Author: Norm Smith (06/25/2011)
Map IDs and Orientation: |
7, 2; North is LEFT |
Turn length: |
7 Turns |
Sides: |
American (Player A), German |
|
Group 1 enters the Northern edge of the Map on Turn 1. Group 2 enters the Northern edge of the Map on Turn 3. |
German: |
Group 1 sets up anywhere from Column D to the right (inclusive). Group 2 enters on the Southern edge of the Map on Turn 3, Infantry cannot be transported by the Half-track. |
|
None. |
German: |
None. |
|
The American player wins the
game the moment that a friendly unit enters the Building hex 7I5. The German
player wins the moment a friendly infantry unit on foot exits the Northern edge
of the Map from a Road hex or a hex adjacent to a road. Any other result is a
draw. |
|
The game length is 7 Turns. American player is Player A and starts the game. |
Special Scenario Rules: |
1) The first unit that knocks out a German vehicle checks for Valor. 2) The Crop hexes and Hill hexes on the map are classed as being Orchard. 3) The Hedges are Hedgerows. |