For detailed instructions, watch this video:
http://www.youtube.com/watch?v=L6X8CYq7uJk
Most commonly used game functions can be accessed by
right clicking on a game piece and selecting options from the menu that
appears.
To recover all units on the map at the end of a turn, simply click the
Recover button in the toolbar that corresponds to the current weather. This function
may take up to ten seconds for larger scenarios. Unlike the physical
game, each unit that is eligible to entrench will do so and will receive its own
unique entrenchment marker. This is because VASSAL cannot tell if a marker
belongs to an entire stack or just a single unit, so it has to track the
entrenchment status of each unit on the map. In order for the Recover
button to function correctly, all markers must remain with the units that
generated them! When you place a marker through the right
click menu, VASSAL assigns that marker a number, then assigns that same number to
the parent unit. These numbers are how VASSAL "knows" which marker belongs to
which unit. Moving markers around to other units may seem easy enough, but VASSAL will
still think that the markers belong to the units that generated them and will apply recovery based
on the status of those parent units, not on the units with
which they are now stacked. That is why you cannot drag fatigue, manpower,
and demoralization markers out of the Game Pieces window or clone
them.
Some scenarios include
units that are not allowed to move at the start of the game. The are assigned
bright yellow "Turn x" markers to show which turn they are released. As long as
the yellow marker is stacked with the unit, it will not recover or entrench at
the end of a turn. It is important to keep the marker stacked with its
unit until the appropriate turn. To activate the unit, advance the
game turn marker found in the force display (Union for AGA and Confederate for
SJW). Once the game turn marker occupies the turn of release, the module will
automatically delete the "Turn x" markers and allow the units to recover
normally. Alternatively, you may simply delete the yellow marker.
SJW Scenario 7
The Confederate units in this
scenario begin on the CSA force display. They are invisible to the USA player
but appear ghosted to the CSA player. Right click on them and select
"Invisibility on/off" to reveal them. The force markers begin on the map for
your convenience. SJW Scenarios 8/9 Some of the Union units in the campaign game are not
able to activate or entrench at the start of the game. These units have markers
on them as a reminder. Advancing the turn marker to the appropriate space on the
turn track will delete these reminder markers and enable the recovery function
for the units in question. You may also manually delete the reminder markers to
enable recovery. This Web Page Created with PageBreeze Free HTML
Editor