Situation Dev7 - Hell on Earth

Author: Shaun Austin (12/15/2009)

 

Map IDs and Orientation:

5, 8, 6; North is UP

Turn length:

10 Turns

Sides:

Soviet (Player A), German

 

Scenario Setup

Soviet:

The guns deploy on any hill hex on Map 6. The AFVs enter from north edge of Map 5.

German:

German units enter from souther edge of Map 6.

 

Scenario Balance

Soviet:

None.

German:

None.

 

Victory Conditions

Overall:

Each destroyed AFV is worth 2 VPs. Each immobilized AFV is worth 1 VP.
Whoever has the most victory points is the winner (see Special Rules).

 

Scenario Details

Game Length and Initiative:

The game length is 10 Turns. The Soviet player has initiative and begins the game as Player A.

Special Scenario Rules:

The first time a Tiger confront a T-34 (or vice-versa) a duel may be initiated between the two tanks. No other combat may occur until one of the tanks is destroyed. A player is at liberty to refuse to duel.
An optional rule is to allow a player to end the duel by using another unit that is not participating. However ending this way means the other side gains 5 VPs automatically.