LAST FULL MEASURE

The Battle of Gettysburg

 

Scenario 4: July 2nd, Cemetery and Culps Hills.

 

Game Time

Scenario starts in the July 2, 5 pm turn and plays through the 8 pm turn.

 

Initiative

The Confederate player has the initiative on the first turn.

 

Victory Conditions

1. For the Confederate player to win, he must:

(a) Occupy Cemetery Hill with one non-shattered brigade by the end of the 8 pm turn, AND

(b) Have more non-shattered brigades on the battlefield than the Union player.

2. For the Union player to win, he must prevent both Confederate victory conditions.

3. Any other outcome is a draw.

 

Special Rules

1. Howard functions as an army commander for purposes of determining initiative and command.

2. Ewell functions as a corps commander out of command range.

3. Only the portion of the map east of the Emmitsburg Road (and the north/south road through the center of Gettysburg) and north of hex row 27xx is in use. No units, Union or Confederate, may move west or south of those boundaries. Units forced to retreat out of the playable portion of the map are eliminated in this scenario.

4. All Union artillery starts unlimbered.

 

Reinforcements

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The following units appear in the Union phase of the turns and in the hexes indicated:

 

6pm turn: hex 2726 – Cobham’s brigade of XII/2

7pm turn: hex 2828 – William’s HQ & Candy’s brigade of XII/2

8pm turn: hex 2930 – Geary’s division of XII corps