 are treated as 6).
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If both players have a part of their naval forces
remaining, another round is fought - and rounds continue until one
or both sides are completely eliminated.
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A fort or fortress may attack an enemy naval force
that occupies its hex or one that occupies a navigable adjacent
hexside.
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The naval force may not attack the fort/fortress,
however.
- To resolve the combat, locate the fortification type at the
top of the table, roll one die, and apply the result.
- There are no modifiers for leaders.
- The results from both type of combat are the same .
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Sunk: The NSP is permanently eliminated.
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Damaged: A Confederate NSP is sunk
on a damaged result: A Union NSP is place on the Game-Turn Record
Track for the following turn on a damaged result.
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NE: No effect.