A. INTRODUCTION
After the victorious 1805 Campaign, Napoleon established a number of German satellite states the most important of which was known as the Rhine Confederation. In the autumn of 1806, Prussia, which resented the growing French influence in Germany, declared war against France. The Prussian army, officered by elderly men who had served a half century earlier during the campaigns of Frederick the Great, had become an outdated 18th Century formation. In less than six weeks, the "Grande Armee" crushed the Prussians, defeating them at Jena and Auerstadt, after which the French strategic pursuit captured virtually every Prussian fortress west of the Vistula. By the end of the year, the Prussian army had been reduced to a single refugee corps. During the winter of 1806-1807, however, the allied Russian armies began crossing into East Prussia to oppose the French onslaught. Along the Baltic coast, small Prussian and Swedish garrisoned fortresses threatened Napoleon's communications.
In early February 1807, the French and Russians fought a bitter winter battle at Eylau (near Konigsberg) which ended in a draw. In the same vicinity, four months later, Napoleon decisively defeated the Russian army at the Battle of Friedland. The Russian Tsar, Alexander, quickly sued for peace. The French Empire now stretched from the Pyrenees to the Russian border.
B. GAME EQUIPMENT
1. The scenario is played on mapboards 2 and 3.
2. The scenario requires Prussian, Russian, French and French satellite units. There is a possibility that Austrian units may also be needed.
C. VICTORY CONDITIONS
1. The non-French player wins the game if there is at least one un- besieged non-French strength point in any major city in Prussia, Saxony or Hanover at the end of the scenario.
2. If the non-French player does not achieve his victory conditions, the French player wins the game.
3. The scenario begins in October 1806 and ends in July 1807.
D. SPECIAL RULES
1. Alliance Phase
a. The French player receives one City Point for controlling Berlin.
b. If a modified die roll of "0" occurs during an Alliance Phase, Austria remains neutral for the remainder of the game.
c. If a modified die roll of "7" occurs during an Alliance Phase, Austria declares war against France and the non-French player immediately deploys and may use the following Austrian forces: At Vienna: Charles, 7I, 3C * At Prague: Ferdinand, 7I, 3C * At Budapest: John, 7I, 3C.
d. If a modified die roll of "0" or "7" occurs, the Alliance Phase is deleted for the remainder of the game.
e. No unit may enter Austrian territory unless Austria declares war. If Austria declares war, both players' units may enter Austria. Note: In this scenario, and all subsequent scenarios except the Campaign Game, Austria does not control any territory on mapboard 2. Also, North Italy controls Venice, and Bavaria controls Innsbruck.
2. Supply Sources
a. The supply source for all French and French satellite units is Milan, Munich, or any major city in France or Holland.
b. The supply source for all non-French units is any major city in the unit's home country.
c. Non-French units are automatically in supply in any city on the Baltic coast.
3. Russian Naval Movement
a. During each non-winter turn in 1807, the non-French player may transport a maximum of two Russian strength points (with or without a leader) from any Baltic city he controls to any other Baltic city he controls, even if either city is besieged. The Baltic cities are Lubeck, Stralsund, Stettin, Danzig, Konigsberg, and Memel.
b. Russian naval movement is executed at the end of the non-French player's Movement Phase. The transported units may not move normally during the Movement Phase.
c. If units are transported to a besieged city, they may not be placed inside the city unless the siege is broken.
4. Saxony and Poland
a. During the first Alliance Phase in which the French player controls Dresden, Saxony switches her allegiance from Prussia to France. All (gray) Saxon units are immediately removed from the mapboard. During his next Reinforcement Phase, the French player receives one (blue) strength point of Saxon infantry at Dresden.
b. During each French Reinforcement Phase, if the French player controls Warsaw, he receives one strength point of Polish infantry at Warsaw.
E. INITIAL DEPLOYMENT
1. French Player (deploys first)
a. French forces: At Mainz: Napoleon, 2I, 2GI * At Stuttgart: Davout, 5I, 1C *At Wurzburg: Lannes, Murat, 3I, 4C * At Ratisbon: Soult, 5I, 1C * At Ulm: Ney, 4I * At Ansbach: Bernadotte, 4I, 1C * At Florence: Massena, 2I, 1C * At Milan: Eugene, 3I * At Trieste: Marmont * At Frankfurt: Leader (0), 4I * At Boulogne: Leader (0), 5I.
b. French satellite forces: At Amsterdam: Leader (0), 3I, 1C (H) * At Milan: 4I, 1C (I) * At Florence: 5I (N) * At Munich: 2I, 1C (B) * At Ulm: 1I (B) * At Trieste: 2I (Da) * At Wurzburg: 2I (Wu) * At Baden, Cologne, and Frankfurt: 1I (R) each.
2. Non-French player
a. Prussian forces: At Leipzig: Brunswick, 10I, 3C * One hex south of Leipzig: Hohenloe, 4I, 1C * At Weimar: Ruchel, 4I, 1C * At Berlin: Leader (0), 4I, 1C * At Posen: Leader (0), 4I, 1C * At Breslau, Stettin, Danzig, Thorn, Warsaw, and Konigsberg: 1I each.
b. Prussian satellite forces: One hex south of Leipzig: Leader (0), 2I, 1C (S) * At Brunswick: 1I (Br) * At Cassel: 1I (He).
c. Russian satellite forces: At Stralsund: 2I (Sw) * At Lubeck: 1I (Sw).
F. REINFORCEMENTS AND REPLACEMENTS
1. French Reinforcements:
a. In October 1806, At Mainz: Leader (0), 2I.
b. Each turn beginning in November 1806, At Mainz: 2I or 1C.
2. French Satellite Reinforcements:
October 1806-At Munich: 1I (B) * At Cologne: 1I (R).
November 1806-At Frankfurt: 1I (R).
December 1806-At Frankfurt: 1I (R).
January 1807-At Cologne: 1I (H).
February 1807-At Milan: 3I(I) * At Florence: 3I (N).
3. Prussian Reinforcements: At Berlin: 1I each Turn.
4. Russian Reinforcements:
November 1806-At Grodno: Benningsen, 10I, 1C, 1CC.
December 1806-At Kovno: Buxhowden, 10I, 1C, 1CC.
January 1807-At Brest-Litovsk: Leader (0), 4I, 1C.
February 1807-At Kovno: Bagration, 2I, 2GI, lGC.
Each turn beginning in March 1807, At Memel: 1I.
5. Reinforcements are forfeited if the opposing player controls the specified city on the scheduled turn of arrival.
6. There are no replacements in this scenario.