Author: Dan Buman (05/27/2014)
Map IDs and Orientation: |
34, 36; North is LEFT |
Turn length: |
6 Turns |
Sides: |
American (Player A), German |
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Group 1 sets up in 36E2, Gun in 36E3, Group 2 in 36F3, Group 3 in 36H3, Group 4 in 36H5. The Tiger tank enters the game on Turn 2, see Special Rules. |
American: |
E Company enters through the West edge of the map on Turn 1. I Company enters from the South edge of hte map on Turn 3 and must use Assault Move when entering. |
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None. |
German: |
None. |
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The American player wins if at
the end of 6 Turns there are no German units in any of the stone buildings
located in hexes 36E2, 36F3, and 36H3. |
German: |
The German player wins if at
the end of 6 Turns they have at least one Unpinned unit in any of the three
listed stone building hexes. |
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The game length is 6 Turns. American player is Player A and starts the game. |
Special Scenario Rules: |
1) The -2 American Leader represents Lt. Spears. Place a Valor Counter on
him at the beginning of the game to represent his heroics during the assault
on Foy that day. 2) To represent the large number of German snipers in the village of Foy,
a sniper is activated on the natural die roll of 11 or 12. The Germans have
two Sniper counters available, but only one can be on the board at the same time.
The second counter is used only after the first Sniper is eliminated and
another Sniper is activated by a die roll of 11 or 12 by the Americans. 3) The German Tiger tank enters the game on Turn 2. It may move only half
of its available MPs. It enters the board on the East edge of Map 36 on the
half hex of Column F (the road hex on the East edge of the Map). Due to the
deep snow and icy conditions the Tiger is unable to enter Map 34 during the
game. 4) Hexes 34I1 and 34C1 and hex 36C1 are treated as open terrain. 5) ALL hexes that contain a Building of ANY size count as Building hexes in regards to LOS and Cover. |