A. INTRODUCTION
In the late summer of 1805, Napoleon assembled nearly 200,000 men on the Channel coast for a planned invasion of England. Together, with Austria, Russia, and several minor powers, England had formed the Third Coalition, an alliance seeking to depose Napoleon and dismember the French Empire. By early autumn, Austrian troops had swarmed into Bavaria and northern 1taly while a Russian army began marching west to join her allies. England supported the war effort with economic aid and minor coastal invasions in Italy and Germany.
Napoleon reacted with unexpected speed, transferring the bulk of his forces south to meet the Austrian advance. In September, the "Grande Armee" surged across the Rhine. Within a month, the Austrian army in Bavaria surrendered the fortress of UIm, and the allied forces were retreating out of Italy. By mid-November, Napoleon held Vienna, the Austrian capital. Prussia, although favoring the coalition, remained a cautious neutral. In early December, the Russians and the remnants of the Austrian army attacked Napoleon at Austerlitz, northeast of Vienna, and were severely beaten. After this disaster, the Russians retreated and Austria sued for peace. Although the coalition foundered, England won the most important battle of 1805. On October 21, Admiral Nelson destroyed the French Fleet at Trafalgar off the southwest coast of Spain. For the remainder of his life, Napoleon's continental Empire would be curtailed by England's indisputable control of the sea.
B. GAME EQUIPMENT
1. The scenario is played on mapboards 2 and 3.
2. The scenario requires Austrian, Russian, French and French satellite units. There is a possibility that Prussian units may also be needed.
C. VICTORY CONDITIONS
1. The French player wins the game if there is at least one un-besieged French strength point in Vienna at the end of the scenario.
2. If the French player does not achieve his victory condition, the non-French player wins the game.
3. The scenario begins in August 1805 and ends in December 1805.
a. Alternate Start Month (Optional Rule). To balance play, and make this scenario more difficult for the French player, the start turn can be moved to September.
D. SPECIAL RULES
1. Alliance Phase
a. The French player receives one City Point for controlling Vienna.
b. The non-French player receives one City Point if a French unit enters any territory controlled by Prussia (including Ansbach, Bayreuth, Saxony, and Westphalia).
c. If a modified die roll of "0" occurs during an Alliance Phase, Prussia remains neutral for the remainder of the game.
d. If a modified die roll of "7" occurs during an Alliance Phase, Prussia declares war against France and the non-French player may immediately deploy and may use the following Prussian forces: At Magdeburg: Brunswick, Ruchel, 10I, 1C * At Dresden: Leader (0), 4I, 1C * At Weimar: Hohenloe, 6I, 1C * At Berlin, Posen, and Thorn: 1I each.
e. If a modified die roll of "0" or "7" occurs, the Alliance Phase is deleted for the remainder of the game.
f. Austrian and Russian units may not enter Prussian territory unless Prussia declares war against France.
2. Supply Sources
a. The supply source for all French and French satellite units is Milan or any major city in France.
b. The supply source for all non-French units is any major city in the unit's home country.
E. INITIAL DEPLOYMENT
1. French Player (deploys first)
a. French forces: In France, within one hex of Strasbourg: Napoleon, Lannes, Ney, 8I, 2GI, 4C * within one hex of Metz: Davout, Soult, 12I, 1C * At Milan: Massena, 3I, 1C * At Coblenz: Marmont, 3I, 1C * At Cologne: Bernadotte, 3I * At Florence: Leader (0), 4I * At Brest: Leader (0), 4I * At Amsterdam: 3I * At Hanover, 1I.
b. French satellite forces: At Wurzburg: Leader (0), 3I, 1C (B) * At Amsterdam: Leader (0), 3I (H) * At Milan: 4I, 1C (I) * At Baden: 1I (R) * At Geneva: 1I (Sz) * At Stuttgart: 2I (Wu).
2. Non-French Player
a. Austrian forces: In Bavaria, within one hex of UIm: Ferdinand, Mack, 11I, 3C * Within one hex of Venice: Charles, Hiller, 14I, 4C * At Innsbruck: John, 3I, 1C * At Vienna: Leader (0), 2I * At Prague and Ratisbon: 1I each.
b. Russian forces: At Brest-Litovsk: Buxhowden, Constantine, 5I, 2GI, 1C, 1GC * At Lublin: Bagration, Kutuzov, 7I, 1C * At Grodno: Benningsen, 3I, 1C.
F. REINFORCEMENTS AND REPLACEMENTS
1. The French player receives no reinforcements or replacements.
2. The non-French player receives Austrian reinforcements and replacements:
a. Reinforcements: At Budapest: 1I each turn.
b. Replacements: At Vienna: 1I each turn.
3. Reinforcements and replacements are forfeited if the opposing player controls the specified city on the scheduled turn of arrival.