No. | Phase | Section | |
---|---|---|---|
1 | Card Draw Phase | ||
Add new personages | 8.1 | ||
Add fortresses and Jesuits to Spanish power card | 8.2 | ||
Add new cards to deck | 6.2 | ||
Shuffle deck and deal cards | 6.2 | ||
Return discarded treasures to pool; deal new treasures; check colonies for New World riches | 6.3 | ||
2 | Diplomacy Phase | ||
Negotiation Segment | 9.1 | ||
Hold negotiations and announce deals | |||
Ransom Segment | 9.3 | ||
Pay ransom (1 card draw) to regain captured army leader | |||
War Segment | 9.4 | ||
Pay to declare new wars | |||
3 | Spring Deployment Phase | 10 | |
Each power places arriving leaders, chooses a Home card, and moves one formation of land units from one capital to a friendly space
Additional spring moves for specific powers: |
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Spain moves galleons to/from Treasure Fleet Escorts | |||
England may allocate sea captains to Europe | |||
Holy Roman Empire records religious preference (First turn of scenario only) | |||
4 | Action Phase | 11 | |
Powers take impulses in the following order until all powers pass consecutively: Ottoman, Spain, England, France, Holy Roman Empire, Protestant A Military or Religious victory may end the game |
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5 | Winter Phase | ||
Spread Morisco unrest | 20.1 | ||
Discard unused treasures | 20.2 | ||
Remove loaned naval unit markers | 20.3 | ||
Leaders and units return to fortified spaces, possibly suffering attrition; naval units return to closest controlled port | |||
End Major Power alliances | 20.5 | ||
Add 1 regular to each controlled capital (HRE may instead choose 4 Mercs for Hire or 2 mercs in capital) | 20.6 | ||
Remove piracy markers; return Spanish/Portuguese treasures | 20.7 | ||
Espionage reset | 20.8 | ||
Diplomacy reset | 20.9 | ||
Check for Catholic League formation (Starting on Turn 3; skip if Huguenots control 5 or fewer French home spaces) | 20.10 | ||
6 | Marriage Resolution Phase | 20 | |
Resolve marriages | 21.1 | ||
Award Virgin Queen VP | 21.2 | ||
Age royals | 21.3 | ||
7 | Patronage Phase | 20 | |
Evaluate artists | 22.1 | ||
Evaluate scientists | 22.2 | ||
8 | Victory Determination Phase | 25.3 | |
Grant VP awards for control of Paris and Central Europe. Check for winner. If none, advance turn marker and start a new turn. |