Scenario 5
Guadalcanal
Time: 0600, 12 November to 1200, 15 November (79 turns)
Weather: Scattered Clouds
Allied Order of Battle
CV Enterprise
BB South Dakota
BB Washington
CA Northampton
CA Pensacola
CA Portland
CA San Francisco
CL Atlanta
CL Helena
CL Juneau
CL San Diego
23DD, 1PG, 7AP,
12SS
Sea Based
Planes: 3 Avenger, 10 Dauntless, 13 Wildcat
Land Based
Planes at Espiritu Santo, Henderson and/or New Caledonia: 3 Avenger, 12 B-17, 8 Catalina, 12 Dauntless, 2 Hudson, 1 P-39, 9 Wildcat
Land Based
Planes at Australia, Gili-Gili and/or
Port Moresby: 4 A-20, 9 B-17, 20 B-25, 20 B-26, 4 Beaufighter, 4 Beaufort,
2 Catalina, 2 Hudson, 5 P-38, 24 P-40
Allied Ships’ Starting Positions
- 7 AP, CA Portland, CA San Francisco, CA Pensacola, CL
Atlanta, CL Juneau, CL Helena, and 1 PG ( and any number of DDs) must
begin at Henderson.
- All other ships do not begin the game on
the map but enter on the south edge of Sector VIII at 0100 on 13 November.
Japanes Order of Battle
CV Hiyo
CV Junyo
CAV Tone
BB Haruna
BB Hiei
BB Kirishima
BB Kongo
CA Atago
CA Chokai
CA Kinugasa
CA Maya
CA Suzuya
CA Takao
CL Isuzy
CL Nagara
CL Sendai
CL Tenryu
37DD, 11AP, 12SS
Sea Based
Planes: 6 Kate, 2 Jake, 3 Pete, 12 Val, 14 Zero
Land Based
Planes at Buin, Buka, Buna, Gasmata, Kavieng, Lae,
Rabaul, Shortland and Truk: 20 Betty, 2 Emily, 3 Kate, 4 Mavis, 2
Nell, 2 Rufe, 9 Val, 30 Zero
Japanese Ships’ Starting Positions
- CA Chokai, CA Kinugasa, CA Suzuya, CA
Maya, CL Isuzu, CL Tenryu, 11 AP, and 17 DD must begin at Shortlands.
- All other ships must begin within 4 hexes
of Ontong Java Atoll.
Special Rules – Allied Only
- All Allied ships and bases have radar.
- CV Enterprise has a Ready Factor of 6.
- Allied APs may only unload in the Henderson hex.
- During day turns Henderson may repair two hits per turn.
Special Rules – Japanese Only
- Japanese bases Rabaul, Gasmata, Lae and Shortlands
have radar.
- Japanese APs may unload in any Guadalcanal hex except Henderson.
- Japanese sea based planes have their BHT
reduced by 1 for all types of combat.
- BBs Hiei and Kirishima are armed with
special HE shells. In gunnery combat their Gunnery Factor is reduced to 8
but in Bombardment Combat their Gunnery Factor is increased to 16.
Optional Extra Planes
- Allied: 4 Avenger, 5 B-26, 1 Hudson, 8 P-39, 4 Wildcat if any Japanese TF is observed in Sector V
or VIII. May take off armed from Espiritu Santo or Australia
on the turn after observing the TF.
- Japanese: 10 Betty and 20 Zero if any Allied TF is observed in Sector I
or II. May take off armed from Truk on the turn after observing the TF.
Special Victory Conditions
- Automatic Victory Level: 100.
- The player who unloads the most points
receives 50 points at the end of the game.
- If the Japanese player unloads 100
points, the game ends immediately and he wins.