Author: Felbrigg Herriot (12/13/2009)
Map IDs and Orientation: |
4; North is UP |
Turn length: |
7 Turns |
Sides: |
British (Player A), German |
|
Place barbed wire on G2, H3 and
F4, foxholes on G4 and F2. |
German: |
Group 1 starts in F2, Group 2 in G4. The other units emerge 1 per Turn from either E2 or G1 into an adjacent hex and such a unit cannot occupy a Building on the Turn it arrived. |
British: |
British units enter at a rate of 2 per Turn into both or either E6 or G6 (by paying movement cost). |
|
None. |
British: |
None. |
|
At the end of 7 complete Turns, occupy or be the last player to have passed units through both G4 and F2. |
|
The game length is 7 Turns. British player is Player A and starts the game. |
Special Scenario Rules: |
Some German and all British units enter the Map as detailed in the Scenario Setup section. |