v. WAGRAM - 1809

A. INTRODUCTION

After Austerlitz, the Austrian possessions in Italy became French satellite kingdoms, the Tyrol passed to Bavarian rule and the thousand year old Holy Roman Empire was dismembered by France.

Within three years, however, the bulk of Napoleon's army had been sent to Spain and Austria began planning a war of revenge. England agreed to send men and money to the continent and Prussia seemed ready to renew the struggle against France. Throughout Germany, there was a growing resistance movement which might be sparked into open rebellion. Although nominally Napoleon's ally, the Russian Tsar might realign if the anti-French forces appeared likely to triumph.

Initially surprised by the offensive Austria began in March 1809, Napoleon reacted swiftly. Assuming command, the French Emperor halted the Austrian advance in Bavaria in the early battles at Eggmuhl and Ratisbon in April. Pursuing Charles, Napoleon once again entered Vienna in May, but was nearly defeated by the Austrian counterattack in the Battle of Aspern-Essling (May 21-22). The French strategic situation was complicated by a British amphibious expedition in Holland and a rash of uprisings in northern Germany which threatened the French lines of communication. In July, Napoleon re-crossed the Danube and finally defeated the Austrians in the two day Battle of Wagram (July 5-6)-the largest battle to date. The defeated Austrian army retreated towards Prague, but on July 10, Charles requested an armistice. In the north, the British withdrew, leaving the French still firmly in control of Germany after Napoleon's brother, Jerome Bonaparte, rapidly suppressed the unsupported German rebellion. With Austria and Germany again subdued, Napoleon returned his attention to Spain, and to the equally important and no less difficult task of maintaining peace on the rest of the continent.

B. GAME EQUIPMENT

1. The scenario is played on mapboards 2 and 3.

2. The scenario requires Austrian, English, French and French satellite units. There is a possibility that Prussian and Russian units will also be needed.

C. VICTORY CONDITIONS

1. The French player wins if he controls Vienna, Prague, and Cassel, at the end of the game and none of these cities are besieged at that time.

2. If the French player does not achieve his victory conditions, the non-French player wins the game.

3. The scenario begins in March 1809 and ends in October 1809.

D. SPECIAL RULES

1. Alliance Phase

a. The French player receives one City Point for each major city in Austria which he controls.

b. The non-French player receives one City Point for each major city he controls in any French satellite state. The French satellite states include all of the minor powers on mapboards 2 and 3. The Grand Duchy of Warsaw, Napoleon's Polish satellite state, is represented by the city of Warsaw. Venice is a major city in the French satellite Kingdom of North Italy and is not part of Austria for Alliance or Supply purposes; it is part of the French satellite state for Alliance and Supply purposes.

c. If a modified die roll of “0” occurs during an Alliance Phase, Russia declares war against Austria and the French player may immediately deploy and use the following Russian forces: At Grodno: Leader(0), 5I, 1C.

Note: If Russia has already declared war against either France or Austria, the die roll has no effect on Russia.

d. If a second modified die roll of “0” occurs, the Alliance Phase is deleted for the remainder of the game.

e. If a modified die roll of “7” occurs during an Alliance Phase, Russia declares war against France and the non-French player receives the Russian forces listed in c, above. If Russia has already declared war, the die roll has no effect on Russia (see f, below). Note: The Russian forces scheduled to arrive in Pinsk may be deployed in any hex on the east edge of Mapboard 3, within three hexes of Lvov.

f. If a modified die roll of “7” occurs during an Alliance Phase, the non-French player may immediately deploy and use the following rebellious Prussian satellite forces: At Prague: Brunswick, 1I (Br) * At Brunswick: Leader (0), 1I (Br) * At Cassel: Leader (0), 1I (He).

g. If a second modified die roll of “7” occurs during an Alliance Phase, Prussia declares war against France and the non-French player may immediately deploy and use the following Prussian forces: At Berlin: Blucher, Kleist, Yorck, 6I, 2L, 1C-(in addition, see h, below).

h. If a second modified die roll of “7” occurs, a portion of the French satellite forces immediately desert. The French player must immediately eliminate one strength point from each of the following satellite forces: Bavaria, Rhine, Saxony, and Wurtemburg. Note: If there are no strength points of these nationalities currently on the map, the French player ignores the required loss.

2. Supply Sources

a. The supply source for all French and French satellite units is any major city which the French player controlled at the start of the scenario. If the non-French player gains control of such a city, it may not function as a French supply source for the remainder of the game.

b. The supply source for any Austrian, Prussian or Russian unit is any major city in that unit's home country.

c. Prussian satellite units are automatically in supply.

d. The supply source for English units is Walcherin Island-hex HH4(2). In addition, English units may use either Antwerp or Amsterdam as a supply source if there is at least one un-besieged English strength point inside the city being used as a supply source.

3. The English Amphibious Invasion

a. During the non-French player's July Reinforcement Phase, he receives the following English forces: At Walcherin Island-hex HH4(2): Leader (0), 8I.

b. During the non-French player's August and September Reinforcement Phases, he receives the following English forces: At London: 1I each Turn.

c. During his Movement Phase, the non-French player may move English units from London to Walcherin Island (or vice-versa) with or without an accompanying leader.

d. During his Combat Phase, the non-French player may use English units on Walcherin Island to initiate an attack against either Antwerp or Amsterdam, even if the attacked hex is unoccupied. If the hex is unoccupied, the English units may immediately advance and take control of the city. If the hex is occupied by French units, the normal Combat rules are used to resolve the combat. If the opposing force withdraws, the English units may advance into the hex.

e. If the non-French player captures either Antwerp or Amsterdam, the city may be used as an English supply source (see 2d, above). If either city becomes an English supply source, the non-French player may move English units directly to that city from London during his Movement Phase, however, such units may not move normally during the same Movement Phase.

f. Non-English units may never move onto Walcherin Island or attack English units which occupy Walcherin Island.

4. Special Movement Restrictions

a. During the first turn of the scenario, the French player may only move his leaders. No French or French satellite strength points may be moved on the first turn.

b. No units may enter Berlin unless Prussia declares war. Units of either player may enter any other hex in Prussian territory anytime during the scenario.

c. A unit must expend two additional movement points to cross a river in any hex which does not contain a city which the active player currently controls. This rule is ignored beginning in July 1809.

E. INITIAL DEPLOYMENT

l. French Player (deploys first)

a. French forces: At Paris: Napoleon * At Dresden: Bernadotte * At Florence: Murat * At Venice: Eugene * At Warsaw: Poniatowski * In Bavaria, within two hexes of Ratisbon: Davout, 4I, 6C * In Bavaria, within two hexes of Ulm: Leader (0), 4I * Three hexes south of Trieste: Marmont, 2I * At Ulm: Massena, 8I * At Strasbourg: 2I, 2GI, 1GC * At Mainz: 1I, 1C * At Antwerp, Bremen, Danzig, Hamburg, Hanover, Stettin, Stralsund, and Thorn: 1I each.

b. French satellite forces: At Cassel: Jerome Bonaparte, 3I (W) * At Amsterdam: Leader (0), 4I, lC, (H) * At Munich: Leader (0), 5I, lC (B) * At Venice: 3I, lC (I) * At Florence: 4I (N) * At Dresden: 2I, lC (S) * At Warsaw: 2I, 1C (Po) * At Frankfurt: 2I (R, Pt) * At Stuttgart: 2I (Wu) * At Baden: 1I (R) * At Lubeck: 1I (D) * Three hexes south of Trieste: 1I (Da).

2. Non-French Player

a. Austrian forces: Within four hexes of Vienna: Charles, Hiller, Louis, 25I, 4C * Within two hexes of Leoben: John, Leader (0), 8I, 6L, 2C * Within two hexes of Prague: Two leaders (0), 9I, lC * At Lublin: Ferdinand, 7I, 1C * At Vienna: Leader (0), 2I * At Budapest: 3I * At Innsbruck: 3L * At Leoben and Olmutz: 1L each.

F. REINFORCEMENTS AND REPLACEMENTS

1. French Reinforcements

a.

Each turn, At Strasbourg: 1I.

b.

April 1809-At Strasbourg: Lannes, Bessieres and Victor * At Milan: Leader (0), 2I.

c.

May 1809-At Mainz: 3I, 1C.

d.

July 1809-At Paris: 8I * At Mainz: 3I.

2. French Satellite Reinforcements

a.

April 1809-At Milan: 3I (I).

b.

June 1809-At Warsaw or Thorn: 1I (Po).

3. Austrian Reinforcements

a. April and May 1809-At each major city in Austria: 1L.

b. June, July, and August 1809-At each major city in Austria: 2L.

c. September and October 1809-At each major city in Austria: 1L.

4. English Reinforcements

a. July 1809-At Walcherin Island-hex HH4(2): Leader (0), 8I.

b. August and September 1809-At London: 1I each turn.

5. Reinforcements are forfeited if the opposing player controls the specified city on the scheduled turn of arrival.

6. There are no replacements in this scenario.