Situation GG1 - Farmland Fight

Author: Game Guardian (12/15/2009)

 

Map IDs and Orientation:

2; North is UP

Turn length:

4 Turns

Sides:

American (Player A), German

 

Scenario Setup

Overall:

Set up Barbed Wire in hexes F0, F1, F2 and F3, Foxholes in J3.

American:

The American player sets up anywhere on the first 2 columns of the eastern side (K row and half hexes).

German:

The German player sets up anywhere within the first 2 columns of the western side, except for hexes A1 and A2.

 

Scenario Balance

American:

None.

German:

None.

 

Victory Conditions

German:

The Germans win if at least 3 Squads (or their equivalent) occupy at least 2 farmland hexes by the end of Turn 4.

American:

The Americans win if they prevent the German objective.

 

Scenario Details

Game Length and Initiative:

The game length is 4 Turns. American player is Player A and starts the game.

Special Scenario Rules:

German units that do not start on the board emerge 1 per turn from either E2 or G1 ( German players choice) into an adjacent hex ( paying the cost of doing so ). They may not occupy a building on the turn they emerge.

American units may enter on theAllied players turn at a rate of 2 counters per turn into both or either of E6 orG6paying the movement cost to do so.