THE NEXT WAR
SEQUENCE OF PLAY
1. Weather Phase: WP Player determines weather for the current Game-Turn (16.0).
2. Joint Nuclear Planning Phase: Both Players allocate Nuclear Pulses for Future Game-Turns use (19.0).
3. Air Allocation Phase: Both Players secretly allocate their available Air Units to either an Air Sectors Air Level or an Air Field Holding Box.
4. Air Combat Phase: Combat between opposing Air Units within each Air Sector occurs in the following order – Air Superiority, Interdiction, & Ground Support.
5. Nuclear Strike Phase: All available Nuclear Pulses for the current Game-Turn are detonated by the owning Players (WP then NATO). Contamination markers are placed on the map (19.0).
6. WP Land Phase: The WP Player initiates his land movement and combat.
A. Reinforcement Stage: Reinforcements are placed on the map (14.0).
B. Special Forces Assault Stage: The planning and execution of all WP Special Forces missions is conducted (31.0).
C. WP Airborne Stage: Airborne Units move either by helicopter or are para-dropped onto the map (32.0).
D. WP Replacement Stage: If the WP Player receives any Replacement steps, these are incorporated into Units meeting the conditions in Section 15.0.
E. WP Movement and Combat Stage: Land Units move and engage in combat (5.0–7.0).
F. WP Contamination Removal Stage: Persistent Chemical Contamination markers are removed. Nuclear Contamination markers are assessed to see if they are removed (18.5; 19.3).
7. NATO Land Phase: The NATO Player initiates his land movement and combat.
A. Reinforcement Stage: Reinforcements are placed on the map (14.0).
B. Special Forces Assault Stage: The planning and execution of all NATO Special Forces missions is conducted (31.0).
C. NATO Airborne Stage: Airborne Units move either by helicopter or are para-dropped onto the map (32.0).
D. NATO Replacement Stage: If the NATO Player receives any Replacement steps, these are incorporated into Units meeting the conditions in Section 15.0.
E. NATO Movement and Combat Stage: Land Units move and engage in combat (5.0–7.0).
F. NATO Contamination Removal Stage: Persistent Chemical Contamination markers are removed. Nuclear Contamination markers are assessed to see if they are removed (18.5; 19.3).
8. Naval Phase: The Naval Phase continues for 12 Naval Turns before the End Phase is performed. The following sequence is repeated for each of the 12 Naval Turns:
A. Initiative Determination Stage: The First Player is determined
B. First Player Naval Air Phase: The First Player moves his Naval Air Units which attempt to spot enemy Naval Units and engage them in combat (27.0).
C. First Player Naval Movement and Combat Stage: Naval Units move, and when they spot the enemy Naval Units, engage them in combat. Minelaying and sweeping occur (24.0; 26.0; & 28.0).
D. First Player Amphibious Stage: If Naval Transport Units are in costal hexes, they may land Marine Units that may be transporting (29.0).
E. Second Player Naval Air Stage: The Second Player moves his Naval Air Units which attempt to spot enemy Naval Units and engage them in combat (27.0).
F. Second Player Naval Movement and Combat Stage: Naval Units move, and when they spot the enemy Naval Units, engage them in combat. Minelaying and sweeping occur (24.0; 26.0; & 28.0).
G. Second Player Amphibious Stage: If Naval Transport Units are in costal hexes, they may land Marine Units that may be transporting (29.0).
9. End Phase: At the conclusion of Naval Turn 12, the End Phase occurs. All repair operations of Installations and Air Units occur. The Game-Turn marker is advanced to the next Game-Turn, and another Game-Turn begins.