Elusive Victory is a game by Terry Simo published by GMT games. Some links that are of interest for the game:


Interface

The interface consists of four areas:

  1. Top most is a text based menu
  2. Second is a menubar
  3. Third is a message area
  4. Lower most is the game map

Text Menu

The text menu contains the default entries for all Vassal games. Please see the Vassal documentation for a complete reference. To start a new Elusive Victory game choose New Game. To continue an existing game or playback a log file, choose Load Game.

Menu Bar

The menu bar contains a number of icons to be used in the game. After loading the Elusive Victory module, only a part of the menubar is shown. Once a game is started, the following menubar should be visibile:

The icons are now explained in order from left to right, available hotkeys are in brackets.

Undo
Roll back last action.
Step Forward [pagedown]
Next action in a log file or after undo.
Server Connect [alt-s]
Connect to Vassal server for online games.
Game Pieces
Present the game piece window in the left part of the message area. This is the modules counterbox.
1d10 [F2]
Roll a single ten sided die.
2d10 [F3]
Roll two ten sided dice.
2d10 [F3]
Submenu for pre-raid and raid phases [CTRL-F1] [CTRL-F2]
EAF Hangar [F5]
Preparation area for Egypt. EAF flights and SAMs can be stored here and manipulated without the IAF side getting access there. The hangar works like a screen that hides counters from the other players sight.
Small Initiative Pool [F6]
Draw initiative for a small force.
Large Initiative Pool [F7]
Draw initiative for a large force.
Switch Sides
Give up current position and change to another side. Available sides are EAF, IAF and Solo.
EAF Inventory [F4]
Inventory of EAF counters on the map.
IAF Hangar [F8]
Preparation area for Israel. The same applies as above.
IAF Inventory [F9]
Inventory of IAF counters on the map. Allows to easily find and manipulate specific counters.
Targets [F10]
Inventory of target counters.
Notes [F11]
Notes window to save information. Public is available to all sides, private only to the side writing the note. A delayed note can be used to save information and reveal it later, without the possibility to modify the note. For example, delayed notes can be used to specify targets for ARM attacks.
Game State [F12]
Brings up a window to note the game state.
Overview Window [CTRL SHIFT O]
Brings up overview window.
Distance Ruler [CTRL SHIFT R]
Measure distances in hexes on the map.
Zoom In [CTRL SHIFT Z]
Zoom main map closer.
Zoom Out [CTRL SHIFT X]
Zoom main map out.
Hide Pieces [CTRL SHIFT H]
Hide all pieces on map.
Remove Moved Marker
Removes moved markers from all game piece on the main map.

Message Area

Here a player can write and receive text messages from the module and other players. For example, results of die rolls are shown here or status messages of flights moved.

Map

The game map showing the Sinai and river Nile delta. With the zoom controls in the menubar the level of detail can be controlled. The overview map allows to pan the map.

Game Pieces

The counters can be seen after pressing the Game Pieces icon. Dragging the counter from the waiting box to the main map or hangar makes them playable.

A counter may have a specific menu which is accessible by right mouse click. Additionally hot keys are available. The module utilizes the same hot key for similar functions. For example, CTRL-E increases and CTRL-D decreases a given value. Value can be the game turn or a flight's altitude.

Flights

A flight can move freely on the map and use hotkeys to travel hex by hex. Unlike the games printed version the flights in the module can maintain their state. The information usually kept on the paper log can be kept on the flight itself ([CTRL-P]). To reduce counter clutter the altitude information is printed on the upper right corner of the flight. Instead of using a separate counter for generic flights, a flight can be turned into a generic version ([CTRL-G]) and given an idea ([CTRL-I]). When a marker needs to be placed, the 'markers' submenu is very useful. Here the ten most used markers generated by a flight are available.

Flak and Fire Can

AAA are the mainstay of the ground to air defenses and exist for both sides. The counter can be flipped ([CTRL-F]) between active and inactive states. A colored area that shows the defense systems range can be shown ([CTRL-R]). AAA can be hidden from other players ([CTRL-H]) and are displayed semi-transparent.

Missiles

A missile counter can be a battery of SA-2, SA-6 or Hawk launchers. Like AAA they change their state between warning on, warning off, located on and located off ([CTRL-F]). Also the Egyptian missiles can be hidden from the IAF ([CTRL-H]). The missile range ([CTRL-R]) shows the area covered by the effective range of the missile. Due to performance issues the maximum range is not shown. The missile counter is generic and can be assigned a specific identity ([CTRL-I]). Like flights missiles may contain their log information ([CTRL-P]). When a missile acquires a target this can be stored on the marker ([CTRL-T]). With help of the markers submenu common markers for missiles can be placed easily.


Any questions on the module should be directed to ev@tspindler.de.