Situation DJJ1 - Recapturing Putot-En-Bessin

Author: David Janik-Jones (08/17/2014)

 

Map IDs and Orientation:

Putot-En-Bessin; North is LEFT

Turn length:

7 Turns

Sides:

Canadian (Player A), German

 

Scenario Setup

Canadian:

The Canadian player sets up on the North side of the Map anywhere in Columns A or B.

German:

The German player sets up near Putot-en-Bessin, anywhere in columns H–K.

 

Scenario Balance

Canadian:

None.

German:

None.

 

Victory Conditions

Canadian:

The Canadian player wins if he has any unit(s) occupying the Buildings in hexes K3, J4 or K5 at the end of any German player Turn.
He wins a Decisive Victory if he:
a) has unit(s) in two of these Buildings in any game turn, OR b) has eliminated all of the German units.

German:

The German player wins if the Canadian player fails to achieve Victory.

 

Scenario Details

Game Length and Initiative:

The game length is 7 Turns. Canadian player is Player A and starts the game.

Special Scenario Rules:

1) Hedges in hexes A1, B3, D2, D4, F1, G3, J1 and J2 have openings in them. If units move through these openings to the adjacent hex there is no MP penalty. These openings are also considered fully open for LOS and Cover purposes.

2) Buildings in hexes J4 and K3 are considered rubble if using DaveyJJ’s optional house rules.

3) Field hexes are considered half-way grown to full Crops, i.e., “early summer wheat”. They provide normal Crop terrain Hindrance/Cover penalties per every two hexes a LOS is traced through them.

4) The two German Half-Squads must be manning (portaging) the HMG and Panzerschreck on the 1st German Turn.

5) Canadian Barrages may only be used to place Smoke markers. Use of off-board Artillery Barrage to lay Smoke DOES expend one Support Mission marker.