• There is no automation to speak of in this module; other than randomization where necessary, all functions are performed manually.

• Dummy units with strengths but no morale ratings have been set up for each of the Scenarios. Deployed dummy units must be replaced by actual units of the same strength (randomly) drawn from the Force Pools; reinforcements will be drawn as they arrive as indicated on the Game Turn track.

• In a few later Scenarios, there are more Confederate forces then can be handled by the Organization Display. To allow double usage of the tracks, a set of Admin/Ammo/Guns/Morale markers labeled "Alt" have been provided, as well as "Leader X Troops" markers. When there are multiple excess forces to be handled, it is recommended that duplicate leader markers be placed on the Organization Display tracks to distinguish which "Leader X" corresponds to that set of "Alt" markers.

• The Scenario Information help file includes Replacement Rates and total Ammo Points; the latter must be distributed among the forces on the Organization Display before play begins.

• A "Dead Pool" area has been created on the lower left of the Organization Displays.

• Unused Cavalry Corps markers may be found on the leader portraits on the Organization Displays.

• Minor module error: Partisans are drawn randomly when, in fact, Mosby always appears first. Draw until you get him!