Situation EC1 - Brécourt Manor Assault

Author: Riccardo Rodolfi (10/15/2011)

 

Map IDs and Orientation:

B1, B2; North is UP

Turn length:

5 Turns

Sides:

American (Player A), German

 

Scenario Setup

German:

Germans set up first: Howitzers in hexes B2C3, B2D4, B2E6, B1E2, orientation east. Trenches in hexes B2B3, B2D3, B2D5, B1E1, B1D2. Fallschirmjäger in any hex containing a trench. Regular Infantry in hexes B1A2 and B2B6.

American:

First group (E Company) enters map B2 between hexes E1 and H1. Second group (D Company) enters map B2 between A1 and C1, from Turn 3 onwards.

 

Scenario Balance

German:

None.

American:

None.

 

Victory Conditions

American:

To win, the Americans must destroy all 105mm howitzers.

German:

The Germans win by avoiding the American objective or by killing the American -2 leader.

 

Scenario Details

Game Length and Initiative:

The game length is 5 Turns. The American player has initiative and begins the game as Player A.

Special Scenario Rules:

All walls and hedges are Bocage. Americans deploy the sniper at the beginning of the game, in a hex already containing a Half-Squad. Germans cannot shoot at enemy units (not even with Op Fire) until the first American fire.