Situation F8 - Armor Ambush

Author: Felbrigg Herriot (12/13/2009)

 

Map IDs and Orientation:

6, 3; North is UP

Turn length:

4 Turns

Sides:

German (Player A), British

 

Scenario Setup

German:

Group 1 starts in 6F5, one PzKW IVh each in 6F4, 6F3, 6F2 and 6F1.

British:

The British player secretly notes the hex for each British group before play - see Special Rules.

 

Scenario Balance

German:

None.

British:

None.

 

Victory Conditions

General:

The side with the most VPs at the end of the game wins.

British:

Each PzKw IVh killed earns a Victory Point for the British player.

German:

Each PzKw IVh exiting the top of Map 3 earns a Victory Point for the German player.

 

Scenario Details

Game Length and Initiative:

The game length is 4 Turns. German player is Player A and starts the game.

Special Scenario Rules:

All fields are OUT of season and do not hinder LOS.

The British troops are waiting in ambush. Before play starts the British player notes the board and hex in which each unit is hiding. These may be any hex on either board except road hexes. The British units are only placed on the board when they move, fire, split up or the German player moves into the hex they occupy.

If the German player moves into a hex containing hidden British units the German counters are returned to the previous hex, the British counters are placed on the board and the German continues his move. In this case the German player may Overrun without the discovered unit having a chance to Opportunity Fire.