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PBEM Guide
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Setup Sequence PBEM
This is a suggested email sequence for the setup part of the game. Note that this is only a guide, and you may find alternative sequences which work better for you.
EMAIL
# |
SIDE |
STEPS |
Setup
#1 |
Allied |
- Allied player sets up
Allied pieces as per the PREPARE
FOR PLAY instructions in the rules.
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Setup #2
| Axis
| - Axis player sets up the Axis pieces as per the PREPARE
FOR PLAY instructions in the rules.
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Play Sequence PBEM
The following list describes the sequence of emails and steps for
both players, for playing one complete turn of the game.
EMAIL
# |
SIDE |
STEPS |
Play
#1 |
Allied |
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Play
#2 |
Axis |
- Place reinforcements.
- Move Italian ships.
- Repair damaged Italian ships.
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Play #3
| Allied
| - Move Allied ships.
- Repair damaged Allied ships.
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Play #4
| Axis
| - Move German ships.
- Place U-Boats.
- Repair damaged German ships.
- Return Italian ships placed at sea in step Play #2 to port in Italy if allowed.
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Play #5
| Allied
| - Remove control markers from previous turn from the board.
- Roll 2 dice simultaneously for U-Boat Technology.
- Place Allied airstrike marker.
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Play #6
| Axis
| - Place Axis airstrike marker.
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Play #7
| Allied
| - Make speed rolls for Allied ships moving 2 areas.
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Play #8
| Axis
| - Make speed rolls for Axis ships moving 2 areas.
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Play #9
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See Below
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- Conduct combat one sea area at a time until resolved (*see below).
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Play
#10
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Allied
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- Award POC for control of sea areas.
- Return ships to port.
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Play
#11
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Axis
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- Return ships to port.
- Attempt to refuel ships in Atlantic.
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Combat Sequence PBEM
The following list describes the sequence of emails and steps for
both players, for resolving combat in one sea area.
EMAIL
# |
SIDE |
STEPS |
Combat
#1 |
Allied |
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Combat
#2 |
Axis |
- Conduct U-boat attacks on Allied ships.
- Calculate Axis Airstrike factors available.
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Combat
#3
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Allied
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- Calculate Allied Airstrike factors available.
- Conduct Airstrikes against Axis ships.
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Combat
#4
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Axis
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- Conduct Airstrikes against Allied ships.
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Combat #5
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See Below
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- Conduct Surface Combat until finished (*see below).
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Surface Combat Sequence PBEM
The following list describes the sequence of emails and steps for
both players, for resolving the surface combat phase of the combat
step. Conduct this sequence for each sea area in which combat will
occur.
EMAIL
# |
SIDE |
STEPS |
Surface
#1 |
Allied |
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Surface
#2 |
Axis |
- Conduct simultanous fire on Allied ships.
- Remove all disabled ships to port.
- Remove all sunk ships to Eliminated pile.
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Surface #3
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Allied
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Axis
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- Elect to Disengage, Chase, or continue Surface Combat, and
return to step Surface #1 to continue Surface Combat as necessary.
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