Liberty is a game of the American Revolutionary War. It was designed by Tom Dalgliesh and Mark Kwasny, and it was published in 2003 by Columbia Games. Liberty is owned and copyrighted by Columbia Games, and we present it as a Vassal mod with their permission. Please visit the Columbia website at http://www.columbiagames.com/. You can find there the latest rules and a forum to answer your questions. They sell a whole line of block games, and if you enjoy this one, you owe it to them to buy a real copy! The turn chart is used with permission of Alan Emrich. This Vassal mod was created by Stan and Carl Hilinski in April, 2005.
If you right-click on any unit or marker, you will get a menu just for that piece.
In most block games, your blocks are standing on edge, and only you can see their faces. In a Vassal module, they are facedown when on edge and faceup when they are exposed. When you start a game, Vassal does not automatically assign units to you or your opponent. Instead, you take ownership when you turn blocks facedown. Ownership is linked to your Vassal password, so choose a password (file/Preferences) before you begin. Then turn all your blocks facedown by pressing a button either on the buttonbar or an order of battle window depending on the game. You will always be able to see the faces of blocks you own even when facedown. Do not turn down your opponent's pieces because you will then own them too.
By default, when you flip a piece facedown, your opponent will be able to still move it, but he will not be able to turn it faceup because you own it. This is fine in face-to-face play, but it can be a burden in email play. You may allow your opponent to turn your blocks faceup by selecting File/Preferences/General and checking the box "Opponents can unmask my pieces." Both players should do this. It does compromise security, but it is very convenient when playing by email.
If you play by email, you create a log each turn, which is a snapshot of the current game plus each move you make that turn. You email your log to your opponent as an attachment. When you receive a log, you load into into Vassal (File/Load Game), and then you step through your opponent's moves. You then turn on your log (File/Begin Logfile) and do your turn. When finished, you save your log to email to your opponent (File/End Logfile). (Do not use "load continuation" from the File menu to load a log. Use "load game" instead!)
When you start a new game, press the "flip" button for your side on the right side of the toolbar. This turns your units face down (i.e. hide them, stand them on edge), and you will see them with a dark border, but your opponent will see solid-color squares. Your button will only flip down your faceup blocks, so you can use it at any time on the main map.
Press the cards button to view the draw deck and discard piles. The game automatically shuffles the deck. Each player has a private window to store his hand. To draw cards, drag them from the Cards window to your private hand window. Your cards will appear to you with a card back icon in the upper right corner, which means they are facedown.
When you play a card, drag it to the cards window just beneath your discard pile. To reveal both cards, drag and drop each one to its discard pile. Right click each discard pile to shuffle it into the draw pile.
Replacements for both sides are at the bottom of the gameboard. The game automatically shuffles each stack.When the French enter the war, the American player must move the French replacement stack to the American stack. (Right click on the French stack for the command.) The American and French replacements will be shuffled together automatically.
The markers window contains various markers you may find useful. Most have a reverse side, which you can expose with a right mouse click.
Use the numbered battle markers to mark battle hexes.
The red 1-4 markers are also in each battleboard, and you can use them to temporarily mark hits.
The tiny red and blue dots can be used to mark hexside control. Just drag one onto a hexside.
Use the red and blue hexes to mark hex control.
The weather chart, the year chart, and the score chart each has its own marker.
If you disband a unit, remember to rotate it to full strength first. Otherwise it will be understrength when it reappears as a replacement.
This game supports solitaire play. You must start a scenario as the "solo" player. Then you can use the "hide" buttons on the buttonbar to hide either American or British units. The buttons won't operate unless you choose the "solo" side.
There are two battleboards, so you may run more than one battle at a time. To run a battle, put a battle marker on the battle hex and move all units to the battle board. The battle markers are in the Markers window. Each battleboard has markers to track battle progress. If you need more, drag them from the Markers window.
Each player must flip his units faceup. Remember that your units are facedown if they has a dark border around them. It's easy to forget! Do not turn enemy units facedown.
Use a right-click command on a unit to take casualties or to capture it. You can use the red markers to track hits. Notice that if you right click a red marker (or any marker), you can duplicate/clone it.
When combat is done, move the units back to the board or to the capture window. You may store the battle marker in the battleboard window.