Version History ***************** 1.1 (1/26/07) ***************** Reorganized counters and data cards. Players may now enable auto-reporting, center on opponent’s moves, and allow opponents to unmask pieces in their preferences (all under the "General" tab). Fixed problem with some counter traits remaining visible when counter is masked. Crew and smoke fields on record sheets now use tickers instead of text to count down. Added “mark moved” option in main map window. Added hide/show pieces button in main map window. Moved smoke markers from unit counters to terrain counters. Added VP tracker to initiative counter in Turn Track window. Added "peek" option to masked orders counters so owner can check them without revealing the counter to an opponent. Created track and main gun damage counters. Created a flip side for acquisition markers to track GP bonus as well as AP. ***************** 1.2 (2/1/07) ***************** Updated tabs to allow inclusion of IDF components. Control markers now have the same traits as all other markers. Copied counters into other categories where they belong (i.e. M113 in both APCs/IFVs and SPA/SPAA). Created a towed unit prototype. Added Armored Car to the trucks category. Named aircraft counters. Added a German M113. Enhanced the outlines on numerous counters. Lightened the hue and increased contrast on turret counters. ***************** 1.3 (2/10/07) ***************** Added various missing counters and data cards. Incorporated all known errata into game cards and data cards. Added individual artillery counters for all nationalities. Added ability to show turret firing arcs in the right-clink menu. Renamed some options in right-click menu in order to make their functions readily apparent. Reorganized buttons in map window. Decreased the size of the border around selected units. New counters: FACs, USMC HQ Squad, CH-46, AV-8B, MV-22, F/A-18, MiG-27, Su-24, Su-25