THE CAMPAIGN GAME
This scenario ignores all treaties and alliances except those the players make in the course of the game and also ignores the Fleet Organization Charts. Each player controls a different race. Treachery and backstabbing are common. The secret and variable victory conditions make it difficult to know who is winning until the end of the game. Players should use Advanced Economics.
NUMBER OF PLAYERS: 8
INITIAL SETUP: Fleets may be setup anywhere in the owning player's territory.
LENGTH OF SCENARIOL: 30 Turns
SPECIAL RULES: The Fleet Organization Charts are NOT used. The Race Surrender and Advanced Economic rules should be used.
VICTORY CONDITIONS: At the end of turn 30, count up the number of star systems each player controls and divide by the number he started with. The player with the highest ratio wins.