A. INTRODUCTION
After the Battle of Leipzig in October 1813, most of the French satellite states were invaded, occupied, and forced to realign, further swelling the ranks of Napoleon's enemies. By the end of the year over a half million troops comprising the armies of Spain, England, Austria, Prussia, and Russia stood ready to invade France. Greatly outnumbered by these combined enemies, Napoleon fought a masterful campaign in eastern France in early 1814. But the strategic odds had now become insurmountable and before the end of March, the allies captured Paris.
On April 6, Napoleon abdicated and was exiled to the island of Elba where he was permitted to retain a token force of 1,100 veterans of the Imperial Guard. With this small force, he would return and recapture Paris in the spring of 1815, and within a hundred days he would lead his army in a final, desperate battle against Wellington at Waterloo.
B.GAME EQUIPMENT
1. The scenario is played on map boards 1 and 2.
2. The scenario requires units of all nationalities.
C. VICTORY CONDITIONS
1. The non-French player wins if there is at least one un-besieged, supplied, non-French strength point inside Paris at the end of the game.
2. If the non-French player does not achieve his victory condition, the French player wins the game.
3. The scenario begins in January 1814 and ends in May 1814.
D. SPECIAL RULES
1. Alliance Phase
There is no Alliance Phase during any turn in this scenario.
2. Supply Sources
a. The supply source for all French and French satellite units is any city in France or Italy which is not occupied by an enemy unit.
b. The supply source for Austrian, Prussian, Russian and Swedish units is either Munich or Munster.
c. The supply source for Spanish units is any city in Spain.
d. The supply source for all red (English, Portuguese, and Dutch) units is any city in Spain or Holland, or any port city occupied by a red unit. Any city in a coastal hex is considered a port.
3. English Sea Movement
Each turn, during the Movement Phase, the non-French player may move a maximum of two English strength points and one leader from any port city to any other port city which is not controlled by the French player. Units moved in this manner may not move normally during the same Movement Phase.
4. Dutch Revolt
During the first turn in which the non-French player controls the cities specified below, the player receives the following red units which represent rebellious Dutch reinforcements:
a. At Amsterdam: Leader (0), 1L.
b. At Antwerp: 1L.
c. At Brussels: 1I (H).
5. Partisans
a. During the first turn in which a hex in France is occupied by an enemy unit, the French player receives two strength points of French partisans during his Reinforcement Phase. The partisans may be deployed in any forest, mountain, or city hex in France which is not occupied by another (pro-French or anti-French) unit.
b. A partisan unit may never occupy the same hex as any other unit, including another partisan unit.
c. A partisan unit is not subject to attrition, may not be overrun, and has a basic morale value of zero.
d. During the phasing player’s Movement Phase, the owning player may move each partisan unit a maximum of one hex. Note: partisans may not be stacked with or accompany a moving leader.
e. During the Combat Phase, a partisan unit may initiate combat and may be attacked by an opposing force. A partisan unit, however, is capable of avoiding combat. If a partisan unit is attacked in a non-clear terrain hex, it may immediately withdraw into an adjacent hex thus avoiding combat. If a partisan unit is attacked in a clear terrain hex, it may only withdraw if there are no cavalry strength points in the opposing force. A partisan unit may never withdraw into a hex occupied by another unit.
f. If a partisan unit is eliminated, it may be replaced during the next appropriate Rein-forcement Phase, within the restrictions of a, above.
E. INITIAL DEPLOYMENT
1. French Player (deploys first)
a. French forces: At Paris: Napoleon, Joseph, 6I, 1GI * At Bayonne: Soult, 11I, 2C * At Coblenz: Marmont, Ney, 2GI, 1C * At Strasbourg: Victor, 2I, 1C * At Venice: Eugene * At Rheims: Leader (0), 2I, 1GI * At Liege: Leader (0), 2I, 1C * At Antwerp: Leader (0), 3I * Within one hex of Barcelona: Leader (0), 6I, 1C * At Mainz: 3I * At Amsterdam: 2I * At Namur: 1GC * At Brussels, Cologne, Frankfurt, Geneva, Lyon, Neuchatel, Toulouse, and Wurzburg: 1I each.
b. French satellite forces: At Cologne: Jerome * At Venice: 8I, 1C (I) * At Milan: 1I (I) * At Metz: 1I (Po).
2. Non-French Player
a. Spanish forces: At Barcelona: Cuesta, 5I, 1C * At San Sebastian: Blake, 2I.
b. English forces: At San Sebastian: Wellington, Beresford, Hill, 5I, 1I (K), 1C * At Barcelona: Leader (0), 4I * Within one hex of Amsterdam: Leader (0), 2I * English satellite forces: At San Sebastian: 6I (Pt).
c. Austrian forces: Within one hex of Zurich: Schwarzenberg, Leader (0), 9I, 5L, 2C * At Trieste: Hiller, 7I, 3L, 1C * At Ulm: Leader (0), 4L, 1C * At Baden: Leader (0), 3L * At Florence: 5L * At Innsbruck: 1I, lL * Inside Switzerland, within one hex of Geneva: 2I.
d. Prussian forces: Within one hex of Coblenz (east of the Rhine): Blucher, Yorck, 3I, 1L * Within one hex of Amsterdam: Bulow, 3I, 2L, 1C * At Munster (one stack): Kleist, 1I, 1L, 1C * Within two hexes of Munich: Leader (0), 2I * Prussian satellite forces: Within one hex of Frankfurt: Leader (0), 2I (He).
e. Russian forces: Within two hexes of Munich: Barclay, Constantine, Wittgenstein, 3I, 4GI, 1C, 1GC, 2CC * Within one hex of Frankfurt: Leader (0), 4I, 1C, 1CC * At Frankfurt (besieging French): Leader (0) 5I, 1C, 1CC * At Munster: Leader (0), 4I, 2C * At Munster: Leader (0), 1I, 1CC.
F. REINFORCEMENTS AND REPLACEMENTS
1. French Reinforcements
a. Each turn-At Paris: 3I * At Lyon: 1I.
b. January 1814-At Paris: 1GI, lC.
c. February 1814-At Paris: 3GI, lC.
d. French reinforcements are forfeited if the non-French player controls the specified city on the scheduled turn of arrival.
2. Non-French Reinforcements
a. Each turn-At Barcelona: 1I (Spanish) * At London: 1I (English) * At San Sebastian: 1I (Pt) * At Munich: 1I, 1L (Austrian), 1I (Russian) * At Munster: 1I, 1L (Prussian), 1I (Russian).
b. January 1814: At Munster: Bernadotte, 3I, 1C (Sw) * Leader (0), 1L (Prussian) * 3I (S) * 1I (Br).
c. February 1814-At Trieste: Bellegarde, 2I, 1L, 1C (Austrian) * At London: 2I (English) * At Munster: 1I (Prussian).
d. If the French player controls a city where non-French reinforcements are scheduled to arrive, the reinforcements arrive at the nearest city which is not controlled by the French player.
3. There are no replacements in this scenario.