Author: Shaun Austin
(12/15/2009)
Map IDs and Orientation: |
7; North is UP |
Turn length: |
4 Turns |
Sides: |
British (Player A), German |
|
The Germans can set up anywhere on the map except for any of the edge hexes. |
British: |
The British catch the Germans by surprise, so can set up anywhere on the map, but no closer than 2 hexes to any German occupied Hex. |
|
None. |
German: |
None. |
|
The British win if they can kill the German –2 Leader and reduce the Germans to 5 Squads or less. |
German: |
The Germans win if they can end
the game with more than 5 squads. |
|
The game length is 4 Turns. The British player has initiative and begins
the game as Player A. |
Special Scenario Rules: |
The German player may swap full squads for half squads in any combination (within the limit of the counters) to create the 15 Rifle Squads. |