THE NEXT WAR

SEQUENCE OF PLAY

 

1.  Weather Phase:  WP Player determines weather for the current Game-Turn (16.0).

2.  Joint Nuclear Planning Phase:  Both Players allocate Nuclear Pulses for Future Game-Turns use (19.0).

3.  Air Allocation Phase:  Both Players secretly allocate their available Air Units to either an Air Sectors Air Level or an Air Field Holding Box.

4.  Air Combat Phase:  Combat between opposing Air Units within each Air Sector occurs in the following order – Air Superiority, Interdiction, & Ground Support.

5.  Nuclear Strike Phase:  All available Nuclear Pulses for the current Game-Turn are detonated by the owning Players (WP then NATO).  Contamination markers are placed on the map (19.0).

6.  WP Land Phase:  The WP Player initiates his land movement and combat.

A.  Reinforcement Stage:  Reinforcements are placed on the map (14.0).

B.  Special Forces Assault Stage:  The planning and execution of all WP Special Forces missions is conducted (31.0).

C.  WP Airborne Stage:  Airborne Units move either by helicopter or are para-dropped onto the map (32.0).

D.  WP Replacement Stage:  If the WP Player receives any Replacement steps, these are incorporated into Units meeting the conditions in Section 15.0.

E.  WP Movement and Combat Stage:  Land Units move and engage in combat (5.0–7.0).

F.  WP Contamination Removal Stage:  Persistent Chemical Contamination markers are removed.  Nuclear Contamination markers are assessed to see if they are removed (18.5; 19.3).

7.  NATO Land Phase:  The NATO Player initiates his land movement and combat.

A.  Reinforcement Stage:  Reinforcements are placed on the map (14.0).

B.  Special Forces Assault Stage:  The planning and execution of all NATO Special Forces missions is conducted (31.0).

C.  NATO Airborne Stage:  Airborne Units move either by helicopter or are para-dropped onto the map (32.0).

D.  NATO Replacement Stage:  If the NATO Player receives any Replacement steps, these are incorporated into Units meeting the conditions in Section 15.0.

E.  NATO Movement and Combat Stage:  Land Units move and engage in combat (5.0–7.0).

F.  NATO Contamination Removal Stage:  Persistent Chemical Contamination markers are removed.  Nuclear Contamination markers are assessed to see if they are removed (18.5; 19.3).

8.  Naval Phase:  The Naval Phase continues for 12 Naval Turns before the End Phase is performed.  The following sequence is repeated for each of the 12 Naval Turns:

A.  Initiative Determination Stage:  The First Player is determined

B.  First Player Naval Air Phase:  The First Player moves his Naval Air Units which attempt to spot enemy Naval Units and engage them in combat (27.0).

C.  First Player Naval Movement and Combat Stage:  Naval Units move, and when they spot the enemy Naval Units, engage them in combat.  Minelaying and sweeping occur (24.0; 26.0; & 28.0).

D.  First Player Amphibious Stage:  If Naval Transport Units are in costal hexes, they may land Marine Units that may be transporting (29.0).

E.  Second Player Naval Air Stage:  The Second Player moves his Naval Air Units which attempt to spot enemy Naval Units and engage them in combat (27.0).

F.  Second Player Naval Movement and Combat Stage:  Naval Units move, and when they spot the enemy Naval Units, engage them in combat.  Minelaying and sweeping occur (24.0; 26.0; & 28.0).

G.  Second Player Amphibious Stage:  If Naval Transport Units are in costal hexes, they may land Marine Units that may be transporting (29.0).

9.  End Phase:  At the conclusion of Naval Turn 12, the End Phase occurs.  All repair operations of Installations and Air Units occur.  The Game-Turn marker is advanced to the next Game-Turn, and another Game-Turn begins.