Situation DB2 - Battle for Longchamps

Author: Dan Buman (08/17/2014)

 

Map IDs and Orientation:

37, 34, 36; North is UP

Turn length:

6 Turns

Sides:

German (Player A), American

 

Scenario Setup

American:

Identical Groups 1-3 set up in 37K1, 37D3 and 37B2. Group 4 sets up in 37G2, Guns set up one each in 37J1, 37E2 and 37C3. Hellcats set up one each in 37I4 and 37F4.

German:

German infantry must enter the game on the North edge of Map 35 between hexes E6 and G6 (inclusive). All German AFVs must enter the North edge of Map 36 on the Road half hex adjacent to F5.

 

Scenario Balance

American:

None.

German:

None.

 

Victory Conditions

German:

The German player wins if at the end of 6 Turns he has managed to exit a minimum of four AFVs and 4 full Ssquads off the South edge of Map 37.

American:

The American player wins if the German player fails to reach these goals at the conclusion of 6 Turns.

 

Scenario Details

Game Length and Initiative:

The game length is 6 Turns. German player is Player A and starts the game.

Special Scenario Rules:

1) Due to the wintery conditions, ALL AFVs have their MPs reduced by 2.

2) Hexes that contain a Building of ANY size are considered a Building hex for LOS and Cover purposes.

3) To represent the poor visibility at the onset of the attack due to fog the German player may not use the Light Barrage counter until Turn 5.

4) All half hexes are playable.

5) Only Woods hexes where the terrain covers more than half of the hex are considered a Woods hex for Cover and LOS purposes.