A. INTRODUCTION
Although initially an ally of France, after Nelson's victory at Trafalgar in 1805, relations between Spain and France began to deteriorate. Like Russia, Spain refused to comply with the Continental System and continued a clandestine trade with England. Aware of the bitter power struggle among the Spanish royal family, in early 1808, Napoleon dispatched 100,000 troops to the Iberian Peninsula, ostensibly to occupy Portugal and assist the Spanish king suppress a local revolt. The French army quickly seized Portugal, a staunch ally of England, and prepared the groundwork for a military takeover in Spain.
In May 1808, the Spanish king was dethroned and Joseph Bonaparte, Napoleon's brother, was installed as the new ruler. Both the army and the Spanish populace revolted against the imposition of foreign rule and Napoleon responded with brutal force. Before the end of the year, the Emperor himself arrived to lead the French forces in the Peninsula but in 1809, he was forced to turn over the command to his marshals. For the next six years, a sizable portion of Napoleon's resources were expended in a demoralizing guerrilla war. In support of Spain, England rebuilt the Portuguese army and sent Wellington and most of the British army to contest the French. After a long, grueling campaign, in 1814, Wellington finally expelled the French from the Peninsula and was victoriously advancing into southern France when the news of Napoleon's abdication suddenly brought the war to an end.
B.GAME EQUIPMENT
1. The scenario is played on map boards 1 and 2.
2. The scenario requires Spanish, English, French and French satellite units. Note: Portuguese forces are represented by red (English) satellite units.
3. The Spanish, English and French Force Pool sections of the Campaign Game Card should be used to show which units may be taken as replacements. The Production Track on the Campaign Game Card may be used to keep track of the Replacement Points available each turn (see section F).
C. VICTORY CONDITIONS
1. The French player wins and the scenario automatically ends if there is at least one French strength point (besieged or un-besieged) inside each city on map board 1 at the end of any Combat Phase.
2. The non-French player wins and the scenario automatically ends if there are no French units inside any city on mapboard 1, and there is at least one un-besieged, non-French strength point inside both Bayonne and Toulouse, on mapboard 2, at the end of any Combat Phase.
3. If, at the end of the scenario, neither player has achieved an automatic victory, the French player wins the game if there is at least one un-besieged French strength point in Bayonne, Toulouse, and in any city on mapboard 1.
4. If neither player achieves any of the specified victory conditions, the game is considered a draw.
5. The scenario begins in May 1808 and ends in April 1814, unless prematurely ended by either player achieving an automatic victory.
D. SPECIAL RULES
1. Alliance Phase
There is no Alliance Phase during any turn in this scenario.
2. Supply Sources
a. The supply source for French and French satellite units is Bayonne or Toulouse. Note: Many French units are unsupplied at the start of the scenario.
b. The supply source for Spanish units is any city in Spain which is not occupied by a French unit.
c. The supply source for English and English satellite units is Gibraltar or any city in Portugal which is not occupied by a French unit. In addition, a maximum of five English (or English satellite) strength points may be automatically supplied in any coastal hex but only one such hex may be automatically supplied during any given turn.
3. Special Movement Restrictions.
a. Militia and partisan strength points may never leave their home country.
b. A maximum of two Spanish infantry strength points and one Spanish leader may leave Spain. Spanish units outside of Spain may only be moved if accompanying an English leader.
c. Each turn, during his Movement Phase, the non-French player may move a maximum of two English (or English satellite) strength points (and any number of English leaders) from any coastal hex to any other coastal hex which is not occupied by a French unit.
Units moved in this manner may not move normally during the same Movement Phase.
d. During any Combat Phase, any English (or English satellite) units which are besieged or committed to a battle in a coastal hex may be withdrawn "by sea". Units which are withdrawn by sea are immediately removed from the mapboard. During his next Reinforcement Phase, the non-French player may redeploy these units in any coastal hex which is not occupied by a French unit. Note: Withdrawal by sea is subject to the standard rules governing withdrawing units from combat except that besieged units may withdraw by sea without being required to come out of the city.
4. Gibraltar and Lisbon
a. Non-French units inside Gibraltar may be besieged but may not be attacked providing there is at least one strength point of English infantry inside Gibraltar.
b. For victory determination, the French player may ignore Gibraltar (he is not required to capture Gibraltar to win the game). The non-French player must control Gibraltar to win the game.
c. For replacement purposes, Gibraltar is not considered a Spanish city.
d. For movement, combat and supply purposes, the only land hex which is considered adjacent to Lisbon is hex D14(l). The other two hexes adjacent to Lisbon are considered to be separated from Lisbon by sea hexsides.
5. Partisans
There are special rules governing the movement, creation and replacement of partisan units in this scenario (see 3, above, and section F, below). In all other respects, the use of partisans in this scenario is governed by the Partisan rules in Scenario VI.
E. INITIAL DEPLOYMENT
1. French Player (deploys first)
a. French forces: At Madrid: Murat, 5I, 1C * At Burgos: Bessieres, 3I * At Cordoba: Leader (0), 2I * At Lisbon: Leader (0), 4I, 1C * At Toledo: 3I * Within two hexes of Valencia: 2I * At Barcelona and Pamplona: 1I each.
b. French satellite forces: At Madrid: 1I (Po) * At Burgos: 1I (Sz) * At Cordoba: 1I (Sz) * At Barcelona: 1I (I).
2. Non-French Player
a. Spanish forces: At Corunna: Blake, 5I, 1C * At Saragossa: Pallafox, 5I, 1C * At Seville: Costanos, 5I, 1C * At Ciudad Rodrigo: Cuesta, 2I * At Valencia: 3I * At Granada: 2I * Spanish Force Pool (on Campaign Game Card): 10M, 6P.
b. English forces: At Gibraltar: 1I * English satellite forces (English Force Pool): 8I, 1C (Pt), 6M, 3P. Note: All units bearing an "M" represent Portuguese militia. All units bearing a "P" represent Portugues partisans.
F. REINFORCEMENTS AND REPLACEMENTS
1. French Reinforcement Schedule. Note: This schedule includes French Replacement Points and French and French satellite reinforcements and withdrawals. Reinforcements and replacements arrive at either Bayonne, Toulouse, or the nearest city in France which is not occupied by an enemy unit. On certain turns, the French player is required to withdraw specific leaders and numbers of strength points. During his Reinforcement Phase, the French player must remove such units from the mapboard unless the specified units are currently besieged in which case an equal number of un-besieged strength points are immediately removed and the originally specified units are withdrawn as soon as they become un-besieged, or are eliminated by the besieging player. If there are no strength points of a type required to withdraw currently on the map, the strength points are removed from the French Force Pool and an equal number of un-besieged strength points are simultaneously removed from the mapboard. When leaders are withdrawn, they are placed in the French Force Pool. Strength points which are withdrawn are permanently removed from the game. Except where specified leaders and unit types are named, the choice of which units to withdraw is up to the French player.
a. 1808: Replacements: one point each turn beginning in June * Reinforcements: June: Victor, Leader (0), 10I * July: Joseph, Withdraw Murat * October: Napoleon, Lannes, Ney, 14I, 2GI, 2C, 1GC, 2I (I), 1C (I), 1I (Po), 1I (Pt), 1I (R), 1I (Sz) * November: Soult, 4I, 2C.
b. 1809: Replacements: January-June: one point each turn. July-December: two points each turn * Reinforcements: January: 1I, 1I (Po), 1I (Sp), Withdraw Napoleon * February: Withdraw 1GI, 1GC * March: Leader (0), Withdraw Bessieres, Lannes, 1I (Pt).
c. 1810: Replacements: two points each turn * Reinforcements: January: Bessieres, Marmont, Massena, 3I * February: 3I * March: 6I * April: 4I * May: 6I * June: 4I.
d. 1811: Replacements: two points each turn * Reinforcements: January: 1I, 1I (N) * April: 4I * July: 4I.
e. 1812: Replacements: January-June: two points each turn. July-December: one point each turn * Reinforcements: April: Withdraw Bessieres, Ney, Victor, 3I, 2I (any satellite units) * August: 3I.
f. 1813: Replacements: Roll one die each turn (1,2,3 = no points – 4,5,6 = one point) * Reinforcements: February: Withdraw Soult, 3I, 1C * July: Soult, 2I * December: Withdraw 3I and all "R" and "Sz" satellite units even if currently besieged (if units are removed from the French Force Pool, do not remove additional strength points from the mapboard).
g. 1814: Replacements: Same as in 1813 but die roll is reduced by one * Reinforcements: January: Withdraw 4I and one strength point of satellite cavalry.
2. English (Allied) Reinforcement Schedule-Note: This schedule includes English Replacement Points and English and Spanish reinforcements. English reinforcements and replacements may arrive in any coastal city hex which is not occupied by a French unit, or in any coastal hex which is not occupied by a French unit if all coastal cities are occupied by French units. Spanish reinforcements may arrive in any coastal hex in Spain which is not occupied by a French unit. English reinforcements (only), may be delayed "at sea" indefinitely at the non-French player's option. Reinforcements which do not arrive at a city may not be moved during the turn of arrival.
a. 1808: English Replacements: one point each turn beginning in August * Reinforcements: August: Wellington, 2I * September: Moore, Leader (0), 3I, 1I (K), and the following Spanish reinforcements: La Romana, 2I * November: 2I (English).
b. 1809: English Replacements: one point each turn * Reinforcements: April: Beresford, Uxbridge, 1I.
c. 1810: English Replacements: one point each turn * Reinforcements: February: 1I * March: 1I.
d. 1811: English Replacements: Roll one die each turn (1,2,3 = one point – 4,5,6 = two points) * Reinforcements: None.
e. 1812: English Replacements: one point each turn * Reinforcements: April: 1I, 1I (K), 1C.
f. 1813-1814: English Replacements: Roll one die each turn (1,2,3 = no points-4,5,6 = one point) * Reinforcements: None.
3. Spanish and Portuguese Replacement Points
a. Unlike French and English Replacement Points, Spanish and Portuguese Replacement Points are not derived from the Reinforcement schedule. Instead, during his Reinforcement Phase, the non-French player receives Spanish Replacement Points for each city in Spain which is not occupied by a French unit, and Portuguese Replacement Points for each city in Portugal which is not occupied by a French unit. In each country, the non-French player receives two Replacement Points for each major city and one Replacement Point for each minor city which is not occupied by a French unit.
b. The Spanish and Portuguese City Point markers are used to record the number of Replacement Points each country has available. At the start of the scenario, the non-French player should record twenty Spanish and four Portuguese Replacement Points on the Production Track printed on the Campaign Game Card. During the course of the scenario, whenever the French player occupies a major city, the appropriate marker is reduced by two points. When the French player occupies a minor city, the appropriate marker is reduced by one point. If the non-French player recaptures such a city, or if the French player simply vacates a city, the appropriate marker is immediately increased by the appropriate number of points.
4. How Replacement Points Are Used
a. During the scenario, whenever any unit is eliminated it is immediately placed in the ap-propriate Force Pool on the Campaign Game Card.
b. During his Reinforcement Phase, the active player receives a certain number of Replacement Points which he may immediately use to purchase strength points from the Force Pool. Units purchased from the Force Pool may immediately enter the mapboard as replacements. Note: Replacement Points may never be accumulated. At the end of each Reinforcement Phase, any unused Replacement Points are forfeited.
c. French Replacement Points may be used to purchase French or French satellite strength points. English Replacement Points may be used to purchase English or English satellite strength points. Spanish Replacement Points may be used to purchase Spanish strength points. Portuguese Replacement Points may be used to purchase Portuguese strength points (only).
d. Replacements are purchased at the following cost per strength point:
* English, French or French satellite infantry = 1 Replacement Point.
* English and French cavalry or guard = 2 Replacement Points.
* Militia = 4 Replacement Points.
* Partisans = 6 Replacement Points.
* Portuguese and Spanish infantry = 6 Replacement Points.
* Portuguese and Spanish cavalry = 12 Replacement Points.
e. Whenever the French player receives more than one Replacement Point, he must replace at least one satellite strength point if any are available in the French Force Pool.
f. Portuguese and Spanish Replacement Points may not be used to purchase infantry or cavalry replacements unless there are no militia or partisan strength points remaining in the Force Pool.
g. The active player may purchase cavalry replacements by making a "down payment" of half of the normal purchase cost. The purchased cavalry unit is deployed face-down on the mapboard-it is not subject to attrition and it may not move or participate in combat until the remaining purchase cost is paid during a subsequent turn at which time the cavalry unit may be turned face-up and begin operating normally. If, a hex containing a face-down cavalry unit is attacked, and all friendly strength points in the hex either withdraw or are eliminated, the cavalry unit is automatically eliminated and the "down payment" is forfeited.
h. French and English replacements are deployed on the map board exactly like reinforcements of the same nationality.
i. Portuguese and Spanish infantry, cavalry and militia may be deployed in any city in their home country which is not occupied by a French unit. Partisans may be deployed in any unoccupied mountain or city hex in their home country.
j. A maximum of two replacement strength points may be deployed in any single hex during any Reinforcement Phase.
5. Special Spanish Replacements
If a non-French strength point is inside Madrid during the non-French player's Reinforcement Phase, he receives one strength point of Spanish militia (free) from the Spanish Force Pool. Note: The blue satellite Spanish infantry unit is automatically added to the French Force Pool at the instant a French unit enters Madrid. The blue satellite Portuguese infantry unit is automatically added to the French Force Pool at the instant a French unit enters Lisbon. Note: This rule is also in effect in Scenario IX and X.