Author: Riccardo Rodolfi (10/15/2011)
Map IDs and Orientation: |
B1, B2; North is UP |
Turn length: |
5 Turns |
Sides: |
American (Player A), German |
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Germans set up first: Howitzers in hexes B2C3, B2D4, B2E6, B1E2, orientation east. Trenches in hexes B2B3, B2D3, B2D5, B1E1, B1D2. Fallschirmjäger in any hex containing a trench. Regular Infantry in hexes B1A2 and B2B6. |
American: |
First group (E Company) enters map B2 between hexes E1 and H1. Second group (D Company) enters map B2 between A1 and C1, from Turn 3 onwards. |
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None. |
American: |
None. |
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To win, the Americans must destroy all 105mm howitzers. |
German: |
The Germans win by avoiding the
American objective or by killing the American -2 leader. |
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The game length is 5 Turns. The American player has initiative and begins
the game as Player A. |
Special Scenario Rules: |
All walls and hedges are Bocage. Americans deploy the sniper at the beginning of the game, in a hex already containing a Half-Squad. Germans cannot shoot at enemy units (not even with Op Fire) until the first American fire. |