ENTER THE FEDERATION 171-175

After weakening the Kzintis and Hydrans so there were, for the time being, no longer a threat, the Klingons turned their military might against their most hated enemy, the Federation. With the disappearance of the Organians, the Klingons decided to destroy the Federation once and for all, and to decide galactic supremacy for the next five hundred years. The Klingons moved to occupy BABYLON and DLITHM. testing the Federation's response. The Federation responded by mobilizing their fleets and ordering the Klingons out of the Neutral Zone. The Klingons in turn responded by attacking the Federations border fleet. The war the Federation had expected and feared had begun.

NUMBER OF PLAYERS: 2

INITIAL SETUP: Use Fleet Organization Charts. Any ships of the Klingon's Federation Border Fleet may set up on BABYLON or DLITHM. Part of the Klingon fleet was still damaged from the Kzinti and Hydran campaigns. The Kzinti border fleet is composed of 1xC8, 2xD7. 2xD6, 3xF5, 1xE4. The Hydran border fleet is composed of lxD7, 2xD6, lxF5, lxE4. Klingons move first.

LENGTH OF SCENARIO: 9 Turns

SPECIAL RULES; NONE

VICTORY CONDITIONS: The Kling.on player scores 1VP for each Federation system held at the end of the game and 2 VP for each starbase destroyed. The Federation player receives 1 VP for each Klingon system held at the end of the game, 2 VP for each starbase destroyed, and an additional 10 VP if no Klingon ships are in the Neutral Zone or Federation space at the end of the game.