Last Full Measure Terrain Effects Chart |
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Terrain |
Infantry 5 mp |
Cavalry 8 mp |
Artillery 5 mp |
Horse Art 8 mp |
Cmdrs 8 mp |
Effects |
Terrain |
Infantry 5 mp |
Cavalry 8 mp |
Artillery 5 mp |
Horse Art 8 mp |
Cmdrs 8 mp |
Effects |
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Clear |
|
1 |
2 |
1 |
NE |
River † |
|
Movement into or across prohibited. No combat from adjacent. Ranged Artillery okay. |
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Trail* |
|
Daytime 1/2; Nighttime or rain 1 |
Cannot enter ZOC if road movement used |
Creek hex side |
|
+1 |
+2 |
+1 |
Attack ‘across’ +1 DRM, |
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Road* |
|
Daytime 1/4; Nighttime or rain 1/2 |
Stream |
|
NE |
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Turnpike* |
|
1/4 |
Bridge |
|
+0 crossing creek, +1 crossing river |
Attack ‘across’ +1 DRM, |
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Railroad |
|
1 |
2 |
1 |
NE |
Ford hex side |
|
+0 crossing creek, +2 crossing river |
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Sunken Road* |
|
1/2 |
Attack ‘into’ +1 DR; NR |
Swamp |
|
3 |
4 |
5 |
3 |
Attack ‘from’ +1 DRM, |
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Town Non-Road |
|
2 |
3 |
4 |
1 |
Woods |
|
1 |
2 |
3 |
1 |
+1 elevation; NR |
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Stone Wall hex side |
|
+1 |
+2 |
+1 |
Attack ‘across’ +1 DRM; NR |
Pines |
|
2 |
3 |
4 |
2 |
+1 elevation; NR |
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Embankment |
|
+1 |
NE |
Attack ‘up’ +1 DRM; NR |
Rough |
|
2 |
3 |
4 |
2 |
Attack ‘from’ or ‘into' +1 DRM |
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Single Level Elevation |
|
NE |
See CRT DRM; May black LOS |
Orchards Groves |
|
NE |
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Slope hex side |
|
+1 |
NE |
Attack ‘up’ +1 DRM; May block LOS |
Impassable |
|
Movement into or across prohibited. No combat from adjacent. Ranged Artillery okay. May black LOS |
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* When not using road movement, cost is as other terrain in hex † Rivers are creeks with darker borders and may only be crossed at bridges, fords or by boat NR = Defender not required to retreat NE = No Effect |