A. INTRODUCTION
In March 1815, Napoleon escaped from Elba and returned to France to reclaim his imperial crown. His enemies reacted swiftly, branding him an international outlaw. By early summer, the allied armies of Austria, England, Prussia and Russia had mobilized more than 500,000 troops and were ready to advance on Paris.
In the hundred days since his return, Napoleon had scraped together a quarter million soldiers to defend France. Realizing the strategic situation would steadily worsen if he delayed, in early June Napoleon launched his last offensive. In one of his most brilliant and daring maneuvers, he rapidly concentrated his newly designated Armee du Nord between the Anglo-Dutch and Prussian armies bivouacked in Belgium. On June 16, the French engaged both the Prussians at Ligny, and Wellington's Anglo-Dutch force at Quatres Bras, south of Brussels. Although the Prussians withdrew at nightfall, Wellington's army remained undefeated and retreated in good order to a more defensible position a few miles to the north.
On Sunday, June 18, 1815, Napoleon and Wellington fought the most famous of all battles at Waterloo. Throughout the day, the French exhausted themselves in a series of fruitless assaults against the English ridged position. In the later afternoon, the surprise reappearance of the Prussians made Napoleon's situation desperate. Gambling his last reserve, the French Imperial Guard was committed and was dramatically repulsed by English volleys at sunset along the summit of the ridge. The failure of the Guard shattered French morale. In minutes, Napoleon's army dissolved in a headlong rout.
Six weeks after Waterloo, the allies reached Paris and forced Napoleon's second abdication. His final years were spent in exile at St. Helena, a desolate island off the coast of Africa. In 1821, Napoleon Bonaparte died, leaving a legacy of glory which remains unparalleled to this day.
B. GAME EQUIPMENT
1. The scenario is played on map board 2.
2. The scenario requires units of all nationalities.
C. VICTORY CONDITIONS
1. The non-French player wins and the game automatically ends if there is at least one un-besieged, supplied, non-French strength point inside Paris at the end of any turn.
2. If the non-French player does not achieve his victory condition, the French player wins the game. Note: This is an exceedingly difficult scenario for the French player to win. For competitive purposes, we recommend that the players play this scenario twice with each player taking the French side in one game. The French player who maintains control of Paris for a greater number of turns should be considered the winner of the match.
3. The scenario begins in June 1815 and ends in December 1815.
D. SPECIAL RULES
1. Alliance Phase
There is no Alliance Phase in any turn in this scenario.
2. Supply Sources
a. The supply source for all French and French satellite units is any city in France or Italy which is not occupied by an enemy unit.
b. The supply source for Austrian units is Munich or Milan.
c. The supply source for all red (English) units is Antwerp or any port city occupied by a red unit.
d. The supply source for Prussian units is Liege, Mainz or Munster.
e. The supply source for Russian units is Frankfurt or Wurzburg.
3. English Sea Movement
The special rule governing English Sea Movement in Scenario VI (1814) is utilized in this scenario.
4. Dutch Forces
a. If the French player controls Brussels during his Reinforcement Phase, all red units bearing an "H" (Holland) nationality abbreviation are permanently removed from play.
b. Each turn, if the French player controls Brussels, he receives one strength point of blue "H" (Holland) satellite infantry at Brussels during his Reinforcement Phase.
c. If the non-French player regains control of Brussels, all blue "H" satellite infantry units are removed from play immediately and neither player may receive any additional Dutch reinforcements for the remainder of the game.
5. Partisans
The special rules governing Partisans in Scenario VI (1814) are utilized in this scenario.
6. French Demoralization
During any Combat Phase, if a force containing Napoleon is demoralized, the basic morale value of all French regular infantry and cavalry is permanently reduced to one at the start of the next player's segment.
7. Special First Turn Restrictions
a. During June 1815, French units may only be moved by forced marching.
b. During June 1815, the non-French player must keep six strength points inside Brussels until the end of the second round of combat. In addition, the non-French player may not commit additional strength points to any battle initiated by the French player until the end of the second round of combat.
E. INITIAL DEPLOYMENT
1. French Player (deploys first)
a. French forces: Within two hexes of Paris: Napoleon, Soult, Ney, 6I, 3GI, 1GC * At Lille: Leader (0), 4I * At Metz: Leader (0), 3I * At Lyon: Leader (0), 4I, 1C * At Strasbourg: Leader (0), 4I, 1C * At Amiens: 5I * At Rheims: 4C * At Tours: 2I * At Geneva: 2I * At Marseilles: 1I * At Paris: Davout * At Florence: Murat.
b. French satellite forces: At Florence: 8I, 1C (N) * At Geneva: 1I (Sw) * At Amiens: Jerome.
2. Non-French Player
a. Austrian forces: At Munich: Schwarzenberg, Ferdinand, 10I, 10L, 4C * At Milan: Bellegarde, 8I, 2L, 2C * At Zurich: Leader (0), 7L, 1C * At Ulm: Leader (0), 7L, 1C * Within one hex of Florence: Leader (0), 4I, 1C * At Baden, Stuttgart and Wurzburg: 1I each.
b. English forces: At Brussels: Wellington, Uxbridge, 5I, 1I (K), 2L, 2C * At Antwerp: 2I, 1L * English satellite forces: At Brussels: 5I, 1C (H).
c. Prussian forces: At Namur: Blucher, two Leader (0), 9I, 6L, 2C * At Liege: Bulow: 3I, 2L, 1C * At Coblenz: Kleist, 3I, 2L, 1C * At Brussels: Brunswick * At Mainz: Hohenloe * Prussian satellite forces: At Brussels: 1I (Br) * At Mainz: 3I (He).
F. REINFORCEMENTS AND REPLACEMENTS
1. French Reinforcements
a. Each turn-At Paris: 4I.
b. Each turn-At Lyon: 1I.
2. Austrian Reinforcements
a. Each turn-At Munich: 1I, 1L.
3. English Reinforcements
a. Each turn-At London: 2I.
4. Prussian Reinforcements
a. Each turn-At Munster: 1I, 1L.
b. August 1815-At Munster: Leader (0), 2I, 2L, 1C.
5. Russian Reinforcements
a. August 1815-At Frankfurt: Barclay, Leader (0), 10I, 2C, 2CC.
b. August 1815-At Wurzburg: Constantine, Leader (0), 6I, 4GI, 1C, 1GC, 2CC.
6. If the opposing player controls a city where reinforcements are scheduled to arrive, the reinforcements arrive in any hex adjacent to that city.
7. There are no replacements in this scenario.