THE FIRST INTRA-GALACTIC WAR 169-185

The First Intra-Galactic War Scenario covers the entire war from the Kzinti attack on the Klingons to the return of the Organians in 185. The scenario is listed as two player, but up to eight people may play one controlling each race.

NUMBER OF PLAYERS: 2

INITIAL SETUP: Use the Fleet Organization Charts. The Klingon player moves first but may not leave Klingen Territory.

LENGTH OF SCENARID: 32 Turns

SPECIAL RULES: The scenario starts with the Klingons and Kzintis at war. The Federation's fleet is released to the Kzinti player on turn 5. The Romulan Fleet is released to the Klingon player on turn 8. The Gorn fleet is released to the Kzin-Fed player on turn 10. The Klingon-RomuIan player controls the Orion Pirates starting on turn 10 (The Pirates may be set up anywhere outside of enemy Zone of Control at the start of turn 10.)

The Tholian Fleet is released to the Fed-Kzin-Gorn player on turn 15, but Federation ships may not enter Tholian space. Gorns and Kzintis may do so. The Hydran Fleet is released only when the Klingons attack it. (They were too busy with the Lyrans to commit many forces to the Klingon campaign.) The Advanced Economics rules should be used.

VICTORY CONDITIONS: The Alliance (Fed-Kzin-Gorn-Tholian) Player must force the surrender (see surrender rules below in multi-player rules) of both the Klingons and the Romulans by the end of Turn 32. The Coalition (Klin-Rom) Player must capture and hold five of the Alliance's Home systems simultaneously at the end of an Alliance Player Player Turn. If neither player fulfills these Victory conditions by the end of turn 32, the game is a draw.

Several scenarios list the surrender of the enemy as the victory conditions. A race surrenders when:

VICTORY CONDITIONS (Surrender):

1) It has no fleet units on the board (units under construction do not apply,) or

2) The home system and at least two-thirds of all friendly systems (rounded up) are controlled by the enemy at the end of that player's Player Turn, or

3) The home system and at least half of all friendly systems (rounded up) are controlled by the enemy at the end of that player's Player Turn, ALL that player's starbases have been destroyed, and half (rounded up) of that player's fleet has been destroyed and not replaced.

Even if surrend.er is not specified as one of the victory conditions, a race still surrenders if all the above conditions are met.