LAST FULL MEASURE
The Battle of Gettysburg
Scenario 2: July 1st, The Final Push.
Game Time
Scenario starts in the Confederate half of the July 1, 2 pm turn and plays through the July 1, 7 pm turn.
Initiative
The Confederate player has the initiative on the first turn.
Victory Conditions
1. For the Confederate player to win, he must:
a. Occupy Cemetery Hill with one non-shattered brigade by the end of the July 1, 7 pm turn.
b. Have more non-shattered brigades on the battlefield than the Union player.
2. For the Union player to win, he must prevent both Confederate victory conditions.
3. Any other outcome is a draw.
Special Rules
1. Reynolds is dead, use his replacement commander instead.
2. Howard is in command of the army and functions as the army commander for initiative and command purposes.
Reinforcements
Enter normally in accordance with the Order of Appearance charts.
Deployment
1. Units pre-deployed for this scenario may be redistributed as the player wishes, provided they redeploy only onto one of the hexes already occupied by units of their brigade and within stacking limitations.
2. Artillery may start limbered or unlimbered.
Recoverable Units
The following recoverable units are located on each army's Routed Units chart:
Union: Meredith 9 SP, Cutler 8 SP, Gamble 2 SP, Devin 2 SP.
Confederate: Archer 6 SP, Davis 12 SP.