COMBAT ODDS
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DIE ROLL |
1-1 |
2-1 |
3-1 |
4-1 |
5-1 |
6-1 |
DIE ROLL |
0 |
AE |
AA |
AA |
AD |
BD |
BD |
0 |
1 |
AA |
AA |
AD |
BD |
BD |
DD |
1 |
2 |
AD |
AD |
BD |
BD |
DD |
DX |
2 |
3 |
BD |
BD |
BD |
DD |
DX |
DE |
3 |
4 |
BD |
BD |
DD |
DX |
DE |
DE |
4 |
5 |
DD |
DD |
DX |
DE |
DE |
DE |
5 |
6 |
DX |
DX |
DE |
DE |
DE |
DE |
6 |
Explanation: AE = Attacker Eliminated; AA = Attacker Attrition; AD = Attacker Demoralized; BD = Both Demoralized; DD = Defender Demoralized; DX = Defender Exchange; DE = Defender Eliminated (see Rule 13.4); | |||||||
Combat Modifiers: | |||||||
(-2) |
If defending units under a Fort marker. | ||||||
(-1) |
If defending units under Entrechment marker | ||||||
(-1) |
If all defending units occupy a rouch, squem, or city hex; | ||||||
(-1) |
If all attacking units occupy a river hex and none of the defending units occupy a hex transversed by the same river. | ||||||
(+1) |
If any defending unit is demoralized. | ||||||
(+1) |
For each siege artillery unit attacking units under a Fort marker. | ||||||
(+1) |
For every six regular artillery strenght points participating in any attack (fractions rounded down). | ||||||
(+1) |
For each attacking tank, strosstrupped, and/or air unit. | ||||||
Notes: | |||||||
1 |
A die roll less than zero is treated as zero. | ||||||
2 |
A die roll greater than six is treated as six. | ||||||
3 |
At adds less tahn 1-1, the die roll is dreated by one. | ||||||
4 |
At odds greater than 6-1, the die roll is increased by one. | ||||||
5 |
All modifiers are cumulativer. However, the die roll may not be increased or decreased by more than three. |