LAST FULL MEASURE
The Battle of Gettysburg
Scenario 3: July 2nd, Longstreet's First Assault.
Game Time
Scenario starts in the Confederate half of the July 2, 4pm turn and plays through the 8 pm.
Initiative
The Confederate player has the initiative on the first turn.
Victory Conditions
1. For the Confederate player to win, they must:
a. Occupy 3621 and 3720 at the end of the 8 pm turn, OR
b. Penetrate two non-shattered and organized brigades east of the Taneytown Road and north of hex row 37xx. They must remain there until the end of the 8 pm
turn.
2. For the Union player to win, they must prevent both Confederate victory conditions.
Special Rules
1. Longstreet acts as the Confederate army commander for this scenario for determining initiative and command.
2. The is no US army commander, all corps commanders roll as out-of-command.
3. All of Longstreet’s brigades must be engaged in combat before those of R.H. Anderson’s (III corps) may be used. Place a 3 marker on Anderson as a reminder.
4. Caldwell’s division (II corps) can only be moved if those of Ayres’ and Barnes’ divisions (V corps) have engaged in combat OR if two of Humphrey’s (III corps) brigades become shattered. Place a 4 marker on Caldwell as a reminder.
5. Newton’s (VI corps) division can only be moved if:
a. Confederate troops occupy Little Round Top (3720), OR
b. Confederate troops penetrate east of the Taneytown Road. Place a 5 marker on Newton as a reminder.
Reinforcements
There are no reinforcements, ignore the Order of Appearance charts.
Deployment
1. Units pre-deployed for this scenario may be redistributed as the player wishes, provided they redeploy only onto one of the hexes already occupied by units of their brigade and within stacking limitations.
2. Artillery may start limbered or unlimbered.