Author: Felbrigg Herriot (12/13/2009)
Map IDs and Orientation: |
1, 3; North is UP |
Turn length: |
8 Turns |
Sides: |
British, German (Player A decided by higher die roll) |
|
Place barbed wire on 1H1 and 1I4,
foxholes and sandbags are placed by the German player in a location of their
choice. |
British: |
The British player starts on Map 3, all infantry starts mounted. All vehicles are placed 1 per hex along the east-west road. The first vehicle is placed on 3B4, each subsequent vehicle is placed 1 hex to the east until all are on the map, in an order determined by the British player. |
German: |
German SdKfz groups start in 1A4, 1B3 and 1C3, Leader is assigned to one of them. Other units must be placed anywhere on Map 1 between columns A and H. |
|
None. |
British: |
None. |
|
Germans win if they inflict 60% casualties on the British forces. |
British: |
British win if they inflict 50% casualties on
the Germans OR have at least a Half-Squad in a Vehicle reach the half hexes
on the extreme west of the map 1. |
|
The game length is 8 Turns. Player A is decided by the higher die roll at the start of the game. |
Special Scenario Rules: |