Authors: Jeff Poff and Vern
Wester, (07/28/2010)
Map IDs and Orientation: |
1, 4; North is LEFT |
Turn length: |
7 Turns |
Sides: |
American (Player A), German |
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The American player sets up first, anywhere within two (2) hexes of 4F5. |
German: |
The German player enters as per the Special Scenario Rules. |
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None. |
German: |
None. |
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The German player wins if he eliminates all American units, or if he has a leader and a squad (or its equivalent) occupying hex 4F5 before the end of turn 7. |
American: |
The American player wins if the German player fails to achieve victory. |
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The game length is 7 Turns. The American player begins as Player A. |
Special Scenario Rules: |
Hex 4J1 and 4K1 are Canal hexes, which extend off the south edge of the map. Hex 4I1 is a Stream hex. At the beginning of each German Command Phase, the German player picks one chit from a set of four numbered 1-4. After picking the chit, it is discarded and a die is rolled to determine which side of map 1 the group selected enters. On a roll of 1-2 the group enters on the South edge, a roll of 3-4 on the East edge, and a roll of 5-6 on the North edge. |