Author: Shaun Austin
(12/15/2009)
Map IDs and Orientation: |
4, 11, 1; North is UP |
Turn length: |
6 Turns |
Sides: |
German (Player A), British/US |
|
German player states whether he
will enter Group 1 from the right
side or the left side of Map 1 before the British set up. |
British: |
The British set up anywhere on Map 1 and should determine the minefield location, which can be on any hex row numbered 3-6. |
|
US forces enter at hex F1 or K3
of Map 4 on Turn 3. |
|
None. |
German: |
None. |
|
British/US win if they get at least 4 mobile AFVs onto Map 1. |
German: |
Germans win if they prevent the
British/US to achieve their victory condition. |
|
The game length is 6 Turns. The German player has initiative and begins
the game as Player A. |
Special Scenario Rules: |
None. |