Author: Shaun Austin
(12/15/2009)
Map IDs and Orientation: |
13, 12; North is LEFT |
Turn length: |
6 Turns |
Sides: |
German (Player A), British/US |
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The Germans may set up anywhere on Map 12 but must have at least half their force positioned behind the hill centered on Hex B2. The German –2 Leader is set up at G4 on Map 13, a prisoner of the Allies. |
British/US: |
The Lee can set up any open hex on Map 13. At least a half squad must be situated in hexes E3, F4 and G3 which are the potential well locations. The Italian must be placed with a US half squad. |
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For those not wanting to use the Lee counter, you may substitute an M4A1. |
German: |
You may give the Germans a Fighter/Bomber marker. Another idea is to give them some Anti-tank capability and remove the special rule for the Lee. |
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Germans win if they can reach a well. |
British/US: |
The British/US win if they prevent the Germans reaching a well by the end of Turn 6. |
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The game length is 6 Turns. The German player has initiative and begins
the game as Player A. |
Special Scenario Rules: |
When a German player reaches the first or second well position E3, F4 or G3 then roll a die. On a 5+ the well has
water and the Germans win. If the Germans reach the third well position then
they automatically win. |