British Move
Take 2 replacements in zone G.
Zulu Move
Zulu takes replacements.
British Fire
British may also volley fire.
Zulu Fire
Roll 6 dice at day and 4 dice at night.
Score one hit per 6, or 5-6 against zone J.
Melee
Simultaneous. Zulu hit on 6.
British hit on 5-6, or 4-6 across walls or through doors or windows.
Up to 8 SP may melee from one zone into one building zone.
British Bayonet Charge
Chard or Bromhead with up to 4 SP of soldiers may bayonet charge
into an adjacent zone.
Conduct successive melee until either one side is eliminated or
the British stop the charge.
Winner may advance into vacant (0 SP) zone.
Hospital Fire Check
Begin roll when Zulus melee against a hospital zone.
Victory Check