How To Use This Module
Stacking Units

Stacks and their handling is important in this module. The various regions in which the map is divided are sometimes not big enough to contains the required units number.
In this module the mouse over fuction permits to easly read how many units are in a given stack.
Insted of separate single cube placements (see the upper picture), we advice to stack together cubes of the same color (see below):
Remember :
- don't stack units of different colors;
- use the mouse over to know how many units are in a stack;
- it's better to select all the stack before move it;
- to select/move only some cubes from a stack you have to "explode" it before (with a double click).
Game Commands
Decks & Marker


In this window there are all the card decks for all players and the control markers.
Each player can draw cards using the proper button on the menu bar (one click -> one card) or using the Right Mouse Button on the deck.
When a player draw a card, this one goes to the proper "player hand" window.
Player Hand


In this window there are all the cards drawn by a player and, at the bottom, the reserve units.
The cards lands here all in the same space (at far left): to see the cards displayed as in the above picture, you have to displace it manually.
The player can play a card using the Right Mouse Button. Movement cards can be played as Movement Action and Special Cards can be played as "Special Card #1" or "Special Card #2".
When a player plays a card, this one goes to the "Card Board" windows.
Cards Board


In this window there are all the cards played.
As the card effect is resolved, the player discard that card in their own discard pile(see the colored border).
On the upper right side, there are the "truce markers" (whose status can be changed via Right Mouse Click) used to remind if a faction has played the truce card or not.
Faction Die

Each player uses a die of the same colour of the faction (each die has the proper faction's "faces", of course).
Click on it and then you can read the result in the log window and also in the button itself.
Round, Turn & Map Buttons explained in order...
Next Round Button
This button advances the round marker on the appropriate track (see the picture below).
The players can also advances the round marker using the Right Mouse Button on the in map track.
Next Turn Button
This button put all turn marker back in the Silk Bag pile. Use the on map Silk Bag (see the picture below) to draw the chits (Right Mouse Button).
Hide units & Overview Buttons
These functions help to read the mapboard.