COMBAT RESULTS TABLE

COMBAT ODDS

DIE ROLL

1-1

2-1

3-1

4-1

5-1

6-1

DIE ROLL

0

AE

AA

AA

AD

BD

BD

0

1

AA

AA

AD

BD

BD

DD

1

2

AD

AD

BD

BD

DD

DX

2

3

BD

BD

BD

DD

DX

DE

3

4

BD

BD

DD

DX

DE

DE

4

5

DD

DD

DX

DE

DE

DE

5

6

DX

DX

DE

DE

DE

DE

6

Explanation: AE = Attacker Eliminated; AA = Attacker Attrition; AD = Attacker Demoralized; BD = Both Demoralized; DD = Defender Demoralized; DX = Defender Exchange; DE = Defender Eliminated (see Rule 13.4);

Combat Modifiers:

(-2)

If defending units under a Fort marker.

(-1)

If defending units under Entrenchment marker

(-1)

If all defending units occupy a rough, swamp, or city hex;

(-1)

If all attacking units occupy a river hex and none of the defending units occupy a hex transverse by the same river.

(+1)

If any defending unit is demoralized.

(+1)

For each siege artillery unit attacking units under a Fort marker.

(+1)

For every six regular artillery strength points participating in any attack (fractions rounded down).

(+1)

For each attacking tank, Strosstruppen, and/or air unit.

Notes:

1

A die roll less than zero is treated as zero.

2

A die roll greater than six is treated as six.

3

At adds less than 1-1, the die roll is treated by one.

4

At odds greater than 6-1, the die roll is increased by one.

5

All modifiers are cumulative. However, the die roll may not be increased or decreased by more than three.