COMBAT ODDS |
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DIE ROLL |
1-1 |
2-1 |
3-1 |
4-1 |
5-1 |
6-1 |
DIE ROLL |
0 |
AE |
AA |
AA |
AD |
BD |
BD |
0 |
1 |
AA |
AA |
AD |
BD |
BD |
DD |
1 |
2 |
AD |
AD |
BD |
BD |
DD |
DX |
2 |
3 |
BD |
BD |
BD |
DD |
DX |
DE |
3 |
4 |
BD |
BD |
DD |
DX |
DE |
DE |
4 |
5 |
DD |
DD |
DX |
DE |
DE |
DE |
5 |
6 |
DX |
DX |
DE |
DE |
DE |
DE |
6 |
Explanation:
AE =
Attacker Eliminated; AA = Attacker Attrition; AD
= Attacker Demoralized; BD = Both Demoralized; DD
= Defender Demoralized; DX = Defender Exchange; DE
= Defender Eliminated (see Rule 13.4); |
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Combat
Modifiers: |
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(-2) |
If
defending units under a Fort marker. |
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(-1) |
If
defending units under Entrenchment marker |
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(-1) |
If
all defending units occupy a rough, swamp, or city hex; |
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(-1) |
If
all attacking units occupy a river hex and none of the defending units occupy
a hex transverse by the same river. |
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(+1) |
If
any defending unit is demoralized. |
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(+1) |
For
each siege artillery unit attacking units under a Fort marker. |
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(+1) |
For
every six regular artillery strength points participating in any attack
(fractions rounded down). |
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(+1) |
For
each attacking tank, Strosstruppen, and/or air
unit. |
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Notes:
|
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1 |
A
die roll less than zero is treated as zero. |
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2 |
A
die roll greater than six is treated as six. |
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3 |
At
adds less than 1-1, the die roll is treated by one. |
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4 |
At
odds greater than 6-1, the die roll is increased by one. |
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5 |
All
modifiers are cumulative. However, the die roll may not be increased or
decreased by more than three. |